eurogamer.net

lemmylommy, do games w Grand Theft Auto 5 turns 10 years old

Still waiting for that single player DLC …

acceptable_pumpkin, do games w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

Oh good, now I can play a game I payed for and see some ads. Maybe they’ll add skins in games where some character will wear a Taco Bell shirt or change health potions to “Vitamin Water” bottles

/s

Hiccup,

On the bright side, a lot of the scene might come out of retirement to crack and clean up this shit or we’ll get new adblocking technology/ software. That said, fuck unity.

sugar_in_your_tea,

I don’t want ad blocking in my games, because I should never see ads in something I paid for. I hate that trend in streaming services, I hated it in mobile games, and I absolutely will not tolerate it in desktop/console gaming. I’d rather not play games than see ads there.

DocBlaze, (edited )

I wonder if it will be that integrated. perhaps if you’re a PC player you can solve all these issues for most non multiplayer games by simply cutting the internet out when you’re not using it to download updates from steam.

if it’s just like a taco bell skin dlc, I’m fine with just ignoring it. it’s the same thing as 47 having the clown costume in hitman. it’s an ignorable goof at worst and maybe at best creates an interesting choice for modders.

don’t get me wrong this is fucked, and John riccatello should really be dismissed after the wave of lawsuits overwhelm unity.

all-knight-party,
@all-knight-party@kbin.cafe avatar

The article suggests it's strictly for smartphone apps. Could just be vague wording on the part of the article, but I struggle to understand how this would be as feasible for console or PC releases.

DocBlaze, (edited )

perhaps. I miss the days when you could airplane mode your way out of ads on your phone. the solution of course was to pay for premium games which are way better than a shitty skinnerbox anyway. but most casual gamers don’t want to

smeg,

You can set your private DNS to something like dns.adguard.com, that blocks all ads in mobile games (and every other app) that I’ve tried

Cqrd, (edited ) do games w Unity backtracks slightly on plans to charge developers for game installs

There’s no way they can stop install bombings. There’s gonna be something that they rely on that can be changed somehow, and even if they find a way to perfect it, how could any developer trust that it’s flawless?

This is bad even if everything did work and everything was flawless. They’ve wrecked their trust here.

BobKerman3999,

Unfortunately there’s only unreal engine as an alternative…

Cqrd,

That’s not necessarily true. Lots of alternatives exist and Godot seems to be what all the cool kids are using now

sugar_in_your_tea,

And the 3D demos are impressive. The recent version uses Vulkan and has lots of interesting new features.

I hope this increased interest results in better funding. It’s a great project, just limited by manpower.

hypelightfly, (edited )

Godot is also an alternative and it's free/open source so no worries about the company completely changing how they charge you in the future and destroying all the work you have done for years.

https://godotengine.org/

shnurr, do games w Stalker 2 developer GSC Game World's servers have been damaged by a fire at its Prague office

This game is cursed!

MrJukes, do games w Starfield players create famous faces in-game, and a Todd Howard flashlight
@MrJukes@lemmy.one avatar

I tried to create Amos from The Expanse. It only took like 10 minutes though I will admit I did a poor job and nobody would guess by looking at him.

WarmSoda,

That’s a great character to pick

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

He is that guy.

blanketswithsmallpox, (edited ) do gaming w SAG-AFTRA votes unanimously to expand its strike to include the games industry
@blanketswithsmallpox@kbin.social avatar

Either everyone needs to get royalties or nobody does.

Pay your voice actors right the first time instead of paying them shit per line. Or if your video game becomes an astounding success, all 1,000 people get a slice of that 100,000,000 million it made in sales via residuals. A cool $100,000 for everyone!

Don't forget to advocate for yourself even if you have a union. Nobody ever gets paid more by saying nothing.

lemonadebunny,
@lemonadebunny@lemmy.ca avatar

or nobody does

Be careful, Disney might like that idea

blanketswithsmallpox,
@blanketswithsmallpox@kbin.social avatar

Great. Their CEO can make $2,000,000 / year and the rest $100,000 capping their maximum pay at 20x their lowest paid employee.

https://www.epi.org/publication/ceo-pay-in-2021/

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

The coders have their copyrighted works replicated infinitely without royalties as well.

