It’s been a while since I looked at a main series Pokémon game and thought, “That looks nice.” This includes last week’s full reveal of Pokémon Legends Z-A, which going from the first bit of footage seems to feature a lot of hazy-edged grey rooftops, futurist UI, and eerily smooth NPCs, and not a lot of consistent,...
So, still atmospheric and beautiful, but low poly enough that artists don’t have to spend so much time creating detail. Sort of like an impressionistic painting.
To be honest though for most AAA games I think its animations and highly choreographed gameplay sequences that are bottlenecking development more than the art is. Look at games like cyberpunk and fallout 76: they largely didn’t have unfinished art assets (in fact the art assets in both those games, particularly the environments, look quite good). Instead they had broken animations and gameplay systems. I guess art style does play a roll in that though, as a more realistic model kinda demands more realistic animations to avoid looking weird.
Pokémon games have become consistently ugly, and it's alright to wish they weren't (www.eurogamer.net) angielski
It’s been a while since I looked at a main series Pokémon game and thought, “That looks nice.” This includes last week’s full reveal of Pokémon Legends Z-A, which going from the first bit of footage seems to feature a lot of hazy-edged grey rooftops, futurist UI, and eerily smooth NPCs, and not a lot of consistent,...
Pacific Drive | Drive Your Way Fall 2024 Update (store.steampowered.com) angielski
Text copied and pasted from the linked Steam update (there’s also a video showcasing things):...