Uh, is there a kind soul that has a link to a mirror of any of the mentioned youtube videos that were taken down? I’d realy like to see what it looked like - talking to random NPCs on the streets ov GTA V.
I can’t imagine any single one of the developers responsible for Overwatch 2 thinking: “OH yeah this is going to be uhmazing everyone is going to love this now…” rather they MUST OF THINKING》 “I wonder when my supervisor will walk away from my workspace so I can send my resume out to those 3 other studios I started work dialogue with…I gotta get the heck outta here before everyone plays this steaming hot tiger tutty of a game, sigh they never listen to the devs… man am I gonna miss Overwatch 1…”
I used to play Q2 competitively, so I’m a little opinionated:
Not all games are eSports-ready, nor do they need to be.
Why: eSports need to be fair. Everyone has to start at the same place, and the majority, if not all of the performance has to come from player skill.
E.g: Imagine modern football where certain players running on the field could just randomly teleport or fly, but most can’t.
Class-based (hero arena, etc) shooters are inherently unequal in the same way, because that’s the point of classes (e.g: Heavy having more HP than Scout, Spy being able to cloak and so on).
If you’re about to make the argument that “TF2/OW/LOL/WTFBBQ” requires plenty of skill despite the abilities/imbalance: save it.
There’s an enormous gulf between what the audience and casual players + enthusiasts perceive as being inside of an eSport and what’s actually going on mechanically on the top-level.
Players optimize and engineer the fun out of a game.
eSports players/pros engineer the game out of the game.
Very strange argument. It seems like you’re bad at those games and created some elaborate theory to rationalize it. Class based games require just as much, if not more, skill than non-class based games. As the number of classes increases, the total amount of knowledge required and variety of techniques available also tends to increase.
Professional players do optimize the fun out of a game, but that’s totally unrelated to the point you were trying to make.
On the one hand, I can kinda get it. It must really suck to lose to a self-servicing corpo ad-a-palooza, even one as well crafted as Astrobot. It’s like losing a collectible contest to FunkoPops, just clear feelsbad.
On the other, fuck this guy for dragging nationalistic pride into a dumbass award ceremony. The Geoff-fest is always a stupid corporate cockgag that celebrates publisher money more than developers, taking it personally and trying to pretend like all of China was snubbed only serves to makes BMW look worse.
I don’t feel it was undeserved, it’s good that super productions lose to better crafted titles, maybe one day actual indie games will be on the contest for game of the gear
probably the only thing that’ll bring me back to professional game dev. especially cool to see after how brutal of a year it’s been for the industry. hope this works out for them!!
Note that Larian essentially takes full ownership of anything you upload on their own mod Loader and that you can still install external mods despite claims from some players that you can’t.
I’ve seen some wild discourse on the Steam forums in recent days so let me remind you: It will take some time for some mods to be updated so stay patient.
You may also run into issues with the update itself even if you never used mods. Larian is aware and recommends a full re-download and installation which of course can be very frustrating. Maybe it’s worth waiting a couple weeks or months before jumping back into the game.
By accepting these terms, you acknowledge and agree that you do not own or have any proprietary rights in the Game or any Mods you create, except as specifically mentioned here. Any Mods you create are your property only if they consist only of your original creative work. To the extent that any element of your Mod includes or is derived from the Game’s intellectual property (such as code, themes, characters, names, stories, dialogue, locations, artwork, sounds, music, and visual effects), you agree that all intellectual property rights therein, whether they are registered or not, are owned by Larian Studios and its licensors.
I’m not sure I believe you about your first point.
That kind of ownership clause is pretty standard for mods, especially when the game officially supports mods. Game studios don’t want to run into legal issues if they release some DLC or patch that happens to implement features that another mod included.
Luckily you don’t have to believe me because, as I said they essentially take ownership as they have stated here. There are very rare cases where this exception is the case or even possible. I mean this clause doesn’t start with ‘You own your mod, unless…’ for a reason. It starts with pretty much ‘You do not own anything unless…’. Larian are developers, not good samaritans. They’re hoping to get something out of this and given their next game will be even more expensive, I’m sure this little silver mine will come in handy down the line. Just taking a look at the mods that are trending tells you they take ownership of almost everything by default.
Fingers crossed for total conversions. Give me some non-5e rule systems. (Unlikely, I know. Double unlikely to get anything other than maybe Pathfinder, but I can hope)
Or importing new maps and characters, imagine somebody porting the Resident Evil Mansion or Raccoon Police Station with the Resident Evil Characters. Playing Resident Evil 1 with 5e rules would certainly be something. People have already done it with Men of War Assault Squad 2.
I don’t want a fucking endless game I want a finished game for the price I pay at release that doesn’t require $3000 gpu to render the most obnoxiously detailed graphics of a game that has the fucking depth of mine sweeper.
I don't think anybody's forgotten, it's just that CDPR actually fixed almost all of the issues players had with the game, from performance bugs to totally revamped features and game mechanics. The game is in a much better state now than 3 years ago when that video was made; it's almost unrecognizable from its original release form now.
I feel “early access” has this implication that it’s not just a product that is unfinished being sold for money with a pinky promise that it’ll get better in the future. It’s better than a normal release that ends up being unfinished, but only by being somewhat open about it.
That being said, game looks fantastic. If they keep at this, could become something really really cool in the future.
Early access is extremely effective, when used correctly. It lets smaller studios get an income stream a lot earlier, which helps significantly. It also lets them form a tight feedback loop with fans. They can find out what works and what doesn’t. Some examples of it working well would be Rimworld, Kerbal Space Program, and Factorio. All released as amazing games, primarily due to early access.
Unfortunately, a lot of companies seem to be abusing the idea right now. Particularly bigger studios.
Yeah plus from a consumer perspective it’s nothing special.
It’s just a buggy release, only the bugginess and unfinishedness is known and openly announced. Which makes it more earnest, of course. On the other hand just like with any other release you have 0 guarantee or influence over whether missing features get added in the future and/or bugs get fixed. If the content is worth the money asked it’s a buy, if not it’s a wait.
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