eurogamer.net

Kolanaki, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A
!deleted6508 avatar

Every new piece of info I see about this game just tells me exactly what I was expecting. Skyrim/Fallout but with a new coat of paint. The only thing actually new and has me excited beyond knowing they generally make fun games is the space combat shit. And frankly, I’m more inclined to think it’s going to be the jankiest, most broken part of the game considering it’s still on the creation engine and vehicles have never been very good on it. But I would love to be wrong.

Pyr_Pressure, (edited ) do games w Baldur's Gate 3 review - a critical success, with critical failures
@Pyr_Pressure@lemmy.ca avatar

I do quite like it, but there are definitely small quality of life improvements that were missed in the initial launch. For example the mini-map, which rotates on movement and I find it annoying to navigate. There is a way to stop the rotation, but then there is no indicator on it to display which direction your camera is facing and is still difficult to navigate.

Just small things like that here and there that I’ve noticed.

pylohn,

I have the cardinal directions marked on my mini map though they can be hard to notice. I find the enemy opertinity attacks are very hard to see and should ask for a promt before just happening

PrinceHabib72,

You can actually have the game ask for opportunity attacks. If you open your character tab (or party view), up at the top, there’s a tab for “Reactions”. You can set it to automatically take opportunity attacks or ask before.

FracturedEel,

I think he means when you’re moving through their range and they can take an opportunity attack on you. I dont find the arrow hard to see but if you do miss it it doesn’t confirm that you want to move through an enemy’s melee range. It does cancel the movement afterward though without ending your turn or anything

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

That has pissed me off so much because I keep forgetting to make sure that damned arrow isn’t there before I click. And then sometimes my mouse moves ever so slightly when I do click that it was enough of a shift to change the pathway close enough for it to appear.

pylohn,

Im refering to enemy attacks on the player

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

Yes I see the cardinal directions, but if I’m looking at my main map trying to figure out where to go, and planning in my head “okay I need to take a left and then a right and then another right…” Then exit out, look at my mini map, I either have to align it back so north points up top to get my bearings or if it’s fixed I have to move my characters forward to see which direction the camera is facing so I don’t mix up my lefts and rights.

pylohn,

Ah I see yes, I find myself constantly trying to click on the map to simply put my camera at that location to avoid that problem but baldur’s gate 3 doeant work like the old games where that was an option and so I just resort to constantly checking the map at every junktion

Daefsdeda, do gaming w The Last of Us knock off removed from Nintendo eShop as Sony stakes copyright claim

This game should have been removed by nintendo. It is disgusting that this is allowed

QuentinCallaghan,
@QuentinCallaghan@sopuli.xyz avatar

So blatant knock-off with serial numbers filed off and shovelware.

teft, do gaming w The Witcher producer blames Americans and social media for Netflix series' simplified plot
@teft@startrek.website avatar

“we want to make more money so we dumbed down the plot to idiot level and blame it on americans being dumb. Also we changed everything to be more emotional because that’s what tiktoks kids want, more emotion and less plot or something”

Guy sounds like a twat.

HuddaBudda,
@HuddaBudda@kbin.social avatar

He's a guy that is hitting excel spreadsheet metrics from past shows, wondering why his metrics aren't appealing to people.

LandedGentry, (edited ) do games w Silksong is playable in a museum this September, but that probably doesn't help narrow down its release date

deleted_by_author

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  • shneancy,

    i’m willing to bet the sheer pressure of having to follow up Hollow Knight added a couple of years to the development stage. they’re a small studio and their first game that got any attention got all the attention. and now they have millions of people salivating over the implications of word spellings in their dialogue and lore texts. everyone suffers from a debuff to performance when someone is watching, and the eyes are all on them

    Kecessa,

    Feature creep, release the first one, make bank, you now have the budget do just do whatever you want for the sequel and to keep working on it without having to worry about money so if you have a new idea you can just take the time to add it to the game…

    psx_crab,

    It’s hard to make a good and fun metroidvania, and to make one that could top the OG? With a character that basically travel using needle and thread? That’s even harder, and takes a lot of time to design and implement. I assume they complete the whole game early on(as in playable from start to finish) but found out that it just couldn’t be as good as Hollowknight, so they went back to the drawing board and redesign a lot of stuff.

