I enjoyed DS3 for what it was. The lore went surprisingly deep and the story was fun, although the love triangle was too distracting and the co-op partner was pretty much absent from the story if you weren’t playing with another player.
It was yet another game that tried to stray from its roots to chase the CoD golden goose. That generation was full of them (I remember being extremely disappointed by Resident Evil 6 and Ace Combat Assault Horizon). Dead Space 3 was, IMO, the game that managed to strike some semblance of balance between its two souls, at least compared to all those other COD copycats. Of course, that doesn’t mean that it was a great game, or even a good game, but I appreciated it for what it was.
I would be satisfied if Bethesda did stick to their “ancient ways”. Focusing more on environments and immersion rather than character-driven storytelling like any other RPG. Of course they did neither for Starfield unfortunately.
I don’t remember who said it, but in some youtube video they said something along the lines that fallout 76 could have been the ultimate bethesda game if it was actually finished on release and didn’t have that stupid “no human NPCs” gimmick, as it REALLY embraced that environmental design that they’re actually good at.
They can clearly make fun games, look at skyrim and fallout 4 which tons of people love to just run around doing quests and fighting stuff in, but then they always bollocks it up by forcing in a story that barely makes sense upon closer scrutiny and they never capitalize of the potential of really truly interacting with the world.
I think bethesda could actually make the best VR game so far, the format plays perfectly into what they’re good at since as valve realized people just want to rummage around drawers for hours on end and explore the environments.
Hell even as is skyrim VR seems pretty sweet, imagine if they actually designed the game for VR from scratch!
Fallout 4 VR was a cool experience. I don’t know about a good game though. It doesn’t help they didn’t even seem to test if it worked. For example, red dot sights don’t really work by default (though there’s a mod to fix it). By default it’s just a texture on the center of the sight, which isn’t how that works. The mod just makes the dot display (near) infinity forward. That’s just one minor issue that’s obvious. I don’t think any of the DLC works with it and most mods don’t either, so it’s pretty limited.
Well a lot of people had very fun with fallout 4, which is my definition of a good game.
It’s not a great game, nor a competent one aside from the environments and functional gunplay, and it’s a fucking terrible fallout game, but it is pretty fun if you just run around shooting things and looking at the environments and laughing at the environmental storytelling.
Spiderman is a licensed property. Marvel sold time-limited video game licenses. The Activision games were never exclusive to any console because Activision had no particular stake in any one console. Then a video game license, a non-exclusive one, mind you (which means that other people can get the license and make games) was granted to Sony, who obviously does.
Thus, for the same reason 007 Goldeneye never came to playstation, Insomniac's Spiderman games aren't coming to Nintendo or Xbox.
I would love to see some GMing tools and the ability to do custom campaigns. Like I could imagine a group using BG3 to run an actual game of D&D in. It wouldn’t need to be incredibly complicated, just some sort of modular tiling and the ability to add objects/monsters, you don’t need dialogue (or keep it basic) or need to fuss with scripting or anything like that, just a basic scenario builder that’s easy enough for most GM’s to figure out. It’d still be more work than pen&paper, but a bit more approachable and it’d just look so beautiful.
They could also release a few campaigns that DMs could use to start from. That wouldn’t require much dev time aside from the DM tools (e.g. add a surprise if the team is doing to well in a battle, or hold back a surprise if they’re struggling).
I think a lot of people would buy story packs, even if there’s a way to make your own or get free community stories.
Update to a newer SoC; NVIDIA's latest chips at this thermal displacement are like 4x as fast + would easily run PS4 games
Upgrade the controllers to be more reliable + feel better
That's pretty much it; the OLED model is fine as far as physical design + screen, it just needs more competitive performance and to fix the Joy-Con drift nightmare
I agree, hall effect joycons SoC to something that's less than two years old and maybe a little thicker for enough battery to match runtime and a tiny quiet fan.
They did. It’s called the Vita and it’s still amazing even after Sony dumped it. I have one a friend cracked for me, and any game I could possibly want to play runs at a crisp 50 fps with no fluctuation. If only they had marketed it better.
