eurogamer.net

smeg, do gaming w Sony shuts down Concord developer Firewalk Studios, game will remain permanently offline

“Certain aspects of Concord were exceptional,” Hulst continued, “but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options [and] after much thought, we have determined the best path forward is to permanently sunset the game and close the studio.”

But why? Did they actually think it was going to cost more money to keep the servers running than it would bring in? What’s the opposite of the sunk cost fallacy?

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

An opportunity cost is the opposite of a sunk cost apparently: …stackexchange.com/…/what-is-the-opposite-of-a-su…

p3e7,

Matchmaking took upwards of 10 minutes. Maybe they could capture a core audience but all that waiting would alienate even more people. Increasing the wait time even more. They could have invested more money and re-release it, but how much money would it take to overhaul the game. And there is no guarantee, that a 2.0 would be played more. So giving it up is probably the best solution, not burning even more money. Keep in mind, it costed about 400 million $ to make.

millie, (edited )

These companies really need to learn the private server model. How is your game ever going to get up enough players to be popular when you’re financially incentivized to bail as soon as possible? Put up some public servers for players to hop on, put out a private server, and let people do their own thing. You can still monetize DLCs or even go the route TF2 went and release paid items and loot crates.

People are still playing TF2 and still spending money in the item shop. They definitely wouldn’t be if Valve had bailed on it entirely the first time they had a slump in their playerbase.

AndrasKrigare,

That’s kinda a weird take, since the private server model was the only model until 10 years ago or so. Companies definitely know it. It’s just not financially efficient comparing to benefiting from economies of scale with hosting. Plus you don’t lose a ton of money or piss of players if you over or under estimate how popular the game will be.

Had they gone with private servers here, they would have lost even more money than they already have. The problem here is they spent too much money on a game no one wanted to play, chasing a fad that ended before it launched.

millie,

How exactly are you presuming to accurately estimate future sales that don’t exist yet? They increased their cost of operation substantially by relying solely on servers they themselves host, and tie the future viability of their product to hosting those servers. That means there’s a clock on how long it makes sense to make the game available to the public.

If they allowed for private servers, that small initial batch of players could potentially grow. Especially if they build in the extensibility of allowing players to mod the game. As it stands, the game now won’t make them any more money, and creating the opportunity for it to ever make them money had a continuous cost. There would be no incentive to shut down access to the game itself if it didn’t carry a cost to the company.

If they happened to be one of the few successful games in their genre, then sure, hosting their own servers exclusively is a potential means of revenue. But if they’re not? It makes much more sense to leave the thing out there for people to fool around with. You never know when one streamer with a following might pick up a game and decide they like it. Can’t happen if it doesn’t exist though.

AndrasKrigare,

Oh shit, I’m sorry. I misunderstood what you were saying, I thought you were referring to them purchasing and running their own physical server hardware as opposed to running their servers off of a cloud platform.

smeg,

I was keeping in mind that they put that much money in, surely all that money has made something playable that would make some money, whereas throwing it all away makes nothing at all, right?

DdCno1, do gaming w Sony shuts down Concord developer Firewalk Studios, game will remain permanently offline

I wonder if there is still going to be a Concord episode in the upcoming animated videogame-themed TV show “Secret Level”. A month ago, this was confirmed, but at that point, it wasn’t decided yet whether Firewalk Studios would be closed.

Cyv_,

If the work was already done to make the episode I think it should still be included. The artists and animators for it shouldn’t suffer because the thing their story was based on flopped.

DdCno1, (edited )

That’s an idealistic point of view and certainly an admirable one, but it might not be realistic. Perhaps Sony execs simply don’t want people to be reminded of this flop they signed off on.

scorp,
@scorp@lemmy.ml avatar

hopefully they don’t get clowned on Social Media because of a Concord episode if ever released, Blur Studio are amazing

Boinkage, do gaming w Bazzite delivers the SteamOS experience Windows handhelds need - and it's terrific

The solution for windows handhelds is… To run Linux? Why not skip straight to buying a steam deck?

warmaster,

I did that 2 weeks ago. But I tell you, eGPU was tempting AF.

t3rmit3, do gaming w Alan Wake, Control developer Remedy reveals first-ever multiplayer game [FBC: Firebreak, Co-op multiplayer Control spinoff]

Is this going to be Lethal Company, but in the Control world? 'Cause I’d play that.

