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cory_lowry, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I preordered this game and played it at launch. Thankfully I didn’t have any crashing or game breaking bugs, just a few minor ones.

Potatos_are_not_friends, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I think when they fixed all the obvious jank, went all in on the world building and strong storytelling, and timed it with the incredibly excellent Cyberpunk Edge runners series… Everything turned around.

The game is still pretty crappy as a open-world, loot still feels halfbaked and honestly combat is so dumb that I have to gimp myself and refuse to pick certain skills just to have some challenge.

But I ignore it because when the story pulls you in, you’re hooked!

1stTime4MeInMCU,

That’s funny, I feel kinda the opposite lol. The story just feels ok to me (I thought the story of PL was a lot more interesting though) but I just love the setting and just blasting through enemies

kakes,

Last I played - forever ago - I was just disappointed that the random NPCs were nothing but decoration. Made the whole setting feel flat to me, sadly.

1stTime4MeInMCU,

That aspect is definitely true. City of cardboard. But it was some pretty vibin cardboard

kakes,

Oh absolutely, the best cardboard I’ve ever seen.

Potatos_are_not_friends,

The NPCs constantly broke immersion for me. It’s the same 10 people over and over again.

Or if you’re fighting baddies or cops, they all act the same.

Dariusmiles2123,

I loved the world, enjoyed its story but didn’t like the combat as it felt a bit messy and I felt overpowered as a hacker.

After two playthroughs, I’ll probably do the expansion at one point but I don’t know if I should play it from one of my playthrough or from a new save.

secret300, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

What idiots gave this game a good review? It’s not like no man’s sky that had a small team and dozens of legal trolls as well as a flood.

Zorque,

It is like No Man's Sky in that most people who weren't fanatical about saying it had a huge turn around stopped caring about it after a year or so.

scops,

(First off, the last gen versions were a shit show and I fully believe CDPR should have bit the bullet and cancelled those preorders. That was a failure at the high levels, not with the devs. This is about the PC version:)

Hey yo, I’m one of those idiots that gave it a good review, and that was day one. Yeah, it had a bad launch, but I’d argue it was no worse than No Man’s Sky, or Vampire The Masquerade: Bloodlines, or The Witcher 3. All of the above are some of my favorite games of all time.

If you don’t like the core game, cool. Agree to disagree. But the things that people love about the game now have been in there since 1.0. Sure, there are genuine criticisms to be made, but most of the hate this game got has either been patched out or was pure bandwagon hate to begin with.

secret300,

The point I’m making is that they had no excuse to release it in that state in the first place unlike hello games with no man’s sky which was also a horrible launch.

scops,

On old gen consoles, yes. On PC, it was merely a rough launch, not the industry shattering event it was made out to be.

cahhts, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I bought this game day 1, put about 20 hours in and set it down.

Picked it up again three months ago and have not set it back down. Best game I have ever played. I’m a sucker for lore and mission content and this game just does not fail to deliver.

I know it had a rough launch and I don’t want that to be acceptable, but god damn this game is just so good. Like, so fucking good. Despite the launch I have to give it to them, they fixed it and it is just endlessly amazing

kromem,

It’s outstanding, but even right now at its best it still isn’t perfect.

I’m very, very much looking forward to what they can eventually do using UE5 as the base in an era with generative AI to fill out the edges.

When the polish (pun intended) is there, the game is beyond everything else. But when you end up just a bit past the edges of where it holds your hand, it quickly loses the veneer, which is the key difference vs something like a Rockstar open world (but also very different budgets and aims).

There’s a handful of studios I think will adapt especially well to the future of game development, and CDPR is one of them.

Because it is going to be possible to have CP 2077 main scenario style interactions across an entire open world within the next decade. And who better to curate that experience than the people delivering it in a diagonal slice?

solitaire, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
@solitaire@infosec.pub avatar

I played it a couple of years ago, before a lot of the patches, and still thought it was one of the better games I have never finished.

spoilerThere is this quest line where a character is abducted, raped, tortured and kills herself after you rescue her. Afterwards, the main character and another are on a balcony and smoke, still processing the horrors they’ve witnessed. I had been off the smokes for a few months at that point, but still needed to go outside and do the same.
I uninstalled shortly after. Not out of disgust, I actually appreciated the game making me feel something, but it just felt right to stop at that point.

Drewelite,

The whole game has an amazing story, that actually hooks the player’s emotions. It’s fantastic. It’s so refreshing after so many games with lazy writing or voice acting. I also played shortly after release, only experiencing 2 major bugs in my playthrough. I know others had it worse, but it was actually refreshing on that front too.

ColeSloth, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

Anyone play on the steam deck? How is the performance on it since the last update?

supercriticalcheese,

No issues with it. I am playing it exclusively on the steam deck.