I have one as well, but let’s not overpraise it. That handheld isn’t a “ps4 as a handheld” (obviously since the vita came out 2012 or 2011 cant remember which). And sadly it struggles to play its generation’s games (i.e. Borderlands 2 (one of my favs on vita) runs at 20-40 fps).
There are great games that showcase its abilities auch as the killzone game, but that was made for that system.
And let us not forget that it wasn’t a successful handheld. There is a reason sony hasn’t made a new handheld device since.
God I wish I loved this game as much as I love the headlines it makes, but my max CHA archfey warlock failing every other persuasion roll just left a bad taste in my mouth.
It took me til halfway through Act 2 to realize you’re supposed to click on roll bonuses like Guidance before rolling in order for them to be added to your total
To be fair, even with the bonuses, and karmic dice enabled, you can still end up rolling a 1 multiple times in a row.
That’s why I save on the roll screen before I toss the die. Go through inspiration/tools first. Then reload if I get fucked over. Because it just sucks failing a DC10 when you can only fail on a 1, since the game does not let you just take a 10.
So this is slightly misleading. The board approved a strike authorization vote which will run from 9/5 to 9/25. If the impacted members authorize a strike the negotiation team will have that as leverage day one of contact negotiations.
I agree. Once I realized the distinction, tho, I’m still happy. Having the authorization in hand when negotiating, especially after taking into account the current double strike, will presumably give them more leverage than ever. I’m cool not having any new media for a couple years if it saves the industry.
I’m the opposite, I don’t give a monkeys about the story but I like the loot goblining.
That said a borderlands came on the gamepass the other week and I was so excited to lure my boy into co-op with me for the first time in ages. It wouldn’t stop crashing. I googled it to see if they were aware and all I could find was the company sucking it’s own dick about having already released the final patch to stop it crashing so many times. I wouldn’t say I’m thrilled about the idea of dropping $80 on a day one release.
I’m a Loot Goblin that spacebars through the story too, but Borderlands hasn’t been able to scratch that itch in a long time.
The last one I played was Tina’s Wonderland and everything about it was a slog. I didn’t care about any of the loot or any of the fights and I definitely didn’t care about the story.
I’ll add Factorio to the list of games that deserve the $80 tag. $40 for base, $40 for Space Age expansion. Or don’t get Space Age and go with the mod that spawned Space Age (although not exactly the same).
I get it’s a bit of a niche genre, though. The factory thing the way Factorio does it isn’t for everybody.
It didn’t used to be like that and they actually mentioned in the deep dive that they’re getting back to the way it was before. Like the point of the game is loot goblining, but they’ve promised not to inundate the player with legendary weapons every twelve seconds so that you actually have time to savor the weapons you get between good drops.
It’s not like I need to do the math to figure out which gun is better and why. Find something with green arrows? Hold E to equip it immediately. If I use it for a bit and dislike it I’ll just swap back to what I was using before and mark it as junk so I sell it next time I buy ammo or fill my inventory.
It’s a combination of a huge variety of attributes and an endless supply. I just get anxiety about walking past a super powerful weapon or dropping it in exchange for something else without realizing it.
If it ain’t a purple I can basically guarantee it’s shit. Just keep the rarity order in mind, and you can generally assume anything that’s less rare than what you have is also worse. One of the load screens in BL1 or BL2 said When Grandma Burps Patrick Obeys- White, Green, Blue, Purple, Orange. Got absolutely burnt into my brain.
But hey, if it’s stressful fair enough. I think they’re fun games, but nothing is for everyone.
Exactly. The article is clickbaity and out of touch. It’s not like there’s a decline in the number gamers. It’s just harder to make a AAA game that’s a hit, and that’s doesn’t mean the gaming industry is dead. AAA gaming/games are not representative of the whole gaming industry. AAA gaming is becoming the example of what NOT to do in the gaming industry. 🤦♂️
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