I suppose they wrote battlefield in the headline since it’s an EA franchise, but I totally see where you’re coming from. At least they mention halo directly after.
I may honestly check it out. Watched some gameplay vids last night and it looked like a blast. I’m especially intrigued by friendly fire always being on, as that was such fun gameplay addition but this is entirely baked into the experience
I was about to throw orbital strike buoy and my teammate accidentally melee striked me causing me to drop it. Was confused since I didn’t even know that was a thing and as we were figuring out the orbital strike blew us to hell. And that’s how I got the AAAAaaah! achievement.
Y’know, I distinctly remember the friendly fire being the thing I didn’t like about the first one. It was initially very “Oh haha you killed me!” but then something kept you from getting to play again for a long time, and so it was hard to just shrug it off. I’m assuming it’s something somewhat different now.
From the vids I saw, a lot of it is early hijinks at first. Then when shit starts hitting the fan constant communication necessary so you don’t accidentally merc your homies
It’s not as bad as the first one. Some weapons and stratagems are more prone to it (looking at you airburst radius that always seems too big) but since there’s more of a height component you aren’t constantly getting shot by teammates. and because you aren’t confined to the same small area there’s less of a chance of stratagem strikes and hellbombs killing everyone.
There is a bit of a learning curve in terms of knowing the radius of certain stratagems and backblasts and arc range of some of the weapons, but once you get past that friendly fire incidents are much lower. That being said, if you run into someone else’s line of fire you are partially to blame as well.
The only real complaint I have with helldivers is the controls are a little muggy. They put out a polished product with good options that isn’t so paywalled as to be difficult to make progress with but still gives them a revenue stream to keep the live service, which actually adds value beyond “play the game”, running.
It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild
I didn’t realize it was happening until I used machine gun where it’s slow. I actually like it but if you didn’t realize I could see it being confusing.
Also the key binds aren’t super. There’s a lot of overlap and weird finger positioning for some stuff. The stratagems especially. I’m running, holding L1 and using my right hand to dial in the d pad like I’m hacking the matrix. It’s kinda fun and stressful but I could see complaints about it.
I play on PC so it's hard to say how that stuff feels comparatively. Can you move and use stratagems at the same time?! For me, WASD is both my movement and the stratagems, so if I press CTRL to pull up the menu I can't walk anymore.
And yeah, different guns have different aim speeds to balance them. That's where you may find the machine gun too unwieldy and want to try the stalwart LMG instead
Edit: by default on PC stratagems are done with WASD like the first game, and I just stuck with that. If I rebind to arrow keys then I can move and input stratagems at the same time, but I'll have to relearn all my Helldivers 1 muscle memory haha
The rebinding options are amazing, though. Being able to choose between tap, double tap, press, long press and hold for every input is fantastic. Two seconds after discovering this, press ctrl was crouch while double tap was prone and hold shift was dash while double tap was dive, and it feels so good.
Idk about controller, but keyboard support is amazing.
Personally there are a few UX issues with the controls. Like getting stuck after diving into prone (I believe it’s because you have to press run after you land to get back up, there’s no action queueing), climbing over stuff you didn’t want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it’s caused by the game not listening to what you want to do, it doesn’t feel good to die that way.
Also not being able to jump over things you think you should be able to jump over because it’s a few pixels too tall. So you just run up against it and stop.
Also the trees are rigid so if you run into a tree it’s like a brick wall it doesn’t brush out of the way or snap like it obviously should when you’re charging at it.
The cross platform friend requests bugs mean I still havent been able to play with the friends who convinced me to buy the game in the first place. But yeah, otherwise quite fun.
Its 100x better of a starship troopers game than the actual starship troopers game that came out last year
Good, they’ve been on a tear of classic remakes here lately, and I hope the new engine System Shock was built from can be used to remake System Shock 2.
They already fixed most of the bugs in the first major patch. Are you talking about the lost audio log near the entrance to the elevator on Level 8? They fixed that problem.
Audiologs are a pain in the ass. Everytime they patch it something else breaks.
I played the game in January, there is more logs that the first patches, but it seems the minimum you can get is still the same (had to load an early version of the game to fix that, with steam shenanigans). The “defeat shodan” achievement doesn’t work either, as in is bugged, no one has it.
So no, they didn’t fix shit. That log in L8 is still inside the fucking wall.
Because System Shock 2023 just sounds goofy. I’m not sure how else they could have renamed it. They’ve been doing this with movies for decades, too.
The “Enhanced Edition” was the old version of the game with some mods and tweaks to make it playable for modern audiences. The new one is an actual graphical and gameplay remake.
The only game I found that was actually successful in doing something like that was “Dark Souls: Remastered”, and only because it’s fucking Dark Souls.
I suppose this just means that piracy of the Pizza Emulators themselves is going to pick up, unless there are better GB/GBA emulators for android out currently.
I second this. If you already have one (or even a ps5 controller) then they are a perfect choice. I imagine a switch pro controller would work too, and you get the bonus of having a nice controller for your switch.
If you don’t have one then 8bitdo is a safe choice
Exactly what Nintendo was hoping for. I can’t blame the developers, though. But this sucks.
Old ass game systems where it’s practically impossible or expensive to get the physical games anymore, let alone the console, with some titles locked to those systems, never to be enjoyed again except through emulation.
Old ass game systems where it’s practically impossible or expensive to get the physical games anymore, let alone the console, with some titles locked to those systems
And if you do manage to acquire a physical copy Nintendo isn’t go to see any of the money you spent on it anyway
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