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Katana314, do games w Avatar: Frontiers of Pandora - the big developer tech interview

This one did seem to come out of nowhere, and definitely seems a lot better than the common standard for games based off movies. The reviews are kind of in the middle, but given that’s been the case for prior Far Cry games and I’ve still enjoyed them, I wouldn’t mind picking it up.

Granted, not now…like everyone, I have a huge backlog and can’t justify buying a new game at full price.

prograhammingdev,

If you think of it as an extension of the movies, then you know what to expect. Story wise, those are fairly mediocre (and this game is canon so expect about the same). Visuals are outstanding though, and I can’t speak for everyone but I’m really enjoying the gameplay and exploration.

avater, do games w Avatar: Frontiers of Pandora - the big developer tech interview
@avater@lemmy.world avatar

It would be really awesome if Massive would have developed Skull and Bones, because I think with their expertise in mmo gameplay and engine development they would have given us something really great, instead of the frankenstein monster we have now.

But related to the topic, Avatar is easily the best looking open world game of this year and I look forward to their Star Wars Game game and the next installment in the Division!

Jumi, do games w Avatar: Frontiers of Pandora - the big developer tech interview

I love the game. The graphics, soundtrack, world and gameplay are just fantastic.

avater,
@avater@lemmy.world avatar

me too, it’s really a very good game and a even greater game for avatar fans 🙂

sculd, do gaming w Activision Blizzard settles sex discrimination lawsuit for £44m

Still boycotting. No regrets.

Lnrdrople, do gaming w Activision Blizzard settles sex discrimination lawsuit for £44m

“£36.85m ($46.75m) will be shared between claimants who claim that they were unfairly paid, and £7.1m ($9.1m) will cover associated legal fees” That’s a pretty good chunk of discrimination there. Probably not a lot of money for the company, but probably a lot of claimants

Sinfaen, do gaming w Activision Blizzard settles sex discrimination lawsuit for £44m

This is nothing for a company like them

DebatableRaccoon, do gaming w Activision Blizzard settles sex discrimination lawsuit for £44m

This isn’t even a slap on the wrist for a company like that anymore. This is more like an untimely poke

detectivemittens,

Yeah. It’s a joke given their executive comp is higher than the awarded amount.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

The cost of doing business. They will continue to discriminate and it would still be profitable to them.

The judges in these lawsuits don’t seem to understand that it’s not just about paying money and damages back, but making it financially unsustainable to repeat the crime.

KyuubiNoKitsune,

If it’s any consolation, there is now a system in place where average people have taken charge of handling shit like this because HR are too busy protecting the company to care. I’m not in AB, but I do know that the system exists and the people running that department give a shit about the people who have problems.

ArugulaZ, do gaming w Link and Zelda's relationship is "up to the player's imagination", Nintendo says
@ArugulaZ@kbin.social avatar

Good! Because I've got a filthy imagination.

junezephier, do gaming w Activision Blizzard settles sex discrimination lawsuit for £44m

By agreeing to the settlement, the CCRD’s case against Blizzard Activision will be withdrawn, with the former agreeing publicly that “no court or any independent investigation has substantiated any allegations [of] systemic or widespread sexual harassment at Activision Blizzard”. well, that’s some garbage.

Pika, do games w Netflix developing over 10 games in-house currently

Are these 10 mobile games? Last I went on Netflix all they had was mobile garbage.

edit: looks like GTA is on there so maybe there will be something decent

Ashyr, do gaming w Creative Assembly apologises for "missteps" with Total War series, offers Pharaoh refunds

From the article, it sounds like their dlc have been overpriced with limited content and Pharaoh just seems bad?

Anyone closer to the issue know what the missteps have been?

stardust, do gaming w The Last of Us multiplayer project officially cancelled by Naughty Dog

Silver lining is players can finally be free instead of constantly being strung along year after year wondering if this is the year it will come out.

minishoemaze, do gaming w The Last of Us multiplayer project officially cancelled by Naughty Dog
@minishoemaze@beehaw.org avatar

Feels like I’ve been hearing back and forth forever about whether it’s going to happen. I never tried the multiplayer personally, but I know this is sad news for many

DdCno1,

Is it really? I thought the entire point of this game series was delivering a tightly scripted singleplayer narrative. That’s what attracts people to it. I think the overlap with people looking for some kind of multiplayer shooter is fairly small.

ampersandrew,
@ampersandrew@kbin.social avatar

Used to be our favorite single player games came with multiplayer modes attached to them. You didn't expect them to get years of content. You just enjoyed them for a little while with some friends and then moved on. Not only is that totally fine, I'd argue it's preferable.

DdCno1,

Absolutely, but that’s not how this works anymore and today, the expectation with every multiplayer game and even multiplayer mode is that it’s live-service. The industry has replaced the “natural” skill progression of players with dangling the carrot of permanent (and in my opinion mostly pointless) unlockables in front of their faces at all times.

jay,

I think some of it is the audience’s fault. I have heard many friends complaining about multiplayer games being “dead” or “abandoned” because there’s no new content and I’m like “I’m pretty satisfied, it doesn’t need anything else”. If there’s enough people playing for matchmaking, I’m good.

ampersandrew,
@ampersandrew@kbin.social avatar

Let's change that expectation. Baldur's Gate 3 won best multiplayer at the Game Awards, and it's not a live service. In a talk with some friends, I realized how antagonistic the relationship between players and developers always ended up as well when the developers make more money with more "engagement". Diablo IV will get fun builds nerfed into the ground; Baldur's Gate 3 will let them rock, but only in the pre-existing difficulty levels before they add in extra challenge modes for fun. That's the difference.

Meanwhile, Agent Under Fire multiplayer for the Gamecube is more fun than any live service FPS I've ever played. It certainly didn't require years of support to be that fun, and you only need one other person to play it with, but preferably 3. Very easily doable regardless of how many people are in matchmaking.

conciselyverbose,

It's a really good, well done stealth game that rewards very deliberate action and awareness of your surroundings. The multiplayer in the original was unique and really fun.

averyminya,

It had some pretty good aspects to it, but their reasoning behind cancelling (would need to “shift to a live service model”) it is pretty unfortunate and telling of the industry.

The game solely exists as a multiplayer team death match with the gameplay mechanics of The Last of Us. It was like Max Payne 3 meets Gears of War.

It was fun for PS3, I could see it faring well enough today but if their plan was to monetize it then it’s better off dead. Especially considering the state of the PC release, it just wasn’t the type of game to feasibly monetize. What can you do, skins? So any fun free unlocks are now paid or locked behind a battle pass, nice. What else is there, game enhancements? There were consumables so, we could have been paying for packs of those! Truly, we’re missing out.

Computerchairgeneral, do gaming w The Day Before controversies continue as former employee says it was never an MMO

I've been hoping people on the inside would start speaking out now that the studio has shut down, or rebranded, or whatever they've done. It definitely feels more like a scam if they knew from the start that it was never going to be an MMO. I do feel bad for the developers working on the game. It really sounds like they had no control over the project and were basically catering to the whims of the founders.

PeachMan, do games w Netflix developing over 10 games in-house currently
@PeachMan@lemmy.world avatar

So…11 games? I hate how press releases like this say “over” a certain number rather than just telling us the actual number.

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