It's worse, he's smashing his face with it and yet refuses to acknowledge the parking sign while complaining about some other imaginary obstacle instead.
If it were true that Americans & social media wanted such simplified plot, it would have been more successful than it was.
Of the original Dark Souls? Vaati’s series is very illuminating but the story itself is mostly told through the item descriptions and NPC interactions.
This summary on the wiki covers the overarching story!
Ready when its ready sort of thing. Right now it looks like everything build, buy, and character design related are mostly finished.
So now they are working on gameplay and simulation which wont be easy for an indie team considering how much developing power it always took to develop the sims. As it stands there are basic things like sitting and hugging but with clipping and weird animation glitches. Not to mention they promised an open world yet to be seen in a functional state besides lots.
I wouldnt expect Paralives to be ready until mid 2024 at the earliest. Join their discord cause they post monthly updates on what they are developing with gifs and screenshots.
No other game was more interesting and exciting when you found something new. Or solved a puzzle.
While on the surface it’s a simple Metroid style game, once you start noticing things it becomes so intriguing. I have a document on my iPad full of handwritten notes and maps. It felt so novel to return to a feeling of the late 80s where paper maps and notes were king.
While there were a lot of great games last year, I put so much more brainpower into Animal Well, and it felt so good to do so.
I heard one video essayist identify it as a “metroidbrainia” - a game where progression is gated not simply by items/keys, but by knowledge of systems, many of them hidden.
Chinese translations aren’t always the best in my experience, so hard to tell what’s serious vs what’s said in a joking manner.
My partner has been playing BMWK, and from what I’ve seen it’s an excellent effort for a studio known for mobile games. That being said, there’s noticeably rough edges, so I’m not surprised it didn’t get game of the year (whatever the decision criteria is).
IGN’s hitpiece was very iffy in the first place, with mistranslated “tweets” from one of the devs weibo and all, but by doing these guidelines they gave ammunition to these people, I’m glad the game is doing well at least so hopefully china keeps making good, AAA games that aren’t also gacha for once.
First off I didnt know Braid was remastered until now and secondly Jonathan is an anti vaxxer which means I’m not gonna give you any money.
And I thought Braid wasn’t very engaging when I first played it ages ago so I’m not really interested now. Apparently Jonathan has been spending his free time working on a programming language that isn’t public yet (for a while now) and just talking a lot of shit on X/Twitter.
I don’t know if this recaps the situation accurately, to be honest.
Sounds like the publisher is complaining about some article that’s trying to use the game as a reference on why early access can be a bad thing.
I don’t see how the gamers are an issue though. They will expect what you tell them to expect, this is something for the publisher to manage, and I don’t even think this is a problem for Manor Lords.
All of it just seems like news sites trying to come up with their clicks.
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)
But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.
Good thing I double-checked to see if someone else made this point yet.
Yeah. Not only that, but the splash screen when you launch the game makes it incredibly clear that it’s one guy called Greg (very humanizing) and he’s working on it, but he’s not some superhero.
eurogamer.net
Ważne