I love the rage over this. You’ve all clearly never met most of the people playing this game. They already spend hundreds on DLC, it’s the majority of the game.
Yeah, I know a Sims player and Sims 4 is literally the only game she plays. The way you or me would buy a new game, she buys a DLC. It's like it is its own gaming ecosystem for most of its players.
But it’ll be worse now. It won’t be the same as 4, but free. It’ll be a glorified store with constant popups begging for money
It says a lot that it’s “running alongside” the previous game. You must not have a lot of faith in your game if you’re expecting your sequel to not replace the previous game.
This is gonna be true of every studio embracer owns. They just don’t have any cash to keep the business running. Every studio is gonna get shut down or, if possible, sold.
I would too, but I get the feeling WotC might not allow that. They are hard core pushing their digital tabletop replacement with D&D beyond. A custom baulders for a flat fee would seriously eat in to their subscription model profits.
Which I'm all for! I'd definitely play custom BG campgains but I have no interest in paying $10 bucks a month for a Skype game or whatever.
There have been digital tabletop tools that allow you to play any game for so long, that are free, I don’t see how they would ever really get anyone on board with a subscription service to do the same thing.
I use a couple myself with my group. They have some premium features like access to tilesets; but they also allow importing an image to use so it’s not like I feel compelled to subscribe.
Those free versions only exist because of the OGL, which WotC wanted to rein in. In part because of their own VTT being in development. This was also before WotC changed how they sold their books, now they are slanted to being part of a Beyond membership. While 3rd party seller still have a supply of books, the WotC main website is now only selling physical books as a bundle with a digital one for an up charge. Wizards is changing and is very much transitioning to prioritize their digital goods.
I am pretty sure gale is still bugged. You can gain approval from him several times in a single conversation and he isn’t even present for it. Everyone else has to be in your party in order to gain approval but gale apparently sees all.
It’s almost a funny character trait that he is a horny dude. In one conversation you talk about him needing friends and if you say that you can be his friend he immediately hits on you. Buddy, if you didn’t hit on everyone all the time then maybe you had more friends.
Elianora never made a “Skyrim Clutter mod”, but she did make dozens of immaculate player homes that have extremely well thought out clutter within them.
This isn’t a huge surprise either, as she worked with Bethesda in making some of the CC content.
That is usually what big publishers do… Look at EA and Activision.
It really sucks. But at the end of the day the studios that do get acquired do know of this risk… Only big studios such as Rockstar are safe from this.
Oh, I know. But there's nothing wrong with EA and Activision that can't be fixed with a bit of old-fashioned (Teddy) Roosevelt-era antitrust prosecution.
Yeah maybe but have this happend tho? I would think people in this situation would rather go about their day instead of working for someone that clearly doesn’t want them.
Honestly, good. I don’t think every game needs to be this massive, sprawling open world that takes a hundred hours or more to complete. There is plenty of room for a more focused experience. And that’s coming from someone who is a big fan of open world games in general.
As fun as the Witcher is, the world may have been too big. Not every location had a quest, not every quest was necessary… some side quests were kinda bad. And it had a lot of collection bloat. The first zone wasn’t too bad. Small and focused, with collection stuff. It’s pretty nice. But trying to 100% everything after that is a nightmare.
Skyrim is a weird one, the main game is not the main story, but rather all the side stuff. It had collection bloat, but in the form of dungeons and quests. It didn’t really do the whole “legendary gear is in this obscure chest on the top of this random mountain that you have to visit on the 3rd Tuesday at 5am” thing. So while Skyrim is pretty big, it doesn’t feel like nightmarish, collection bloat that’s overwhelming.
Red Dead Redemption 2 was able to take both these approaches and make it work. It has a tone of secrets and things to collect. But it was done in a way that It didn’t feel mandatory. You feel satisfied doing the main story, but also by just going around and doing the side content like in Skyrim. But like Skyrim, sometimes people just want to stop the msq at certain places and just chill in the game doing random whatevers. However, like Witcher all the random collections and side content does feel overwhelmingly impossible to complete in its scope. I found a few YouTube channels dedicated to secrets and obscure side content in this game and its insane how much there is. And a lot of it is missable after certain points in the story. There is no way to 100% this game without a guide. With Witcher and Skyrim its at least possible without a guide.