    Abnorc,

    8 years is a really long time. We could speculate about their overall life circumstances. It’s a studio of three to four people IIRC. If one steps away from the project for a while, it can make a huge difference.

    Also, having to practically scrap the whole thing and start over is something that happens in game development. It may have happened to them once or twice, and it’s hard to admit it publicly. Some will misinterpret it as incompetence of the devs.

    TommySoda, do games w The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer

    My only thing is that I hope they fixed some of the blaring issues with the original. I still go back and play Oblivion from time to time, but I usually have to spend 4 or 5 hours just downloading and installing mods. My biggest gripe with Oblivion has always been enemy scaling. Unless you do the main quest first you’ll be fighting the strongest enemies in the game by the time you get around to it.

    Houseman,

    I used those glitches to my advantage thank you very much.

    catloaf,

    Considering Skyrim and Fallout 4 inherited bugs from Morrowind, I’m sure this has inherited them again. And I’m sure everything feels just as janky.

    Edit: actually this is on UE5 from a third party, so I’m hopeful it won’t have that Bethesda feel.

    Auntievenim,

    Theres no way I’m reading this in real life

    We’re saying the oblivion port to UE5 is going to be less buggy? That makes you hopeful?? What is this place??? Did the gta trilogy not make it to lemmy?

    catloaf,

    The only GTA game I’ve played was the one on the DS, so 🤷‍♂️

    Auntievenim,

    They had gta on the DS??

    catloaf,
    Auntievenim,

    😮

    I remember that one from the PSP but I never played it. I didn’t know it was on DS and mobile too! That’s actually pretty sick. It looks much more like the original GTA games, which is not what I expected. I bet that was neat for the time with gta 4 having just dropped!

    Stovetop,

    I mean, despite whatever reputation UE5 may have, Oblivion was legendarily buggy. Oblivion defined Bethesda’s reputation for producing bug-riddled games.

    But that is honestly part of the charm.

    Auntievenim,

    Im not denying the bugginess of oblivion I’m more concerned about the general unplayability of a lot of Unreal games in this latest gen

    Like if the bugs were bad when they wrote the code I can’t imagine porting that code into unreal with its famously poor optimizations is anything but the worst case scenario for this remaster lmao

    My hope was that they were porting it to creation 2 with upscaled assets and taking some time to squash the most egregious bugs. Hearing it’s going to be a ue5 port now I’m almost not even willing to give it a chance. We shall see. For all we know, this could just be industry drivel getting us excited about a fake leak.

    Stovetop,

    This is definitely a ground-up remake, not a port with original code.

    Auntievenim,

    Wait, seriously? That is terrifying lmao

    Stovetop,

    Why is that? It’s being done by a different studio entirely that specializes in ports and remasters.

    Auntievenim,

    Avowed was a recent unreal open world game that didn’t have many issues but I still had at least one point in my playthrough where every object was ghost trailing and map textures were stretched across the sky. Thats from obsidian busting their asses and it was great outside of the one major glitch.

    With oblivion being what it is in its original form and then being handed to some outside studio to port to unreal it just sounds like a nightmare scenario. Maybe they’re unreal specialists idk but they can’t be better than Bethesda themselves. I’ll be holding my breath until we get confirmation but I’ll have to see what people think once it’s out before I’m gonna risk spending money on this. OG oblivion is free on gamepass and I can stream it to my phone lol

    If it does end up being great, fantastic! Im just not trusting Todd Howard to do the right thing anymore lmao

    catloaf,

    The quality of Unreal games is a product of the developer. Plenty of games have been great. Satisfactory and Talos Principle 2, for example.

