Before you throw stones be advised that this team is like 5 people at most, the game just blew up and some gamers are giving it the Valheim treatment wanting faster and faster updates.
Such a childish take expecting AAA speed from tiny homebrew dev teams imo. Obviously progress is going to come slower in most instances, they don’t have a tiny island nation’s worth of man power to throw. That and, I’m sorry, if my homebrew passion project blows up stupid big when I go for early access for seed money / water testing, I promise you I will be taking time off to celebrate the accomplishment.
This shit is a grind. Lots of dedication over a long period of time. Go on, hit that resort life for a minute, you earned it. Come back and finish up when you get some r&r. 🤙
Obviously still expecting progress down the line, but if I’m supporting early access I know what I’m getting into. Indie scene is where the love is, but it’s ma & pa shit. Plus there’s thousands of other ways to waste my time, I’ll check back in later if I’m bored with the game’s current build.
Waiting sucks, but chill. Save outrage for where it really matters, like genuinely shitty devs. Juuust my pocket change. 🙌
Calling things in OverWatch style shooter is a bit like calling every first person shooter a Doom clone. Just call it a hero shooter I know what a hero shooter is. You don’t need to compare it to another game.
It’s bad enough that the term a “roguelike” exists, I can guarantee that hardly anyone who plays them has ever actually played rogue, and fair enough since it’s ancient, so they have no idea if the game they’re playing is like it or not.
“Roguelike” has also become very watered down. I see “roguelite” used less often, though it’s more accurate, but there isn’t a good alternative term right now. Turn-based-dungeon-crawler-with-permadeath is historically accurate but there’s a tendency to lump action games like Rogue Legacy and Enter the Gungeon in that needs to be accounted for.
(And no I haven’t played Rogue but I did play a bunch of NetHack)
Based on reviews I’ve read there are some issues but it’s a small dev team (1 man shop iirc) and it’s the best medieval city builder since Banished according to reviews.
Banished is a low bar. It had a lot of issues. I would argue the recently released Farthest Frontier is a better comparison. It also has some flaws but is leaps and bounds better than Banished.
Think you just described colony builders quite accurately. Loved the idea of an ant farm when I was a kid until I put the small ones in instead of the big ones
I bought it last night and only have a few hours in. So far it’s pretty great though. I look forward to seeing it continue to develop, and according to reviews posted by pre-release testers the developer is very open to community feedback.
It’s definitely not a fully complete game yet, but I expect I’ll get at least a couple weekend binges out of it before I shelve it and wait for more content.
Also, it’s working perfectly in Linux (through Proton) so extra points there.
It definitely still feels like it’s in EA. There’s only one map and there are a ton of buttons that do nothing. But the game is aesthetic AF and the core gameplay is solid.
I played some last night going in completely blind. I enjoyed it, but there isn’t really a tutorial, just tooltips that come up periodically. Unfortunately my town died after a few hours because I didn’t understand I was supposed to be preparing food for as soon as possible (crops grow on a year cycle, so you need the seeds in ASAP). Makes logical sense, but the game doesn’t tell you and then I was stuffed.
I think it’s totally fun as a sandbox/run-based game, but if you’re looking for something more you’ll need to wait.
As a noun or adjective it would be a derogatory term for gay men. As a verb most people would recognise it as disappeared in the UK. There plenty of other terms for the verb.
Pretty sure they’re referring to “poof” which is a derogatory term for a gay man in British vernacular. In any case, the context in which it was used clearly wasn’t intended as the derogatory term, rather to mean “suddenly”.
There is legitimate use cases for a zero hour contract. The vast majority don’t fit it.
If the zero hour contract minimum wage was £50 per hour, then it would be appropriate. This would still allow it to be useful to hire consultant, semi- retired experts and contractors and use PAYE, no additional companies, accountants etc. Very efficient and would only apply to employees with some power in the relationship with the business.
However, it’s used to exploit minimum or low wage staff. The company takes all the flexibility it offers and uses it to bully the employee into accepting the hours the business wants. They do this by treating to cut hours if the employee doesn’t agree. This makes it difficult to have multiple jobs to make up the hours.