25-30 is perfect to me. I’m currently playing Mass Effect, and I’m at about 30 hours and on the last mission. Just long enough to get in the world but not so long that it wears out its welcome.
Yeah, a lot of the time games like that are mostly spent running between locations. I just played through RDR2 again and as much as I love the game, most of the ~80 hours of content it has is traveling between missions on horse. I think 25 hours of pure content is just fine unless that 25 hours also includes uneventful traveling.
As a diehard(man) Death Stranding fan, I gotta say the boss fights were easily the worst part of the game. I always turn the difficulty up to maximum when I’m doing a new playthrough because the game just feels more impactful and fun when there’s an actual sense of danger, but it goes straight down to easy mode whenever a boss comes out cause I am not dealing with that lol
While I’ll definitely be doing the bossfights the first time around in DS2 this feature will probably save my future playthroughs. It’s just always nice to see more options for letting players engage with the game in the ways they want to.
Didn’t play the first one yet, but your insight is very interesting. Honestly, I cannot understand why any game wouldn’t offer the “storytelling” mode. It’s a solo game, just let people play how they want to. It’s like selling a toy car and saying “You can only drive it on a carpet with four wheels touching the ground at any time”. Nope, my (hypothetical) toy cars will be goddamn submarines if I want them to.
I 100% agree. Games are about what’s fun, and that differs for everybody. Difficulty selection exists for a reason. My mom LOVES the playstation first party games (god of war, horizon, etc) but she always plays them on story mode. It’s not because she can’t handle any higher difficulties (she’s been gaming since before I was born), she simply doesn’t care about the challenge and just wants to experience the story.
Games are for us to enjoy, and short of cheating in a multiplayer game I don’t really think there’s a wrong eay to enjoy them. Opening up more avenues for more people to enjoy them is just a net positive in my opinion.
Death Standing is a single player game, but I’m not sure I would call it a “solo” game.
I don’t want to spoil it for you, but the “asynchronous multiplayer” stuff, and how the delivery process evolving over time through cooperation with real people you will never see or meet, parallels the story, was my favorite part of the game. And why I will be 100% playing the sequel.
I’ve been literally at the end of the game (right before the end segment, which is very long from what I understand) for like 2 years.
I really enjoyed the game, but wasn’t a huge fan of the times where they took you out of the main gameplay loop for some story shit that, let’s be honest, is barely coherent. Which is why I haven’t started the final segment.
I’ll have to do it before the sequel comes out I guess… How long should I expect that final segment to be? Movie-length?
Definitely set some time aside to do the final segment. I’m not sure exactly where you are before the end segment, but assuming you’re right before edge knot city you’ve probably got about 4-5 hours left for the main story, if you take your time with it. There’s probably like an hour or two of cutscenes there though and you can absolutely rush the gameplay sections so if you really don’t care about the story you can probably shave that down to under 2 hours. It’s still a commitment though that’s for sure.
"At the end i believe? Spoilers ahead"Where would I be when you lose the baby? The game just always freaked me out and knowing I’m going to face some kind of boss and not have any help from it made me put down the game many years ago and I’ve never been able to get back into it
If you mean chapter 14, post Edge Knot CityWhen you’re taking Lou to the incinerator
You’re right at the end, there’s no more bosses. It’s just a bit of hiking and then a bunch of cutscenes. Then you’re in the epilogue and time rewinds so you can keep playing. Might be a bit of a weird place to start playing again though, as you just boot up the game after so many years just to watch a cutscene or two and then credits roll lol.
If you mean chapter 6, before reaching Edge Knot CityWhen Deadman takes the baby to recalibrate it
As you can probably guess by the chapter numbers, you are nowhere near the end of the game, sorry. There IS a bossfight, but you only have to do the first section alone, then you reunite and do the actual main fight together.
Yeah I hated all the time warp boss fights especially. I gave up on the game on the last trip back to the beginning area. I LOVED the side quests and general gameplay loop but whenever the main quest came up I was bored out of my mind. I think I would have enjoyed the game more if it was just a sandbox.
A truly beautiful collaboration. I’m so glad they were able to work with him in his final years, and that they could all help one another in such a meaningful way.
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