Just when I was hoping to see some fan games start popping up, we’re gonna get Spyro 4: It’s about Slime or whatever. And they’ll probably lock it behind their stupid blizzard launcher and it will be console exclusive before it makes it to pc etc. etc.
I’m done. I loved Spyro, but it’s time to let a dead franchise rest in peace.
I love how every article mentioning a game/IP owned by Activision has to say that ‘now that Microsoft owns BAK, the game may be an Xbox exclusive. Ragebait journalism at it best.
Interesting read— basically all games boiled down to running at “720p with 50% internal resolution”; that’s 360p internal resolution, less than the GameCube from 2001.
But, that’s paired with Lumen GI, high resolution textures, FSR2 or Epic’s TSR upscaling and a huge shift in how we render games (deferred rendering, temporal effects, normal mapping, etc). And on a Linux handheld. We came full circle in a way, but what a time to be a gamer!
I’m tentatively interested, but I can’t remember the last open world game I played that wasn’t just a reskin of something I’ve already played before. Sure, a game doesn’t have to be innovative to be fun. But it sure helps. Especially in a genre that can feel like doing chores, rather than playing, if it’s not done well.
Try Rodina. Very unique and interesting seamless “open solar system” game made by a single developer. Comes with a fun ship interior builder. It looks very bland and dated on screenshots, but feels awe-inspiring to play, creating a sense of scale that I have not seen anywhere else. It feels almost 3D even on a flat screen.
Rodina does not have a ton of actual content, but that’s not necessarily a bad thing. Also, you can propel yourself around space with a fire extinguisher, which automatically makes this the best space game in history.
“Star Wars Outlaws, the open world Star Wars game, is set to release late this year,” the post reads (thanks, IGN). "The game lets you explore distinct planets across the galaxy,
Desperately not trying to fall prey to the Starfield curse of too many fucking loading screens.
I thought it was fun, despite some clunkiness. I also played it on gamepass and clocked in 100-200 hours. I intend to pick it up again once the game matures a bit more and receives additional expansions.
The layoffs are largely because of the class war going on, they are a part of essentially a broader collective threat to labor from the ruling class, but also I think the video game industry is blatantly trying to do what the movie industry tried to do with AI it is just there isn’t an industry union to fight it. The execs are saying “we can train AI on all the past and present labor of our artists and then just fire the artists!”. They aren’t stupid enough to commit fully to this strategy so soon after the labor strikes in the movie industry, but mark my words this is just testing the waters.
I think they can particularly get away with this because gamers tend to be the kind of people who will scream “skill issue” or naively parrot a talking point at you if you bring up the political consequences of AI being used to consolidate power in the ruling class. As a result there is almost zero actual solidarity between fans and creators in this industry.
Either workers in the video game industry will lose a historic amount of power (and thus benefits, job security, pay etc…) in the next couple of years or there will be a historic amount of labor organizing. Those are the two possibilities. It doesn’t really matter if the AI actually functions as a replacement for the artists for this happen, the narrative not the truth is the important part in undercutting the quality of life of video game industry workers. Once the damage is done companies will say that they maybe oversold the potential of AI to replace artists to their investors but even when they do they will never reverse the cuts they made to their workers. It will just become the new norm.
Even if in the best case for workers, using AI ends up being a frustrating waste of time for video game development, massive video game companies will force their workers to use shitty AI tools as part of their development process in order to jam reality into fitting the narrative they used to justify cutting investment into their workers. That is a small price to pay for the opportunity to fundamentally change the power dynamics between video game industry workers and the owners of the companies.
The root cause of so many of these layoffs is overspending. It’s also often, ironically, overspending linked to success. Gaming boomed during the pandemic when most of us were locked up at home with nothing to do, so companies saw currency signs in their eyes and jumped in on it.
Literally discussed in the article. The people’s revolution is not upon us, comrade!
Ok, well retailers are also all saying shoplifting is destroying their profits and causing them to close stores and that is all nonsense. Why should I take these video game companies at their word?
I don’t understand what Bloober is doing to secure these partnerships. I enjoyed Observer for the visual spectacle, and I appreciated The Medium for what it was trying to do despite it feeling mechanically and thematically incomplete.
I’m not attached to Silent Hill so I’m not terribly invested in their remake, but figured it would be a fair proving ground for them to grow up from the ambitious-but-flawed style that has marked their other games. Maybe this deal is a sign that Skybound has already seem something they like?
Maybe it’s just because they’re consistent? The Medium was fun enough to play over a few weekends and from what I’ve seen they do well with the letsplay crowd
eurogamer.net
Aktywne