What makes a voice actor’s contributions more meaningful than that? Especially since they can get a half decent voice performance out of any coder and the right generative software which already exists.

blanketswithsmallpox, (edited )
@blanketswithsmallpox@kbin.social avatar

Yeah perpetual royalties are a nonsense slippery slope. People are pushing for it in all the wrong ways wanting a piece of the pie from the higher ups when in reality the way the money flows just needs to be altered.

Bridge and road crews don't get to get a penny every time someone drives over stuff.

Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn't mean every time someone mentions your book you get a penny from them lol.

Melancholy Elephants was a great Hugo Award short story about this very thing written in 1983. It's a great read for those who want to go in a bit blind. http://spiderrobinson.com/melancholyelephants.html

How the hell do you spoiler tag on Kbin? lol

not_amm,

I think that the main problem is that companies keep getting revenue even if actors don’t. Book writers don’t stop earning money just because they wrote their book 5 years ago, and yes, they don’t win money for reselling, but companies like Amazon and their editorials will keep earning money because of their work, so why shouldn’t the writers earn money?

If your work isnt being streamed or sold, well, you won’t see much. But still, you signed a contract, like the old perpetual pensions.

MJBrune,

Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn’t mean every time someone mentions your book you get a penny from them lol.

Frankly, this is what people in this thread are missing. I’d argue profits are reserved for those who dedicated themselves to making the game. Putting heart and soul into it. Sometimes that can be a VA but most of the time those VAs are like “Listen, we got a week to do this within budget and I AM NOT doing any more than that!”

It’s absolutely fine to draw that line but it’s not fine to then expect profits for doing just the minimum to get the job done. You’ll see a lot of studios just go get non-unionized VAs. People trying to break into the games industry as VAs are a dime a dozen and so any attempt at getting profits as a whole is going to fail.

MJBrune,

Either everyone needs to get royalties or nobody does.

Absolutely agree. Otherwise giving someone royalties is a spit on the face of everyone else on the team.

Kolanaki, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A
!deleted6508 avatar

Every new piece of info I see about this game just tells me exactly what I was expecting. Skyrim/Fallout but with a new coat of paint. The only thing actually new and has me excited beyond knowing they generally make fun games is the space combat shit. And frankly, I’m more inclined to think it’s going to be the jankiest, most broken part of the game considering it’s still on the creation engine and vehicles have never been very good on it. But I would love to be wrong.

Pyr_Pressure, (edited ) do games w Baldur's Gate 3 review - a critical success, with critical failures
@Pyr_Pressure@lemmy.ca avatar

I do quite like it, but there are definitely small quality of life improvements that were missed in the initial launch. For example the mini-map, which rotates on movement and I find it annoying to navigate. There is a way to stop the rotation, but then there is no indicator on it to display which direction your camera is facing and is still difficult to navigate.

Just small things like that here and there that I’ve noticed.

pylohn,

I have the cardinal directions marked on my mini map though they can be hard to notice. I find the enemy opertinity attacks are very hard to see and should ask for a promt before just happening

PrinceHabib72,

You can actually have the game ask for opportunity attacks. If you open your character tab (or party view), up at the top, there’s a tab for “Reactions”. You can set it to automatically take opportunity attacks or ask before.

FracturedEel,

I think he means when you’re moving through their range and they can take an opportunity attack on you. I dont find the arrow hard to see but if you do miss it it doesn’t confirm that you want to move through an enemy’s melee range. It does cancel the movement afterward though without ending your turn or anything

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

That has pissed me off so much because I keep forgetting to make sure that damned arrow isn’t there before I click. And then sometimes my mouse moves ever so slightly when I do click that it was enough of a shift to change the pathway close enough for it to appear.

