As someone currently working in QA, they might have a bunch of high priority tasks related to monetization or partnerships with legal obligations. QA for things the consumer sees only needs to be prioritized enough to keep the profits vs. outrage ratio in the green
It really sucks for the hard-working employees with so many layoffs happening in the industry, but I guess it shouldn’t be a surprise since they haven’t released a game yet.
Deviation Games was formed by ex-Treyarch and Call of Duty developers in 2020, led by Jason Blundell and Dave Anthony. Eighteen months later, however, Blundell departed Deviation. It then laid off around 90 employees back in May 2023, citing a “difficult situation” that “forced” the layoffs.
This game was weird for me. I genuinely got addicted to it, but got burned out near the end of the second act. I just ended up putting the game down once I got to the third act.
I really loved it, but I had enough of it for the time being.
With that being said I think the game is like 10/10. The voice acting was flawless. The devs were responsive to feedback. I’ll totally day-1 purchase this studies future releases. They earned it.
For me it was a time issue. If I was a teenager with time to kill, I’d sink endless hours into it. But regularly picking it up and putting it down is kind of disruptive to the flow of the game in my opinion. It’s not something I feel you can play for 30 minutes or even an hour and get much out of.
Overall incredible game though, that I highly recommend.
For me it’s this plus the level of focus I feel like I need to not get my shit kicked in.
Maybe I’m just bad, but there’s a good number of encounters where a few bad moves can put you in a slow spiral to defeat. Plus there’s just a lot to consider at any given moment, it’s a deep combat system.
When my only time to play is after my kid is down for the night, a lot of the time I’m looking to relax and not think super hard.
Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn’t pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?
Software updates can take quite a bit of bandwidth though. Call of Duty updates are significant events on the network, at the scale of streaming major sporting events.
Still not a big deal. Literally why CDNs and bitorrent tech exist. Ads, spam, and crawlers totally eclipse this traffic. This is just the ISPs posturing to raise rates.
Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter
This is just the ISPs posturing to raise rates.
Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.
I literally have 5-10gb of updates queued up the first time I open steam nowadays
That’s still not that much data. Advertisements and crawlers constantly use up far more bandwidth. Fight the real problems instead of blaming the users.
Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.
Advertisements and crawlers constantly use up far more bandwidth.
Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs
Fight the real problems instead of blaming the users.
Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.
In short, don’t expect to see an iOS version of the Epic Games Store or an iOS return for Fortnite anytime soon (although the latter continues to be available on the platform via Xbox Cloud Gaming)
Missing the fact that Apple is cutting off PWAs in the EU, which Xbox Cloud Gaming relies on due to Apples ridiculous rules.
sigh Well, it shows they learned absolutely nothing about their misstep with Suicide Squad: Kill the Justice League game. J.B. Perrette and the executives meddled with this game and soiled it due to their rampant greed; if only they'd left the developers who were passionate about this project just work their magic. There are so many games in the mobile and free-to-play markets it's not likely any of WB's trash will get much traction there either.
I don’t know if anybody knows this, but Nintendo’s aggressive tirade on emulators and fangames is a symptom of Japan’s strict copyright laws, given that it’s a Japanese company and one of those that follow it to its words.
That’s why Sega was so notorious for shutting down fan projects as well in the past (they have since softened their stance however, provided projects are non-commercial), although I don’t think it’s the entire story. Sony lost against the groundbreaking Bleem! emulator back in the PS1 days and I’m not aware of them being litigious in this regard since.
I’m so mad that Citra was also killed because of this. This means that 3DS emulation is effectively dead, since the next best emulator, Panda3DS, can’t run most games…
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