That’s what I was thinking. With these sorts of announcements, it’s normally just ‘Well. It’ll be what it’ll be’, but with how great Castlevania was done, there’s actually a decent chance this will be solid
The market is so saturated that lots of good games have a hard time even getting noticed. Just making a good game doesn't automatically mean success.
There are definitely a lot of consumers who will gladly pay $20 for Silksong because of the hype and pedigree surrounding it, but would never take a chance spending that much on a game that hasn't had that kind of hype train surrounding it. Which does make sense, without the hype train you don't know if a more obscure indie may or may not be worth the $20. But then that tells us that it's the hype train that matters here, not just whether or not the game is good.
You basically have to be a developer and marketer to have even a chance of success in the current market and even then you could be the best at both and simply not have the luck to go viral and only get a few hundred sales. So much of indie game selling is creating things that can go viral now hence the absolute proliferation of "freind slop" games because it's so easy for moments between two popular funny content creators to go viral.
This is why I keep asking people how to find good indie games which have flown under the radar because they haven’t gone viral but it genuinely feels like the people who seemingly do this regularly are either gatekeeping how they find them or are just full of shit.
There are a few good YouTube channels that regularly show great indie games I otherwise never would have heard of. One I can think of off the top of my head is splattercatgaming. He puts videos out pretty much daily I think.
Delaying the review process is just petty, but lawsuits are only profitable when you win, so Apple denying the app would mean Epic wanting another lawsuit.
Do you think a court could force Apple to allow any and all software in the App Store? In other words, it’s not Apple’s decision who they do business with?
I’ve been pretty consistently buying Nintendo consoles, but I’m not buying this one. Not just because of this, but I challenge these assholes to brick the device I end up playing their games on.
Japanese schoolgirls is a big NO-NO in Australia 😅 Jokes aside, this is the first time I hear about this game, watching trailer I immediately thought about “When They Cry”, and then I read this from article: “Silent Hill f is being developed by Neobards Entertainment (which has previously served as a support studio for Capcom’s Resident Evil games), with creature and character design by Kera, and a script by When They Cry writer Ryukishi07.” So now I’m hyped!
The game was advertised as having 40 new levels, which at first glance is sounds engaging and interesting, until you find out most of those levels are programmer/beta/alpha stages. It’s not entirely new content, but rather going through iterations until you arrive at the level as it is today. While interesting, it does feel disingenuous to advertise this as a new level. When I hear braid has a new level, I think “There’s one more puzzle piece”, but that’s not the case. You are not rewarded with anything in game, but instead receive some occasionally insightful commentary. In total, there are around 14 actual, new puzzles.
I looked on the Steam page and didn’t see that, but I thought I remembered it from launch. Perhaps I was just tired and missed it, but I think they didn’t do a good enough job calling it out.
If you liked the puzzle design style of the Witness, check out Taiji. It uses a similar open-ended structure that leaves puzzle rules for you to discover on your own.
A good game will stand on its own merits. It will be complete and self-contained at launch. And any DLC released later will have been planned from the very start.
Endless updates is just another word for cosmetic micro-transactions and an excuse to make you keep the game online all the time.
Meanwhile Terraria: “So we are releasing this last final update, but you can expect bugfixes for the next two years, and a last last final, followed by finally last last final updates in the following two quarters”
There was already an HD remaster released back in 2011… I’m all for crisper graphics, bugfixes and the like, as long as the core gameplay and charm from the beloved original is still there. Still also holding out for BG&E2, but that feels as close to vaporware as it stands.
Also, fuck Ubisoft and their craptastic launcher. Main reason I have strayed from majority of their titles. Maybe it’s a little pedantic, but I’m in the “Steam or no DRM” group if I bother with a game.
Seems like everybody forgot about the HD release. It was good, and the only reason I haven’t played it a third time is because I don’t want to set up the console for it. Hopefully this new version won’t be too bogged down with Ubisoft crap 🤞
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