pylohn,

Im refering to enemy attacks on the player

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

Yes I see the cardinal directions, but if I’m looking at my main map trying to figure out where to go, and planning in my head “okay I need to take a left and then a right and then another right…” Then exit out, look at my mini map, I either have to align it back so north points up top to get my bearings or if it’s fixed I have to move my characters forward to see which direction the camera is facing so I don’t mix up my lefts and rights.

pylohn,

Ah I see yes, I find myself constantly trying to click on the map to simply put my camera at that location to avoid that problem but baldur’s gate 3 doeant work like the old games where that was an option and so I just resort to constantly checking the map at every junktion

Daefsdeda, do gaming w The Last of Us knock off removed from Nintendo eShop as Sony stakes copyright claim

This game should have been removed by nintendo. It is disgusting that this is allowed

QuentinCallaghan,
@QuentinCallaghan@sopuli.xyz avatar

So blatant knock-off with serial numbers filed off and shovelware.

teft, do gaming w The Witcher producer blames Americans and social media for Netflix series' simplified plot
@teft@startrek.website avatar

“we want to make more money so we dumbed down the plot to idiot level and blame it on americans being dumb. Also we changed everything to be more emotional because that’s what tiktoks kids want, more emotion and less plot or something”

Guy sounds like a twat.

HuddaBudda,
@HuddaBudda@kbin.social avatar

He's a guy that is hitting excel spreadsheet metrics from past shows, wondering why his metrics aren't appealing to people.

fartsparkles, do games w Valve's invite-only Deadlock has an even more exclusive top-secret hush-hush version

Yikes that was written poorly. Author flips back and forth between Deadlock and Deathlock.

LandedGentry, do games w Silksong is playable in a museum this September, but that probably doesn't help narrow down its release date

I legitimately do not understand how this game is taking so long. I did not really gel with hollow knight, but I feel for the community waiting for it.

And I get it. Game development is hard. But that reveal trailer was pretty fleshed out several years ago. I’m so eager to find out what the story behind the development is once it finally releases.

Like Helldivers 2 took almost 8 years. But it wasn’t a 2D side scroller. Not even SGG takes this long to make games! They’re typically 3-5 years and I would venture that they have pretty similar scope and ambition for each of their games

shneancy,

i’m willing to bet the sheer pressure of having to follow up Hollow Knight added a couple of years to the development stage. they’re a small studio and their first game that got any attention got all the attention. and now they have millions of people salivating over the implications of word spellings in their dialogue and lore texts. everyone suffers from a debuff to performance when someone is watching, and the eyes are all on them

Kecessa,

Feature creep, release the first one, make bank, you now have the budget do just do whatever you want for the sequel and to keep working on it without having to worry about money so if you have a new idea you can just take the time to add it to the game…

psx_crab,

It’s hard to make a good and fun metroidvania, and to make one that could top the OG? With a character that basically travel using needle and thread? That’s even harder, and takes a lot of time to design and implement. I assume they complete the whole game early on(as in playable from start to finish) but found out that it just couldn’t be as good as Hollowknight, so they went back to the drawing board and redesign a lot of stuff.

LandedGentry,

I get that but this game is Looking like it will take almost 8 years. How many successful games take 8 years? Most collapse by then. Luckily they’re doing something that isn’t going to visually or mechanically age out to most likely.

I’m sure there are legitimate reasons. I’m sure the game will be great. But this is definitely unusual and I’m surprised people are so angry and defensive about it. I’m not blaming the developers at all, this is just very surprising

Abnorc,

8 years is a really long time. We could speculate about their overall life circumstances. It’s a studio of three to four people IIRC. If one steps away from the project for a while, it can make a huge difference.

Also, having to practically scrap the whole thing and start over is something that happens in game development. It may have happened to them once or twice, and it’s hard to admit it publicly. Some will misinterpret it as incompetence of the devs.

LandedGentry,

Certainly. As I’ve said in other comments, I’m sure the answer is reasonable - possibly even interesting - and I don’t think it says anything bad about them. But 8 years, objectively, is a long time to be making a game. No matter the size of the team.

