Second run female V. Discovered the game this year because I play it on Mac (using Whisky) and it wasn’t possible before.
I am not a gamer (as you can tell by my computer’s brand) as I really struggle to find games I want to invest time into. I’m too old to enjoy the thrill of dying 20 times in a row to kill a boss (been a WoW hard player for a few years, but mostly for the lore when it was still great) so I play easy mode and enjoy each and every bit of dialogue I can.
This game is one of the best Sci-Fi movie I’ve seen in years. Sometimes it makes me feel like I’m in 1982’s Blade Runner, waiting for Rutger Hauer to make an appearance. I already met Daryl Hannah and Sean Young (or very resembling characters at least).
Anyway, I don’t care much that the launch was terrible. I’m just glad the game exists.
PS: As a Metalhead myself, the only things I dislike about the game is Johnny’s band stuff. The game’s music is absolute dope though.
Tomb Mold does a few of the tracks on Ritual FM, I really liked that they got realworld artists to do in universe tracks. All of the stations are solid, love that they implemented radio outside of vehicles as well.
In short, don’t expect to see an iOS version of the Epic Games Store or an iOS return for Fortnite anytime soon (although the latter continues to be available on the platform via Xbox Cloud Gaming)
Missing the fact that Apple is cutting off PWAs in the EU, which Xbox Cloud Gaming relies on due to Apples ridiculous rules.
New director starting with “building on the successful launch of starfield,…” doesn’t inspire confidence. Neither did kotick though so let’s just see what happens
So does this mean the game is finally ready for me to buy? Just waiting on a Steam sale and I’ll finally get to play this. Bugs or not, I’m not paying $70 for a base video game.
Yep, as someone who beat it several times, I agree with this. Its a great game, but is unpolished at launch like any bethesda game, 5 years from now it will have memorable gamer cultural references and a consistent modding/playerbase.
With the love of using the game engine to create entirely new games that bethesda fans have, I’m basically expecting a Star Wars/Star Trek total overhaul mod within the next decade.
Reletively speaking starfield is already a lot less buggy then other Bethesda game studio titles. Its just matter of fixing parts of the game some users didnt like.
I’d say probably not. Unless the graphics were the only thing holding you back, this update does not appear to have done anything to improve the gameplay loop, menu system, or story content.
Compared to previous Bethesda games, it actually ran rather well at launch even when missing the features added by this update. But I’d say there’s quite a lot more that needs to be done to call it a good game, with graphics/performance being the lowest priority on the list.
First week Performance was unplayable. 2nd week its fine and I’ve forgotten about the bad performance and I’ve been enjoying the hell out of the game. It’s so good and I’m excited for future dlc, assets and mods.
It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.
Like, sure, they probably still would have gotten some justified criticism for it, but I don’t really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.
No there are actually severe bugs in the financial model of the city also, stuff like that. But it will be fixed eventually. It’s not a bad game. It does what it’s supposed to and it’s more user friendly than the previous version.
Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.
The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.
Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.
Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.
I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.
Tried and true method is still wait until patches and DLC fix everything. If they don’t have the patience to create a working game, I’m not rushing to by it.
Anyone interested will buy it eventually. It doesn’t matter if the release is shit they’ll buy it eventually and CO will make money from dlc sales. Based on what I’ve played so far I can tell this game is going to be amazing in a few years.
I personally went from having to have everything on low or turned off to literally cranking everything all the way up and it’s still playable. Mind you, I’m running an eight year old quad-core Xeon, 64Gb of 2400mhz ECC DDR4, and a 2080ti. Game’s installed on a SATA SSD that isn’t exactly new.
And yes, I’m aware that’s an odd mishmash of parts. Most of it came from an old server my last job was throwing away.
I’ve been having playable framerates but they’re not improving. On a 10k city I get about 45fps average but I frequently experience frame drops which definitely make it less enjoyable to play the game. My specs are Ryzen 9 5900HX, RX6800M, 32GB RAM
I’m not sure what framerate I’m getting but it’s good enough for me and I do get some drops. I’m on a 50k pop city with a 2070 and a ryzen 5600x and 32gb ram.
They’ve said there is a lot of room for optimization but I don’t expect to much because cs1 ran like shit for what it was.
Personally, I feel that game prices are too high. Patient gaming is where I’m at.
Besides all of that, I don’t have the time for all of these games maybe cut down the scope of the game, go back to linear, 10-20 hour games and if its an open world don’t make it a huge empty sandbox with most of it being unused or with a boring game loop. If a game publisher decides to jack up prices then I expect top notch quality with no fluff included anywhere and that it works day one the fact that I have to mention that is sad, then and only then to me such a high price would be justified which has not been the case for some games in recent years. Finally, if a full priced game incorporates f2p monetization and battle passes, then to me its price increase is not justified in my book.
Oh good, now I can play a game I payed for and see some ads. Maybe they’ll add skins in games where some character will wear a Taco Bell shirt or change health potions to “Vitamin Water” bottles
On the bright side, a lot of the scene might come out of retirement to crack and clean up this shit or we’ll get new adblocking technology/ software. That said, fuck unity.
I don’t want ad blocking in my games, because I should never see ads in something I paid for. I hate that trend in streaming services, I hated it in mobile games, and I absolutely will not tolerate it in desktop/console gaming. I’d rather not play games than see ads there.
I wonder if it will be that integrated. perhaps if you’re a PC player you can solve all these issues for most non multiplayer games by simply cutting the internet out when you’re not using it to download updates from steam.
if it’s just like a taco bell skin dlc, I’m fine with just ignoring it. it’s the same thing as 47 having the clown costume in hitman. it’s an ignorable goof at worst and maybe at best creates an interesting choice for modders.
don’t get me wrong this is fucked, and John riccatello should really be dismissed after the wave of lawsuits overwhelm unity.
The article suggests it's strictly for smartphone apps. Could just be vague wording on the part of the article, but I struggle to understand how this would be as feasible for console or PC releases.
perhaps. I miss the days when you could airplane mode your way out of ads on your phone. the solution of course was to pay for premium games which are way better than a shitty skinnerbox anyway. but most casual gamers don’t want to
There’s no way they can stop install bombings. There’s gonna be something that they rely on that can be changed somehow, and even if they find a way to perfect it, how could any developer trust that it’s flawless?
This is bad even if everything did work and everything was flawless. They’ve wrecked their trust here.
Godot is also an alternative and it's free/open source so no worries about the company completely changing how they charge you in the future and destroying all the work you have done for years.
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