Okay, I should have looked a little more I was just looking at the years. It sounded like the original release years. That’s what I get for half assidly googling while I work lol.
So it’s like when Rockstar turned the GTA remasters over to the phone people and we ended up with a clusterfuck.
Aspyr’s KotOR port was considered pretty good, I believe. I was disappointed in their Civilization series ports for Linux because their netcode was incompatible with the Windows versions, which is baffling to me, considering Linux users are already siloed so much in other ways. But the games ran okay, so it wasn’t all bad.
But yeah, I haven’t really heard any good updates or news come out of Aspyr for a while. If I recall correctly, they were the original devs for the KotOR remake, which was going to be their first game from the ground up from a technical perspective. But they had that taken away from them after working on it for a year or two, which is crazy. It must’ve truly been awful.
Man this is a shame. Slightly related… How’s the switch port? I have a friend who’s obsessed with Star wars and just got her first switch and I was going to tell her to get that
KotOR’s console controls can be a bit awkward at times. I haven’t played it on Switch, but I originally played it when it released on the OG Xbox. I assume the control scheme is similar. And the graphics are going to be dated, but that’s a given for a game from '03. But other than that, I’m sure it’ll be a fantastic experience, especially for a die-hard Star Wars fan. It’s still my top game of all time, and if you can play it on PC with some graphical enhancement mods, it still holds up really well nowadays.
The original was not EA. It was Pandemic Studios, who released Battlefront 1 and 2 both before they were acquired by Electronic Arts between 2007- 2009.
Ah, thanks for correcting me there. I knew that EA were involved at some level and I didn’t think to research that part of the post I was replying to, so I stand corrected, but I think the main point I was making is still valid, that the team that initially developed the game weren’t behind this re-release.
Embracer, actually, and while I do suspect that the blame for a lot of these problems lies with them (especially the lack of servers, which was almost certainly down to Embracer cheaping out), it’s hard to blame this particular failure on anyone but Aspyr. While Embracer almost certainly created the conditions by not giving them enough time and resources to deliver good work, it’s still on Aspyr that they used someone’s work without permission. There’s no real justification for that, even if you’re in a bind.
I mean, it is pretty amazing. It’s funny if they’re ironic upvotes and it’s wild if they’re upvotes of agreement because it is complete misinformation.
Yeah EA has lots of bad rep and yeah they made a couple of games in the series. But the game the article is about, as well as the original game it is remaking were nothing to do with EA.
Because System Shock 2023 just sounds goofy. I’m not sure how else they could have renamed it. They’ve been doing this with movies for decades, too.
The “Enhanced Edition” was the old version of the game with some mods and tweaks to make it playable for modern audiences. The new one is an actual graphical and gameplay remake.
The only game I found that was actually successful in doing something like that was “Dark Souls: Remastered”, and only because it’s fucking Dark Souls.
They already fixed most of the bugs in the first major patch. Are you talking about the lost audio log near the entrance to the elevator on Level 8? They fixed that problem.
Audiologs are a pain in the ass. Everytime they patch it something else breaks.
I played the game in January, there is more logs that the first patches, but it seems the minimum you can get is still the same (had to load an early version of the game to fix that, with steam shenanigans). The “defeat shodan” achievement doesn’t work either, as in is bugged, no one has it.
So no, they didn’t fix shit. That log in L8 is still inside the fucking wall.
600EUR console vs 2000-3000EUR PC. I get it, PC gives you more options what to do and what to play, but getting a console is not waste of money in my books.
First of all, who are you to decide what I need and what I don’t need? Secondly, okay, 1500-2000 EUR for a mid-range PC. Even the lower boundary is 2.5 times more expensive than PS5. With Xbox the difference is even bigger.
Because piracy is a service issue. A jokingly small amount of people actually pirate and they are not actual customers to the publisher/developer. Companies need to learn hat constant growth is only normal in tumors.
IP laws should make it easy for up and coming inventors and should make it progressively harder to extract large amounts of money from „small“ inventions.
Example: the recipe for most medicines is known and its not hard to produce these. Yet pharma companies extract billions from the sick and dying. Thats disgusting and entirely IP laws fault.
„Service issue“ means that it is easier to pirate than to get a fair deal. Pc games you bought being considered the vendors „property“ for example is a service issue. If a company decides to steal stuff I own, I will take it back by force if necessary. They shouldnt have used dirty marketing and I dont care that they bought the law.
Denuvo software is from what I hear a rather pathetic attempt at securing the revenue stream of these giant companies, taking into account massive performance loss. It also makes legitimate attempts at backing up one‘s purchased goods to keep them from being „legally disowned“.
More like “… is now a hero extraction shooter”. That’s the AAA formula, just add shit until it starts sounding like it appeals to everyone and no one at the same time.
It’s not going to be less powerful than the current systems.
It’s not like the headline implies that it could or should be less powerful. It’s a simple headline that conveys a simple message that a regular reader might find worth clicking.
Why do people react so negatively to cloud options? (Emphasis on that last word)
It’s dumb for a lot of cases, but there’s plenty of niche occasions it’s very cool. I had an extended period of time I was away from my gaming PC, and sad that I couldn’t play my home games - but GFN let me do so easily.
Nobody working on this tech (with any sense) is claiming ALL games will come from the cloud in 10-20 years. Nobody will accept that level of lost control. But having it as an extra way to access games, in a situation where you’d be reliant on the internet more than hardware anyway, is very useful. It was even how I recommended people play Cyberpunk on release if they had a mediocre PC.
I get that there’s constant worries about how close we are to the EA-managed dystopian control of their library, I just don’t see the logical sequence of events there when it’s an option on a generally open and consumer-friendly store.
You talked about console hardware, but then mentioned distribution. I’m going to guess you mostly mean servers - as these days people don’t really need any special local hardware aside from any controller.
The major cities generally already have those servers distributed and working. It’s true certain edges of the world don’t have a good experience, but that sort of just fits in the 70% of scenarios where you wouldn’t want a cloud game.
There’s still this weird expectation it would replace your home den where you have lots of space and disposable income for multiple consoles - it doesn’t. It’s really more for the convenience of getting your games from a web browser.
It’s really more for the convenience of getting your games from a web browser.
Exactly, it’s a niche service that only appeals to a fraction of the folks who play games, but it also requires the operator to purchase servers with graphics cards and set them up in datacenters near everyone who has an account in order to minimize latency. It’s not viable for people who have slow internet or live in a rural area, especially when so much of their income goes to licensing game titles for use in the service.
I get the impression Amazon just rightly avoided overselling it and growing too far too fast. I see it advertised for a few specific cases where people don’t own consoles and might try it, but not overblown in showcases the way Google did.
amazon has repeatedly let competitors use amazon cloud services; and amazon has repeatedly ripped off those competitors ideas stored in cloud services and then shut them down economically
eurogamer.net
Aktywne