    Auntievenim,

    Huh, I never knew satisfactory was in unreal. On that point, if they offloaded development to a 3rd party studio does that impact your expectations? Idk who it is but I saw a bunch of people saying it wasn’t Bethesda remaking it

    DarkMetatron,

    The Bethesda feel is way I buy the games, the Bethesda feel is what makes the games. So I really hope that the Bethesda feel is still there.

    Retreaux, do games w The story behind the Oblivion mod Terry Pratchett worked on

    What a touching read that was. Thanks!

    slazer2au, do games w "There comes a time when we all declare the war is over": Former PlayStation Studios boss Shawn Layden on the future of video game consoles

    If you stopped doing exclusives then there wouldn’t be a “war”. Consumers can get the hardware they think will work for them and get to play everything.

    Korkki,

    That is not how their business model works. The consoles themselves are sold almost at cost of production or at a loss. The money for Microsoft, Nintendo, Microsoft comes from those exclusives and live service subscriptions. They want to maximize the amount of their hardware in homes and then make the money on selling the thing that actually makes them useful.

    Habarug, do games w Looks like Dragon Age: The Veilguard just received its final major update

    For all the criticism I have heard about this game, I haven’t seen anyone say it’s buggy or runs poorly. The problems people have with the game are way beyond the scope of bugfix patches, so it kinda makes sense to me that the game is as good as it will ever be.

    Carighan,
    @Carighan@lemmy.world avatar

    I mean the game is… okay, anyways. Which in the context of a Dragon Age is disappointing as fuck even after the boredom simulator that was DAI. But it’s not like anything is particularly bad either, not even the dialogue. It’s… fine. Aggressively mediocre, even.

    LovableSidekick, (edited ) do games w Video Game History Foundation's long-awaited digital library will be available online next week

    This organization fared much better than the Software Preservation Network, which the US Copyright Office recently barred from lending out copies of retro games themselves. It’s a lot easier to access material about the games.

    tacosanonymous, do games w Sony is now FromSoftware owner Kadokawa's largest shareholder
    @tacosanonymous@lemm.ee avatar

    Correct me if I’m wrong, 10% is not that big of a deal?

    dhhyfddehhfyy4673, (edited )

    No, it's really not. Especially since they already own 14% of FromSoftware directly. The only Sony bullshit is likely still going to be limited to any IP that Sony funds themselves.

    SkunkWorkz,

    It’s Kadokawa that forced Sony’s hands. Sony initially only wanted to acquire the anime and videogames assets. But Kadokawa told them that only acquisition offers for the entire company are accepted.

    Sony definitely had plans to buy up FromSoftware.

    kitnaht, do games w Sony is now FromSoftware owner Kadokawa's largest shareholder

    RIP FromSoftware.

    Iapar,

    We all know the day will come but I hope it is not that early.

    Glide, do games w Black Myth: Wukong producer on The Game Awards top prize snub: "I came all the way here for nothing!"

    Man, calling this a snub is a misnomer to begin with.

    SnotFlickerman, do gaming w The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
    @SnotFlickerman@lemmy.blahaj.zone avatar

    Honestly, toughest part of Baldur’s Gate 3 is recognizing how much there is to do despite the fact that you literally have specific characters haranguing you to move the story forward (I’m looking at you Frog Wife, we’ll get to your fucking Creche when I’m ready!), which makes you feel like maybe there’s a time limit. First playthrough I missed massive amounts of the game because I felt rushed by the characters in my party.

    On the other hand, maybe there does need to be a time limit so the urgency is real? In the original Fallout, on release, you had something like 100 in-game days before The Master found Vault 13 and it was game-over. They later removed this because it was seen as too difficult… but I actually dislike that it got removed. Maybe change how long the player is given, but still, give them something to press that urgency as an actual, real, urgent thing.

    ms_lane, do games w Payday 3 developer likens launch to being a rock band when "the whole stage collapses and everyone leaves"

    No, it’s more like being a Rock Band, having 2 wildly successful albums then going in a another direction with a completely new, different sound for the third album, then wondering why no one bought it.

    Many such cases. (Videogames and Music)

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