Midnitte,

Seems more like Left 4 Dead or Deep Rock Galactic (without the mining)

But some of the frames seem like they have inspiration from Lethal Company… the setting (and Remedy’s humor) would definitely make it work if there’s more inspiration we don’t see yet.

BmeBenji, do gaming w Alan Wake, Control developer Remedy reveals first-ever multiplayer game [FBC: Firebreak, Co-op multiplayer Control spinoff]

It sounds like it could be so cool. Asymmetrical multiplayer has so many unexplored possibilities.

BUT

Arkane had never developed a co-op game before Microsoft got their hands on them and we all saw how Redfall did. I have to remain cautiously optimistic about this

chloyster,

That’s true, and fair. I am optimistic though since from what I understand Arkane didn’t want to develop a multiplayer game. Sounds like this has been something remedy wanted to do

Chozo, do gaming w Alan Wake, Control developer Remedy reveals first-ever multiplayer game [FBC: Firebreak, Co-op multiplayer Control spinoff]
@Chozo@fedia.io avatar

I loved Control so much, I'm glad to see that Remedy's still expanding on that universe.

ech, do gaming w Alan Wake, Control developer Remedy reveals first-ever multiplayer game [FBC: Firebreak, Co-op multiplayer Control spinoff]

I’m unclear what the gameplay will be like. The vibe feels like something between DRG and Outlast Trials?

superb, do gaming w Alan Wake, Control developer Remedy reveals first-ever multiplayer game [FBC: Firebreak, Co-op multiplayer Control spinoff]
@superb@lemmy.blahaj.zone avatar

I’m so absolutely ready for this. Control and Alan Wake are both such fantastic games, and there are not enough co-op narratives out there.

gcheliotis, do games w Clair Obscur: Expedition 33 trailer reveals Andy Serkis, Ben Starr, Charlie Cox, and more

Much of this looks good. But some of it looks painfully mid/generic. Might still be fun.

Evrimsel, do games w Clair Obscur: Expedition 33 trailer reveals Andy Serkis, Ben Starr, Charlie Cox, and more

I don't think the graphics are successful.

RiikkaTheIcePrincess, do games w Clair Obscur: Expedition 33 trailer reveals Andy Serkis, Ben Starr, Charlie Cox, and more
@RiikkaTheIcePrincess@pawb.social avatar

[Joke] Credits further include Doug, Eoin, Frank, Greg, Harry, Ivan, Jack, Kevin, Leonard, Mike, Nick, Oscar, Pat, Quentin, Rudy, Sven, Tim, Unas, Victor, Will, and another Mike.

k_rol, do gaming w Eurogamer: It's been 12 months since Microsoft purchased Activision Blizzard, so what's changed?

Heroes of the storm has been getting some updates instead of just being dead. I’m a happy camper 🥲

kyle,

The most surprising thing I read on this thread

fracture,

big shoutout HOTS… i should tap back in… FUCK deadlock (note: this user has not played deadlock)

ms_lane, do games w Payday 3 developer likens launch to being a rock band when "the whole stage collapses and everyone leaves"

No, it’s more like being a Rock Band, having 2 wildly successful albums then going in a another direction with a completely new, different sound for the third album, then wondering why no one bought it.

Many such cases. (Videogames and Music)

Banichan, do games w Payday 3 developer likens launch to being a rock band when "the whole stage collapses and everyone leaves"
@Banichan@dormi.zone avatar

Well, they developed it as if they forgot all of the good ideas from the second game.

Canadian_Cabinet,

As if?? They clearly forgot everything that was good

ravhall, do games w Payday 3 developer likens launch to being a rock band when "the whole stage collapses and everyone leaves"

Oh, so… take it off my GameFly Q

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Been a minute since I thought of GameFly. Surprised they’re still around tbh

ravhall,

I love them. I get to play 10 minutes of all the crappy games that don’t have demos and think “yeah, glad I didn’t spend $60 on that shit.”

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I pretty much do the same thing with gamepass

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