so, you have gigabytesper second of disk io, and the game relies on the couple of megaBITS of internet bandwidth most people have to stream textures? As opposed to downloading and installing them once as an update…
Pretty sure basically all PC games in the last 20 years are candidates, it’s just a matter of time. I was surprised how many big titles from the mid 2000s are no longer playable, and you know DRM hasn’t gotten less dependent on remote servers since then.
It’s really the only argument for buying physical console games, but even then you’re rarely intended to play the version of the game that ships on the disk/cart.
How fast do they think internet connections are? If the higher quality assets were that big compared to the 300 GB install no way they’re going to finish loading or fit in the memory while you’re playing the game
The paper trail of purchasing from a reputable company seems too risky for laundering. The Dev gets a cut if each store transaction, so maybe that’s the plan?
I would like them to fix the 60 fps cutscene issue. None of the original cutscenes were designed for that high frame rate, they just artificially sped them up which makes a lot of the Halo 3 cutscenes look weird. I’d at least like a proper port, kind of like what Nixxes has been doing for Sony games on PC.
I tend to agree, but it would be nice to play with the nice, rich visuals of Halo 2 Anniversary. And not have to look at Lord Hood’s craggy visage or the slightly polygonal Marine heads.
Reach, on the other hand: no remaster would improve how that game looks. Still a stunning bit of work all these years later.
eurogamer.net
Aktywne