eurogamer.net

catloaf, do games w Helldivers 2 has a Dungeons and Dragons-style GM behind the scenes

They make this guy get up in the middle of the night to tweak some balance numbers? What the fuck?

Hotzilla, do gaming w Star Citizen developer hit with layoffs amid claims of a "highly toxic company"

It’s a Ponzi scheme, right?

018118055,

🌎🧑‍🚀🔫🧑‍🚀

Omgarm, do gaming w Nintendo shares drop following Switch 2 delay reports

Because some people wanted to cash in on the rumoured release, nothing too interesting.

GregorGizeh, do games w Activision Blizzard boss Bobby Kotick departs in just a few days

New director starting with “building on the successful launch of starfield,…” doesn’t inspire confidence. Neither did kotick though so let’s just see what happens

Pratai, do gaming w GTA 6 trailer coming Tuesday, Rockstar announces

I’m surprised they’re not charging for it.

cobysev, do games w Starfield's new PC patch delivers the game we should have had at launch - Eurogamer
@cobysev@lemmy.world avatar

So does this mean the game is finally ready for me to buy? Just waiting on a Steam sale and I’ll finally get to play this. Bugs or not, I’m not paying $70 for a base video game.

simple,

So does this mean the game is finally ready for me to buy?

Nope. Worth waiting for a few more fixes and proper mod support.

Bernie_Sandals,
@Bernie_Sandals@lemmy.world avatar

Yep, as someone who beat it several times, I agree with this. Its a great game, but is unpolished at launch like any bethesda game, 5 years from now it will have memorable gamer cultural references and a consistent modding/playerbase.

With the love of using the game engine to create entirely new games that bethesda fans have, I’m basically expecting a Star Wars/Star Trek total overhaul mod within the next decade.

CraigeryTheKid,

Wow, I consider a game “personally great” if I like it enough to completely finish once.

rambaroo,

The playerbase already dipped below Skyrim on steam. I really doubt that this game will have the usual Bethesda longevity.

Bernie_Sandals,
@Bernie_Sandals@lemmy.world avatar

While that’s definitely possible, Bethesda games always take unpredictable trajectories.

I wouldn’t take it dipping below their most beloved game in player count as it being a flop just yet.

Dudewitbow,

Id wait till post expansion and creation kit imo.

Reletively speaking starfield is already a lot less buggy then other Bethesda game studio titles. Its just matter of fixing parts of the game some users didnt like.

Stovetop,

I’d say probably not. Unless the graphics were the only thing holding you back, this update does not appear to have done anything to improve the gameplay loop, menu system, or story content.

Compared to previous Bethesda games, it actually ran rather well at launch even when missing the features added by this update. But I’d say there’s quite a lot more that needs to be done to call it a good game, with graphics/performance being the lowest priority on the list.

Fizz, do gaming w Cities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards"
@Fizz@lemmy.nz avatar

First week Performance was unplayable. 2nd week its fine and I’ve forgotten about the bad performance and I’ve been enjoying the hell out of the game. It’s so good and I’m excited for future dlc, assets and mods.

SkyeStarfall,

It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.

Like, sure, they probably still would have gotten some justified criticism for it, but I don’t really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.

1984,
@1984@lemmy.today avatar

No there are actually severe bugs in the financial model of the city also, stuff like that. But it will be fixed eventually. It’s not a bad game. It does what it’s supposed to and it’s more user friendly than the previous version.

thejml,

Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.

1984,
@1984@lemmy.today avatar

I just read a review somewhere of the game, don’t remember the site. But they listed lots of issues with the current game beyond the graphics.

I also have the game and I agree, it’s fun and seems to work, but I haven’t played that much yet. Kind of waiting for more fixes.

AngryMob,

The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.

TheDarkKnight,

Eh I’m not buying it on principle now. Kind of sick of these rushed releases.

Finish them before releasing them.

WarmSoda,

Tried and true method is still wait until patches and DLC fix everything. If they don’t have the patience to create a working game, I’m not rushing to by it.

jon,
@jon@lemmy.tf avatar

If they had released mod tools on day 1 like they originally said, most of the game-breaking issues would have been addressed by modders by now.

Fizz,
@Fizz@lemmy.nz avatar

Anyone interested will buy it eventually. It doesn’t matter if the release is shit they’ll buy it eventually and CO will make money from dlc sales. Based on what I’ve played so far I can tell this game is going to be amazing in a few years.