TommySoda, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

My only thing is that I hope they fixed some of the blaring issues with the original. I still go back and play Oblivion from time to time, but I usually have to spend 4 or 5 hours just downloading and installing mods. My biggest gripe with Oblivion has always been enemy scaling. Unless you do the main quest first you’ll be fighting the strongest enemies in the game by the time you get around to it.

Houseman,

I used those glitches to my advantage thank you very much.

catloaf,

Considering Skyrim and Fallout 4 inherited bugs from Morrowind, I’m sure this has inherited them again. And I’m sure everything feels just as janky.

Edit: actually this is on UE5 from a third party, so I’m hopeful it won’t have that Bethesda feel.

Auntievenim,

Theres no way I’m reading this in real life

We’re saying the oblivion port to UE5 is going to be less buggy? That makes you hopeful?? What is this place??? Did the gta trilogy not make it to lemmy?

catloaf,

The only GTA game I’ve played was the one on the DS, so 🤷‍♂️

Auntievenim,

They had gta on the DS??

catloaf,
Auntievenim,

😮

I remember that one from the PSP but I never played it. I didn’t know it was on DS and mobile too! That’s actually pretty sick. It looks much more like the original GTA games, which is not what I expected. I bet that was neat for the time with gta 4 having just dropped!

Stovetop,

I mean, despite whatever reputation UE5 may have, Oblivion was legendarily buggy. Oblivion defined Bethesda’s reputation for producing bug-riddled games.

But that is honestly part of the charm.

Auntievenim,

Im not denying the bugginess of oblivion I’m more concerned about the general unplayability of a lot of Unreal games in this latest gen

Like if the bugs were bad when they wrote the code I can’t imagine porting that code into unreal with its famously poor optimizations is anything but the worst case scenario for this remaster lmao

My hope was that they were porting it to creation 2 with upscaled assets and taking some time to squash the most egregious bugs. Hearing it’s going to be a ue5 port now I’m almost not even willing to give it a chance. We shall see. For all we know, this could just be industry drivel getting us excited about a fake leak.

Stovetop,

This is definitely a ground-up remake, not a port with original code.

Auntievenim,

Wait, seriously? That is terrifying lmao

Stovetop,

Why is that? It’s being done by a different studio entirely that specializes in ports and remasters.

Auntievenim,

Avowed was a recent unreal open world game that didn’t have many issues but I still had at least one point in my playthrough where every object was ghost trailing and map textures were stretched across the sky. Thats from obsidian busting their asses and it was great outside of the one major glitch.

With oblivion being what it is in its original form and then being handed to some outside studio to port to unreal it just sounds like a nightmare scenario. Maybe they’re unreal specialists idk but they can’t be better than Bethesda themselves. I’ll be holding my breath until we get confirmation but I’ll have to see what people think once it’s out before I’m gonna risk spending money on this. OG oblivion is free on gamepass and I can stream it to my phone lol

If it does end up being great, fantastic! Im just not trusting Todd Howard to do the right thing anymore lmao

catloaf,

The quality of Unreal games is a product of the developer. Plenty of games have been great. Satisfactory and Talos Principle 2, for example.

Auntievenim,

Huh, I never knew satisfactory was in unreal. On that point, if they offloaded development to a 3rd party studio does that impact your expectations? Idk who it is but I saw a bunch of people saying it wasn’t Bethesda remaking it

DarkMetatron,

The Bethesda feel is way I buy the games, the Bethesda feel is what makes the games. So I really hope that the Bethesda feel is still there.

Retreaux, do games w The story behind the Oblivion mod Terry Pratchett worked on

What a touching read that was. Thanks!

slazer2au, do games w "There comes a time when we all declare the war is over": Former PlayStation Studios boss Shawn Layden on the future of video game consoles

If you stopped doing exclusives then there wouldn’t be a “war”. Consumers can get the hardware they think will work for them and get to play everything.

Korkki,

That is not how their business model works. The consoles themselves are sold almost at cost of production or at a loss. The money for Microsoft, Nintendo, Microsoft comes from those exclusives and live service subscriptions. They want to maximize the amount of their hardware in homes and then make the money on selling the thing that actually makes them useful.

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