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mindbleach, do gaming w Why the gradual death of the console exclusive makes business sense

Platforms are an obstacle to customers, from the developer’s point of view. This has been obvious since the PS2-PS3 transition - and it’s why Sony is freaking out about PSN accounts. They don’t give a shit about your data. They desperately want to go back to when every game was made for one system and maybe got a conversion or two. The closest they can get is roping people into their ecosystem to justify the continued existence of their deliberately0incompatible AMD laptop opposite Microsoft’s deliberately-incompatible AMD laptop.

Same deal with Epic refusing to make Fortnite work on Steam Deck. It’s not a technical issue. They’re just having a slapfight with Valve. They want their store to stand up against (let’s face it) the de-facto monopoly source for major PC games, and the market says no.

Where this ends is the death of consoles.

There is no reason to release a game three or four separate times, with a private screening process for two or three of them, even if each release is goddamn near identical. All that’s really different is which middleman slices off an entire third of the publisher’s revenue. There are no technical reasons three of these platforms couldn’t just run the same executable with the same data. There’s differences - but not important differences. And even the ARM version could be served if games were published in .NET or SPIR-V or whatever. Slow startup time? Yeah, once, but games already take their sweet time installing. Even shaders need to compile and cache. That nonsense would be a lot more sensible if it let you buy whichever hardware was best from whoever the hell was selling it.

So really, where this ends is the death of platforms.

SqueakyBeaver, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

It’d be really funny if it’s only streaming the texture for like a small bush and this is just a shitty justification

InFerNo, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

In the past there were games where you were given the option to install an optional HD texture pack. Can they simply do this here, too? Yes, they can. But no, gotta waste bandwidth…

Mango, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

Next.

Infernal_pizza, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming
@Infernal_pizza@lemmy.world avatar

So this means it doesn’t take up much disk space right?

Xbox’s store page for the game reveals Call of Duty: Black Ops 6’s install size is an eye-watering 309.85 GB.

Wtf?

Katana314,

If they add any patches, then Series S owners won’t be able to install it at all, much less own any other games.

vrighter, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

so, you have gigabytesper second of disk io, and the game relies on the couple of megaBITS of internet bandwidth most people have to stream textures? As opposed to downloading and installing them once as an update…

This does not pass the smell test.

BleatingZombie,

You couldn’t have said it any better. This doesn’t make a single bit of sense and something is truly fucky here

warmaster, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

Bullshit words to feed us 100% live service crap.

teawrecks, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

How much bandwidth will this use per hour of play? This sounds like a data cap destroyer.

testman, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

Will it have any fallback systems so that it remains playable even when servers go down?
if not, it is another candidate for stopkillinggames.com

teawrecks,

Pretty sure basically all PC games in the last 20 years are candidates, it’s just a matter of time. I was surprised how many big titles from the mid 2000s are no longer playable, and you know DRM hasn’t gotten less dependent on remote servers since then.

It’s really the only argument for buying physical console games, but even then you’re rarely intended to play the version of the game that ships on the disk/cart.

nucleative, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

Hell to the no.

Lojcs, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

How fast do they think internet connections are? If the higher quality assets were that big compared to the 300 GB install no way they’re going to finish loading or fit in the memory while you’re playing the game

subignition,
@subignition@fedia.io avatar

Separately, I wonder how significant the extra bandwidth costs will be on the overall expenses of running the service

TeddyKila, do gaming w Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

enshittification marches on.

Sanctus, do gaming w More than 100,000 people are currently playing a Steam game where you click a banana
@Sanctus@lemmy.world avatar

Hmm, would it be possible to launder money through steam skins?

Tikiporch,

The paper trail of purchasing from a reputable company seems too risky for laundering. The Dev gets a cut if each store transaction, so maybe that’s the plan?

CluckN, do gaming w More than 100,000 people are currently playing a Steam game where you click a banana

Chance to win rare skins that you can sell on the marketplace

Now I see the apeel.

WayNKG,

laughs loudly with effort

Fargeol, do gaming w More than 100,000 people are currently playing a Steam game where you click a banana

Discretly closes Cookie Clicker tab

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