It's worse, he's smashing his face with it and yet refuses to acknowledge the parking sign while complaining about some other imaginary obstacle instead.
If it were true that Americans & social media wanted such simplified plot, it would have been more successful than it was.
Of the original Dark Souls? Vaati’s series is very illuminating but the story itself is mostly told through the item descriptions and NPC interactions.
This summary on the wiki covers the overarching story!
Ready when its ready sort of thing. Right now it looks like everything build, buy, and character design related are mostly finished.
So now they are working on gameplay and simulation which wont be easy for an indie team considering how much developing power it always took to develop the sims. As it stands there are basic things like sitting and hugging but with clipping and weird animation glitches. Not to mention they promised an open world yet to be seen in a functional state besides lots.
I wouldnt expect Paralives to be ready until mid 2024 at the earliest. Join their discord cause they post monthly updates on what they are developing with gifs and screenshots.
First off I didnt know Braid was remastered until now and secondly Jonathan is an anti vaxxer which means I’m not gonna give you any money.
And I thought Braid wasn’t very engaging when I first played it ages ago so I’m not really interested now. Apparently Jonathan has been spending his free time working on a programming language that isn’t public yet (for a while now) and just talking a lot of shit on X/Twitter.
I don’t know if this recaps the situation accurately, to be honest.
Sounds like the publisher is complaining about some article that’s trying to use the game as a reference on why early access can be a bad thing.
I don’t see how the gamers are an issue though. They will expect what you tell them to expect, this is something for the publisher to manage, and I don’t even think this is a problem for Manor Lords.
All of it just seems like news sites trying to come up with their clicks.
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)
But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.
Good thing I double-checked to see if someone else made this point yet.
Yeah. Not only that, but the splash screen when you launch the game makes it incredibly clear that it’s one guy called Greg (very humanizing) and he’s working on it, but he’s not some superhero.
They did. It was based on the PC version that Gearbox fucked up and it took ten years for the classic mode graphics to be fixed. The remastered graphics were a lazy mishmash of Halo 3 and Reach models haphazardly thrown together. The remastered level geometry also didn’t match the actual geometry, which resulted in things like invisible trees blocking your bullets.
When reading opinion pieces, especially ones on topics that I am passionate about, I try and keep a level head and not let the fact that it’s written in a publication I enjoy inform my opinion too much. That being said, I thought this was a well done look back at so many of the things the Xbox brand has gotten wrong over the years.
In today’s fast paced world I think it can be easy to forget stuff like lionhead’s closure and especially the PR releases that were said at that time. The similarities in the pr releases to the recent closures and lionhead’s closure were interesting to see.
I find myself overall agreeing with this piece and it’s conclusions. I do feel the author’s idea of why entertainment companies exist to perhaps be a little idealistic (although I am admittedly pretty jaded on the industry and capitalism as a whole at this point in my life). They claim that entertainment companies exist “to provide that entertainment.” Sure I think creative leads and the devs (especially in the games industry) are there to provide entertainment that they are passionate about. But idk if I can ever see a period where the publisher was in it for the art, despite what they may say. My jaded view is it’s always been for profits. That being said, while reading this and having that view in the back of my head, I did start to question myself a bit. Why is Xbox struggling so hard? I mean if every publisher is in it for the same reason, (profit in my mind) why is Xbox struggling so much with having a clear path. Sure the industry as a whole has been struggling this past year or so, but Xbox seemingly has been struggling for a lot longer. While not a huge Sony fan, they have provided a large list of really excellent games. Sony is of course in it for profits, but they seem to have had more success in getting quality games out the door.
Idk the piece made me think about the whole thing more and I’m not really sure where my thoughts are going to settle. I do know that I really think this shouldn’t have happened. Despite the state of the industry, Microsoft had $20 billion in profit last quarter. I see no reason why this needed to happen.
They claim that entertainment companies exist “to provide that entertainment.” Sure I think creative leads and the devs (especially in the games industry) are there to provide entertainment that they are passionate about. But idk if I can ever see a period where the publisher was in it for the art, despite what they may say.
I agree with you, except that up until the early-to-mid aughts, before Fortnight, and skinner box mobile games, and the promise of persistent revenue capitalizing on addictive tendencies and FOMO, publishers believed that the best path to profit was good games. Konami, to pick the (previously) worst example, published one of the weirdest, most cinematic, ambitious, influential games of all time with Metal Gear Solid. And then, eventually, they saw a straighter, shorter path to profit.
I am…way more personally upset about the Arkane closure than I usually get about these things. I have so much respect for what that studio created. This article is great though and gives the holistic perspective I’ve been looking for the past few days:
The point here, ultimately, is that this cycle has been repeating, and repeating, and repeating, and it does not show any sign of coming to an end. Xbox buys talent, mismanages it in search of impossible scale, and cuts it loose - be that the 20-year experts of Fable, or the battle-scarred makers of Dishonored, or the invigorating new generation behind Hi-Fi Rush. Xbox’s leadership clearly knows it’s a problem…they have to step behind this first, surface-level layer of justification for closing studios, and get to the real cause - not the decisions themselves, but the principles that inform them. The principles that say expertise, creativity and talent are less valuable than the cost to let them flourish.
They are both irrelevant. They don’t sell bespoke hardware, they don’t sell bespoke software, they just sell you locked down schlock. The era of consoles is over. With the ubiquitous nature of HDMI, 4K huge format TVs, and universal peripherals, there only thing consoles offer you is LESS choice.
You have to be in charge to be a fascist you dumb motherfucker.
A system of government marked by centralization of authority under a dictator, a capitalist economy subject to stringent governmental controls, violent suppression of the opposition, and typically a policy of belligerent nationalism and racism.
I fucking WISH we had ecofascism. Maybe then I’d get a winter again.
No you don’t, what kind of alternative facts shit is this? It’s absurd to suggest one can only be a supporter of an ideology if said ideology is in power for any ideology.
I fucking wish we had fascism. Maybe then I’d get a winter again.
The only winter you need is a Siberian one, with a paid-for stay at a Gulag :)
eurogamer.net
Ważne