1984,
@1984@lemmy.today avatar

I agree, it’s playable and fine with the right settings, at least on my machine. I have a old cpu but powerful graphics card, Radeon 6900 XT.

SuiXi3D,
@SuiXi3D@kbin.social avatar

I personally went from having to have everything on low or turned off to literally cranking everything all the way up and it’s still playable. Mind you, I’m running an eight year old quad-core Xeon, 64Gb of 2400mhz ECC DDR4, and a 2080ti. Game’s installed on a SATA SSD that isn’t exactly new.

And yes, I’m aware that’s an odd mishmash of parts. Most of it came from an old server my last job was throwing away.

SuperSpruce,

I’ve been having playable framerates but they’re not improving. On a 10k city I get about 45fps average but I frequently experience frame drops which definitely make it less enjoyable to play the game. My specs are Ryzen 9 5900HX, RX6800M, 32GB RAM

Fizz,
@Fizz@lemmy.nz avatar

I’m not sure what framerate I’m getting but it’s good enough for me and I do get some drops. I’m on a 50k pop city with a 2070 and a ryzen 5600x and 32gb ram.

They’ve said there is a lot of room for optimization but I don’t expect to much because cs1 ran like shit for what it was.

sanols,

It’s been really fun but I hit a wall where I realized I wanted all the mods and assets from CS 1 to continue my building.

Not having central transit hubs or multi directional subways feels so limiting.

MossBear, do games w Microsoft expected to finally buy Activision Blizzard next week

Please bring back Overwatch 1 the very next day.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

Halo Watch

Sauciness6413, do games w Game prices are too low, says Capcom exec

Personally, I feel that game prices are too high. Patient gaming is where I’m at.

Besides all of that, I don’t have the time for all of these games maybe cut down the scope of the game, go back to linear, 10-20 hour games and if its an open world don’t make it a huge empty sandbox with most of it being unused or with a boring game loop. If a game publisher decides to jack up prices then I expect top notch quality with no fluff included anywhere and that it works day one the fact that I have to mention that is sad, then and only then to me such a high price would be justified which has not been the case for some games in recent years. Finally, if a full priced game incorporates f2p monetization and battle passes, then to me its price increase is not justified in my book.

Blackmist,

I think the subscription based stuff is decent value for now. Run 2 years behind the current and you hardly have to buy anything.

The only games I have for my PS5 that I “own” are God of War Ragnarok that came with it, and Baldur’s Gate 3.

lemmylommy, do games w Grand Theft Auto 5 turns 10 years old

Still waiting for that single player DLC …

acceptable_pumpkin, do games w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

Oh good, now I can play a game I payed for and see some ads. Maybe they’ll add skins in games where some character will wear a Taco Bell shirt or change health potions to “Vitamin Water” bottles

/s

Hiccup,

On the bright side, a lot of the scene might come out of retirement to crack and clean up this shit or we’ll get new adblocking technology/ software. That said, fuck unity.

sugar_in_your_tea,

I don’t want ad blocking in my games, because I should never see ads in something I paid for. I hate that trend in streaming services, I hated it in mobile games, and I absolutely will not tolerate it in desktop/console gaming. I’d rather not play games than see ads there.

DocBlaze, (edited )

I wonder if it will be that integrated. perhaps if you’re a PC player you can solve all these issues for most non multiplayer games by simply cutting the internet out when you’re not using it to download updates from steam.

if it’s just like a taco bell skin dlc, I’m fine with just ignoring it. it’s the same thing as 47 having the clown costume in hitman. it’s an ignorable goof at worst and maybe at best creates an interesting choice for modders.

don’t get me wrong this is fucked, and John riccatello should really be dismissed after the wave of lawsuits overwhelm unity.

all-knight-party,
@all-knight-party@kbin.cafe avatar

The article suggests it's strictly for smartphone apps. Could just be vague wording on the part of the article, but I struggle to understand how this would be as feasible for console or PC releases.

DocBlaze, (edited )

perhaps. I miss the days when you could airplane mode your way out of ads on your phone. the solution of course was to pay for premium games which are way better than a shitty skinnerbox anyway. but most casual gamers don’t want to

smeg,

You can set your private DNS to something like dns.adguard.com, that blocks all ads in mobile games (and every other app) that I’ve tried

Cqrd, (edited ) do games w Unity backtracks slightly on plans to charge developers for game installs

There’s no way they can stop install bombings. There’s gonna be something that they rely on that can be changed somehow, and even if they find a way to perfect it, how could any developer trust that it’s flawless?

