They don’t care about the quality as long as it’s passable most of these people are underpaid anyway. AAA setting the bar lower and lower is nothing new.
Yes. I love New Vegas. Fantastic storylines. I started off with 2 and I'd say that New Vegas is the title I remember with the most fondness. The Fallout franchise is in my top 3. Just a joy to play.
Have I tried unsuccessfully to revist it several times over the years? Also yes.
IMO it depends on the system, and they are buggier in different ways. I’ve never not been able to play 76, but New Vegas would just shut down, or freeze, and you’d lose a bunch of stuff. Even 3 I still have never played the alien mothership DLC because it just wouldn’t let me. I’d get to the beam me up part, and it would freeze every time. I’ve also only played it on playstation, I’ve heard less issues with other systems.
I guess you never played 1 and 2. And 76 has obviously no other connection to fallout than the name, some words and assets. It is like the anti-fallout.
so for fallout to feel like fallout it needs dated cringy 90s related humor? despite the fact the game takes place hundreds of years after the 90s? cause that’s fallout 2
to my utmost shame I have to admit that I preordered it. it was not only a slap in the face for all fallout fans but also all gamers. bethesda put zero effort into this cashgrab.
theres no way you can see the detailed world and say thats zero effort. its like the best world bethesda has ever crafted. its huge, vaired, and interesting. regardless of the games own failings, its definitely not a zero effort release, otherwise they would have given up on it years ago
Oh no, there’s absolutely effort put into the graphics. It’s just everything else that’s missing.
The overall writing and direction in Bethesda’s games is piss poor as they haven’t prioritized it in some time. Even TES suffers from this. But I guess that’s more about the crowd they’re trying to appeal to.
It’s all cool if you like Bethesdas version of the Fallout world. But not everyone else subscribes to it.
And for reasons that are quite valid. As Beth’ has deviated far from the roots of the franchise.
There are plenty of games that feel true to their roots without needing to feel like the same thing. 1 and 2 came out almost 30 years ago. While they’re good games, there are other ways to explore those kinds of stories than by just replicating those two.
You mean interplay? New Vegas is good but I’ve never thought it was so fundamentally different that bethesda was “hurting” the franchise as opposed to them.
new vegas was pretty close to the roots while bethesda just borrows terms and artwork, but is never able to combine it with a story and chars that give you that fallout feeling.
not arguing that they basically took a dead ip and created games loved by millions. but if you are looking for og fallout new vegas is the way to go.
Interplay…feel like I am in the Wayback Machine. I worked there for a few years at the time of Carmageddon, Fallout1/2, Descent, and some other classics. A lifetime ago.
I still have my Vault13 flask from Fallout2. Sad that I can not really use it anymore though as the printing is very fragile now.
The dead silence when the Fallout title came on screen is pretty telling. Everyone was rolling through the possibilities in their heads about just how mediocre, unimaginative, and unmemorable this will be after it doesn't get renewed for a second season.
I don’t know, I’ve enjoyed Fallout ever since the first one and I’m looking forward to the show. It’s not like they have to follow a specific storyline from the games, just a new story in an established setting. Should be easy enough. If it’s good, more people will get into Fallout. If it’s bad, oh well, the games are still there.
I always, always hope that its good, but unfortunately 8/10 times, it tends to be a disservice to the franchise.
Could you imagine a Metal Gear TV / movie adaptation? I can't imagine anyone could ever make that a descent representation of not only the content, but the people who are invested in it too, but I would love more than anything to be proven wrong.
Uh, is there a kind soul that has a link to a mirror of any of the mentioned youtube videos that were taken down? I’d realy like to see what it looked like - talking to random NPCs on the streets ov GTA V.
I can’t imagine any single one of the developers responsible for Overwatch 2 thinking: “OH yeah this is going to be uhmazing everyone is going to love this now…” rather they MUST OF THINKING》 “I wonder when my supervisor will walk away from my workspace so I can send my resume out to those 3 other studios I started work dialogue with…I gotta get the heck outta here before everyone plays this steaming hot tiger tutty of a game, sigh they never listen to the devs… man am I gonna miss Overwatch 1…”
I used to play Q2 competitively, so I’m a little opinionated:
Not all games are eSports-ready, nor do they need to be.
Why: eSports need to be fair. Everyone has to start at the same place, and the majority, if not all of the performance has to come from player skill.
E.g: Imagine modern football where certain players running on the field could just randomly teleport or fly, but most can’t.
Class-based (hero arena, etc) shooters are inherently unequal in the same way, because that’s the point of classes (e.g: Heavy having more HP than Scout, Spy being able to cloak and so on).
If you’re about to make the argument that “TF2/OW/LOL/WTFBBQ” requires plenty of skill despite the abilities/imbalance: save it.
There’s an enormous gulf between what the audience and casual players + enthusiasts perceive as being inside of an eSport and what’s actually going on mechanically on the top-level.
Players optimize and engineer the fun out of a game.
eSports players/pros engineer the game out of the game.
Very strange argument. It seems like you’re bad at those games and created some elaborate theory to rationalize it. Class based games require just as much, if not more, skill than non-class based games. As the number of classes increases, the total amount of knowledge required and variety of techniques available also tends to increase.
Professional players do optimize the fun out of a game, but that’s totally unrelated to the point you were trying to make.
Everyone is a little in the wrong, I think. But Argo is one of the good guys, and for me one of the biggest takeaways I was left with after deep diving onto this whole mess is a deep sadness over the friendship between Kurvitz and Argo falling apart.
Did you try any mods that remove some of the limiter features? For example I played with encumbrance set to zero and all vendors with gold to sell you. Both were huge QoL improvements.
I would maybe suggest modding your defence to a high level, unlocking defence perks, and spamming block. The combat certainly becomes more manageable as you level up, unless you’re simply fighting a group of people by yourself. Then it never gets easier.
Yes, not every game needs to appeal to everyone - the problem is that big publishers are always aiming for the lowest common denominator, that’s why we end up with many bland and similar games
On the one hand, I can kinda get it. It must really suck to lose to a self-servicing corpo ad-a-palooza, even one as well crafted as Astrobot. It’s like losing a collectible contest to FunkoPops, just clear feelsbad.
On the other, fuck this guy for dragging nationalistic pride into a dumbass award ceremony. The Geoff-fest is always a stupid corporate cockgag that celebrates publisher money more than developers, taking it personally and trying to pretend like all of China was snubbed only serves to makes BMW look worse.
I don’t feel it was undeserved, it’s good that super productions lose to better crafted titles, maybe one day actual indie games will be on the contest for game of the gear
probably the only thing that’ll bring me back to professional game dev. especially cool to see after how brutal of a year it’s been for the industry. hope this works out for them!!
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