Yes. It’s like “let’s not pursue new ideas, it’s too risky. Let’s repeat what worked once” - like in the movie industry as well. It’s boring and uninspired.
This is why I’m not happy with there being so many remakes. Remakes are awesome, if it also means we are getting a totally new game as well. Nintendo seems to do this the best. New Mario’s, remakes of Zelda games, new Zelda games, etc.
I do wish they would make a sequel to Mario RPG or make an actual Paper Mario RPG like the first two were.
Yeah, I definitely agree that it’s kind of a systemic problem, and pretty much how things are right now. I don’t really care for that mindset of focusing so much on older games and not prioritizing new ideas or IPs. At the same time, I’m honestly a total sucker for nostalgia, I grew up playing games from like late 90s to mid 2000s, and I would be so stoked if they remade or remastered all those games I grew up on. I would throw money at whoever remastered the Need For Speed games from '98 to '06, as good as those games were for the time, they could look so amazing with modern technology. I wanna relive my teenage years but in 4k :D
I’d argue that video games need remakes and remasters far more than movies do. Video game technologies change a lot in 10-15 years, so a remake/remaster is an opportunity to improve controls and fix issues with running the game on hardware that hadn’t been concieved at the time of the game’s release. Plenty of old games have severe bugs, outdated controls or general issues with newer hardware (can’t handle widescreen monitors, buttons don’t scale for high resolutions, etc.) which can make replaying them a pain.
You sit down to watch a 25 year old movie and it’s pretty easy to watch, but you sit down to play a 25 year old game and it’s going to vary wildly if you can even get it to run in the first place, let alone if it’ll run well
Yes. Just move on and make new games worth playing, instead of rehashing the past. And more often than not, fucking it up in the process. Only our modern society would accept and accommodate a remade game that’s 100% worse than the original.
I don’t envy the space that fighting games are in. They need to make games that run extremely well on hardware to remain competitive but also need great graphics capability while still having a varied move set with plenty of effects.
And RAM is not scaling the same as storage or graphics so that’s why this is happening.
There is no excuse to ANY game, even the biggest open world, to have such a huge size. And we all know why it happens, because of uncompressed music and textures that people don’t want to waste time compressing nowadays.
And having a game take 100gb of size instead improving loading times and jumping from fight to fight on instant is stupidity. Gosh, graphics isn’t all
LODs take up a lot of space. If it were just a matter of compression, everyone would be compressing their assets. In this case though, Tekken is going to have a lot of story mode cutscenes that wouldn't have a prayer of running in real time on modern hardware, much like MK.
I don’t like remasters, especially those which are usually just re-release with hi-res textures. They are charging like $30 and above for hi-res texture, and some of them has unstable framerates. At certain point of time, using emulator yields better graphics & performance than some of those remasters, especially for PS1/PS2 games.
On the other hand, I actually like remakes way more.
First of all FF7Rshouldn’t be considered as remake, it should be considered as its own spinoff / sequel
Remake not only exploits that nostalgia, but also tend to make game plays better with added QoL functions, sometimes with new gameplay mechanics. Some of the remakes that I really like:
Yakuza 1+2 Kiwami
Crisis Core
Tony Hawk’s Pro Skater
Resident Evil 1+2 (have not played 3+4 remakes yet)
Live a Live
Mass Effect Trilogy (thankfully it’s not just a hi-res port)
Remake is great when there’s a significant technology and time gaps between the games, which is why TLOU remakes drew some ires.
For older games that are difficult to install or run by modern means., I think remakes and remasters are completely justified. Upgrades for older games to support newer technologies is nice, but something like TLoU Part 1 getting two remasters on a platform that has no issue running the first remaster already seems more exploitative and a waste of resources than conservational. If it sells like hotcakes, though, who am I to judge?
It’s incredibly isolating when there is a game you are super keen to play, but your gaming group powers through as a group to end game, leaving you on your own to play catch-up.
They make promises to help, but magically they are always to busy even for a ten minute assist to help kill that boss it took them five people to take down.
A little empathy would have gone a long way, perhaps an invite to a group when they’ve rerolled their fourth character while I’m still levelling my first.
The people I’d been playing games with for the past few years stopped including me even on a token level. ‘We thought you were in guild/server/discord already.’ Never did get those invites.
You just got shit friends, there’s communities on here to find people to play games with, always someone on there looking for a gaming buddy, check some of them out, they all seem pretty cool.
I don’t like when they remake a game I loved but they add a bunch to it like new gameplay mechanics, or make changes to stories or characters. That being said not all remakes are bad, probably most are just fine, but really not my cup of tea.
I greatly prefer a straight remaster. Just update the graphics, remaster the sound, maybe add a little more details to the game world, and I’m a happy dude.
I just wish the games that are remade/remastered are basically just graphic updates, with some bug fixes and minor qol additions. That’s it. Not like what they did to ff7.
Hell, diablo 2 Remaster was good. The addition of being able to swap between new and old graphics on the fly is amazing tbh.
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Aktywne