This is bad even if everything did work and everything was flawless. They’ve wrecked their trust here.

BobKerman3999,

Unfortunately there’s only unreal engine as an alternative…

Cqrd,

That’s not necessarily true. Lots of alternatives exist and Godot seems to be what all the cool kids are using now

sugar_in_your_tea,

And the 3D demos are impressive. The recent version uses Vulkan and has lots of interesting new features.

I hope this increased interest results in better funding. It’s a great project, just limited by manpower.

hypelightfly, (edited )

Godot is also an alternative and it's free/open source so no worries about the company completely changing how they charge you in the future and destroying all the work you have done for years.

https://godotengine.org/

shnurr, do games w Stalker 2 developer GSC Game World's servers have been damaged by a fire at its Prague office

This game is cursed!

MrJukes, do games w Starfield players create famous faces in-game, and a Todd Howard flashlight
@MrJukes@lemmy.one avatar

I tried to create Amos from The Expanse. It only took like 10 minutes though I will admit I did a poor job and nobody would guess by looking at him.

WarmSoda,

That’s a great character to pick

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

He is that guy.

blanketswithsmallpox, (edited ) do gaming w SAG-AFTRA votes unanimously to expand its strike to include the games industry
@blanketswithsmallpox@kbin.social avatar

Either everyone needs to get royalties or nobody does.

Pay your voice actors right the first time instead of paying them shit per line. Or if your video game becomes an astounding success, all 1,000 people get a slice of that 100,000,000 million it made in sales via residuals. A cool $100,000 for everyone!

Don't forget to advocate for yourself even if you have a union. Nobody ever gets paid more by saying nothing.

lemonadebunny,
@lemonadebunny@lemmy.ca avatar

or nobody does

Be careful, Disney might like that idea

blanketswithsmallpox,
@blanketswithsmallpox@kbin.social avatar

Great. Their CEO can make $2,000,000 / year and the rest $100,000 capping their maximum pay at 20x their lowest paid employee.

https://www.epi.org/publication/ceo-pay-in-2021/

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

The coders have their copyrighted works replicated infinitely without royalties as well.

What makes a voice actor’s contributions more meaningful than that? Especially since they can get a half decent voice performance out of any coder and the right generative software which already exists.

blanketswithsmallpox, (edited )
@blanketswithsmallpox@kbin.social avatar

Yeah perpetual royalties are a nonsense slippery slope. People are pushing for it in all the wrong ways wanting a piece of the pie from the higher ups when in reality the way the money flows just needs to be altered.

Bridge and road crews don't get to get a penny every time someone drives over stuff.

Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn't mean every time someone mentions your book you get a penny from them lol.

Melancholy Elephants was a great Hugo Award short story about this very thing written in 1983. It's a great read for those who want to go in a bit blind. http://spiderrobinson.com/melancholyelephants.html

How the hell do you spoiler tag on Kbin? lol

not_amm,

I think that the main problem is that companies keep getting revenue even if actors don’t. Book writers don’t stop earning money just because they wrote their book 5 years ago, and yes, they don’t win money for reselling, but companies like Amazon and their editorials will keep earning money because of their work, so why shouldn’t the writers earn money?

If your work isnt being streamed or sold, well, you won’t see much. But still, you signed a contract, like the old perpetual pensions.

MJBrune,

Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn’t mean every time someone mentions your book you get a penny from them lol.

Frankly, this is what people in this thread are missing. I’d argue profits are reserved for those who dedicated themselves to making the game. Putting heart and soul into it. Sometimes that can be a VA but most of the time those VAs are like “Listen, we got a week to do this within budget and I AM NOT doing any more than that!”

It’s absolutely fine to draw that line but it’s not fine to then expect profits for doing just the minimum to get the job done. You’ll see a lot of studios just go get non-unionized VAs. People trying to break into the games industry as VAs are a dime a dozen and so any attempt at getting profits as a whole is going to fail.

MJBrune,

Either everyone needs to get royalties or nobody does.

Absolutely agree. Otherwise giving someone royalties is a spit on the face of everyone else on the team.

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