Because many of us remember before that, when Valve revolutionized the single player first person genre again and again with the Portal and mainline Half-Life games.
Any other dev would have capitalized on the massive interest in a sequel or at least sold off the property so someone else could have continued those franchises.
Ugh, as if we don’t have enough of this kind of game already. SMITE 2 and Marvel Rivals are coming soon. Valve for fucks sake, look at how well Half Life: Alyx did. I seriously hope they’re working on a future Half Life game or some new story driven style game at the very least. I’m calling it now, Deadlock is going to be another Artifact.
SMITE isn’t a shooter, though. Overwatch 2 killed Overwatch and left an empty space. I don’t see a problem if two games (or more) try to fill it. I hope they are fun.
That said, it shouldn’t be Valve’s only focus if fans are expecting different games from them.
I had a lot of good times and even more bad times with DotA over the years, until I finally freed myself from it years ago.
IceFrog being behind this backed by Valve bodes well, and I think the premise of an FPS/MOBA hybrid has promise, despite the market being insanely oversaturated already.
I’m not really interested in competitive games these days, but I hope it’ll be good to watch at least. Following The International was fun even after I quit DotA.
Was gonna say. How is the hero shooter market over-saturated? There’s like 3 games that people actually know about, and like 2 of those are good/decent.
I could be mistaken, as I don’t really play competitive games anymore. I thought between Overwatch, Valorant, Apex, The Finals and what have you there was lots of stiff competition.
Was it really that good? I heard it was overwatch from wish when it launched but then got better. I never tried it, because i didn't wanna learn something new.
It was a hero shooter MOBA but with some verticality, so that’s about as far as the Overwatch comparison goes. I had a great time with it. I like traditional MOBAs but don’t have the skill/patience/time for them, so hero shooter MOBAs are the perfect way for me to be able to play them more casually. In my opinion, of the few I’ve tried, Paragon was the best implementation of a hero shooter MOBA; the core gameplay just felt really tight to me.
Yeah, that really brings me back. I had like 4 tokens on Steam to give the game away when they were trying to get more people to play. There was some other hero shooter MOBA a little after that too, by Epic or something. Didn’t last very long and wasn’t all that great, but I still played the shit out of the falcon character that could “fly”. Man, I need to jump into another one of these games.
There’s no such thing as an original idea. Just look at tvtropes. The whole idea is to make a new take on a previous idea, to integrate and innovate. No idea if this will be successful in doing that, but the premise alone shouldn’t condemn it.
god this is like when everyone called first person shooters “doom clones”, overwatch is absolutely not a tf2 ripoff lmao, and making a hero shooter does not mean it’s an overwatch ripoff either.
I really like what I see , and icefrog has been working on it for a long time. If he’s involved then I’m interested, the man created the moba genre and IMO the best moba on the market.
ShadowZone on youtube has a pretty good analysis of what we know, what we don’t know, and lays out some possible (and realistic) scenarios as to what’s going on.
My personal (un)educated guess regarding the lack of official news is due to the fact that T2 will be releasing an earnings report shortly, and needs to keep things quiet. I hope the release more detailed statements once the quarterly is done.
Yeah, upper management at CDPR ignored the devs who told them the game wasn't ready to ship yet, but they really wanted to take advantage of the new market of players staying home and playing video games after covid first hit.
That short-sighted money grab cost them so much in the long run. It's actually insane to see CDPR's redemption arc play out after how badly they handled the launch.
Cyberpunk was in development for atleast 12 years, I agree that corporate needs to be hands off when it comes to things like that, but at what point is there a line drawn and you just have to publish what you have got.
Its worth mentioning that the 12 years was not at all productive. The first 6 years was basically just two guys with rough concepts, only 6 years of actual dev time. Then about 3 years in they got a new creative lead on the project who decided to scrap essentially everything and start from scratch on a whim. Then the devs get the release date the same time we do which is 2 years earlier than they expected having assumed that they’d get around 5 years of actual dev time since being made to start over.
So yeh there was a lot of screwing around by management.
I’ve never heard this claim. Googling it I see one thing that says 8, and that likely includes pre-production and all that stuff, before you move a full team into development. The Witcher 3 came out in 2015, so the team could not have moved to CP2077 before then, and some of them stayed to make the DLC and patches. That leaves 5 years of full time development, which is not odd for a modern AAA game.
I figured it was probably around 12 years, since the first teaser trailer came out 11 years ago, add afew years for the work they needed to do to even be ready to do a trailer (world lore, characters, etc)
It’s based off of a tabletop game. That trailer mostly just needed CGI work, and a basic feel for what they would aim for. That trailer was probably before pre-production even started.
Yeah, I think games just take longer to develop nowadays than anyone is prepared for, especially the managers. Both companies and gamers have yet to realize that there is only so much you can accomplish in a certain span of time.
eurogamer.net
Aktywne