I mean at least they’re also removing managers at Blizzard and Activision with the layoffs. That it hits workers, too - sadly utterly expected 😑 - but at least MS isn’t above letting useless and redundant managers go.
(edit) Ugh, sorry. I should have added an explicit /s, it’s not as obvious as I thought it’d be. 😔
I'm not cheering for the layoffs, of course, nor am I necessarily in favour of monopolies and the consolidation of the gaming industry (although, in this instance, I think it's probably a positive thing for fans of Blizzard IPs). But layoffs during this kind of merger/buyout are expected. Microsoft has its own legal departments, payroll departments, marketing departments, etc, and while they might need expanding slightly as the company grows/absorbs new companies, they don't need an entire second company's worth of those departments.
These layoffs were about cutting redundancy rather than just chasing short-term profits. It sucks for the people who were laid off either way, but I think it's good to be realistic about why they happened.
So you’re saying that if Microsoft hadn’t hoovered up another company due to being creatively bankrupt, almost two thousand people would still have a job?
What you say is true but if you followed the reports you’ll know they fired the whole of the blizzard survival team, a good chunk of the Overwatch team and writers/story people from WoW. Very much not only the redundancies.
I don’t understand what market the PlayStation Portal was designed for.
You’re basically paying £200 for a DualSense controller MacGyver’d on a tablet screen that can only remote play PS5 games or stream from PSNow. There are both cheaper and better options which support not just Sony’s ecosystem but also other gaming platforms.
Not to mention that cloud gaming in general just sucks.
Cloud gaming doesn’t suck though. As long as you have good Internet, it’s awesome. I have several thousand hours with cloud gaming and couldn’t have played any of those games otherwise, very rarely have any issues.
Same here og 2020 stadia user here although I wouldn’t necessarily call cloud gaming ideal
pc gaming is the way to go nowadays with Cheap games on steam and free games on epic games sometimes on gog plus playing online is free and nowadays you can build yourself a very cheap rx 480/570 miners are trying get rid of there stock i5 4450/i7 3770 pc for very cheaply pair that with a 60gb ssd and above for a boot drive and a 1tb hdd and your gaming
Cloud gaming doesn’t suck. You can literally play Half Life Alyx on a Quest from a cloud PC and it works great. This all depends on your location and cloud pc of course.
I absolutely don’t get why Bethesda sold Starfield as a “new generation rpg”. It’s nothing but an archaic game with old mechanics. Don’t get me wrong, I’m really enjoying my time on the game so far (30/40h).
Are you talking about RE4? Because they were actually talking about an Apple port (iPhone, iPad and Mac, with people being able to play on all platforms with one purchase) of the recent remake, which is a 2023 game that only really borrows the story and some layouts from the 2005 game.
And even then it only borrows the bullet points of the story. I prefer the approach they took with this game compared to say FF7’s where the story definitely feels like it’s improved if you are more familiar with the original.
Are you referring to FF7 remake’s? Because you definitely get more out of it if you’ve played the previous games and watched the movie since it’s quite literally a sequel to them. I really enjoy their approach to it.
I’m not saying RE4’s isn’t the case either. I just don’t think it’s a one or the other kind of scenario and they’re a little different as to why as well.
More info from the article: quality mode is 1440p 30fps, and performance mode is 960p (upscaled to 1440p using FSR2) 60fps. Although late-game, specifically the big cities in act 3, can dip into mid-20fps range
My wife, a player since the early betas, was shocked that in the first 10 hours of playing after release I had already banged laezel despite my lack of interest in the romance aspect of the game.
It all depends on where you work and what lines you personally draw in the sand. Some novice game developers will not draw a line in the sand near release and management will work them to death. Stress causality is the term for when people don’t quit, don’t say anything, and just stop showing up for work. If you work at a studio where crunch is normalized then usually there is a stress causality normalization too.
Thanks for sharing ! Looks like the usual “small white male feeling powerful because he’s the boss” bullshit more than a problem specific to the gaming industry.
Anyway, unionizing should protect them better from these kind of abuse, which is good :)
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