ColeSloth,

Sweet. Thanks. SD has pretty much completely taken over as my gaming PC, so whenever I get around to 2077, I’ll be doing the same as you.

Akinzekeel,

I keep hearing this from people but it runs terrible on my SD. Cannot get more than ~27 fps and it regularly dips below that.

Did you tweak the settings somehow?

I previously played it on my Xbox and had a great time. Would love to play it again on the SD eventually.

supercriticalcheese,

That’s weird did you tweak the graphics settings?

I am using the steam deck defaults and it is limited to 30 FPS. But it’s stable it didn’t bother me so far.

If I were to unlimit the FPS it stays in the 30-40 fps based on a small run I did now in Dogtown.

Hegar, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I'm ~3/4s through my second playthrough and appreciating it more and more. Haven't picked up the expansion yet either.

I found it hits much harder with a female character. The Johnny Silverhand situation especially felt much more... metaphorically resonant? And Jackie feels more rogue-with-a-heart-of-gold when his best buddy is a woman.

Quickhacks are OP but felt correctly haxx0r, mantis blades are super fun. I enjoyed the combat well enough. Cars are meh, but it's cyberpunk so if you're not riding a futuristic bike ala Akira you're doing it wrong. And wiping out on a bike is great.

The characterisation and world building are what really shine. I was reluctant to play the corpo background but it really makes the story sing.

::: spoiler spoiler
The first time you're in a car with Judy she has a prominent tattoo that says "underwater where thoughts can breathe". Then next mission or a while later her apartment has jellyfish looking paint splotches and an aquarium. It's expanded on more explicitly later, but I really enjoy the way they pull together their characters.

The scene with Takemura on the roof talking about Bakeneko is another moment that I enjoyed first playthrough and came to really appreciate a lot the second time. His food snobbery becomes quite endearing after he accidentally texts you his attempts to search for restaurants.
:::

kautau,

It’s also my opinion the female voice actor did an incredible job where as the male voice actor did a great job. Even in the most basic of side quests, it feels like she is giving it her all to be V in that situation whereas on the other hand some lines it feels like he’s just phoning it in.

Admittedly I haven’t played the new expansion as male v yet, and that may change my opinion. Especially considering I think Keanu gave 110% percent on phantom liberty where I feel like there are certain lines in the original game that were just read from a sheet without context and marked as done

Hegar,

Oh yeah, that's a great point. I admit I stalled out of my male playthrough like 1/4 through, but for sure the voice acting felt lacking compared to female V, who really does a fantastic and job and sells every situation flawlessly. Now that you've mentioned it, it seems so obvious that that's a huge part of the why female V is better.

kautau, (edited )

I’m on a male playthrough a just recently started, and I think the trick is to realize that he’s playing the lines as a more aloof v, which is fine, and actually interesting psychologically as a v that “keeps his cards close to his chest and is cautious about who he opens up to” but you have to accept that version of v in your playthrough, whereas I got used to the “always emotionally invested v” of the female playthrough. Like I said, I still think he did a great job, but that mindset helps me to align the character with the experience. Either way, nice convo, choom

Hegar,

That reading of the character makes sense and jives with how I connect with games I play. I'll keep it in mind when I go back for a male playthrough - gonna have to romance panam eventually. Agreed choom!

Chozo,
@Chozo@fedia.io avatar

It’s also my opinion the female voice actor did an incredible job where as the male voice actor did a great job. Even in the most basic of side quests, it feels like she is giving it her all to be V in that situation whereas on the other hand some lines it feels like he’s just phoning it in.

100% agree. Male V just sounds like "generic video game man who is tough, but not too tough", where as the female V sounds like a hardened, cold bitch that you don't want to fuck with. Cherami Leigh's got range.

kautau,

Yeah like I said in my other comment, I’m having fun playing through a male v playthrough with the thinking that male v just doesn’t open up often, and is trying his best to keep his cards close. It’s a fun experiment, and plays homage to how male v’s voice actor plays the character, and how a hardened veteran nomad v or abused street kid v might interact with folks, but Cherami’s amazing work is canonical V to me.

Kolanaki, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
!deleted6508 avatar

I actually liked the game more at launch. I had 4 noticeable bugs the entire run; 1 was merely graphical (Tom’s Diner t-posing background noc), 1 prevented a quest from being completed (door that was supposed to open never opened), and 2 were kick ass exploits (the bullet time+slide+jump speed exploit and the infinite painting exploit).

It’s just… Not as fun without that slide speed glitch… :(

Chozo,
@Chozo@fedia.io avatar

You can still do some slide-dash shenanigans in the current version, but it requires a few skill upgrades to really take advantage of. It's nowhere near as broken as it was originally, but it's still quite useful for zipping around the map.

OozingPositron, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
@OozingPositron@feddit.cl avatar

People are so quick to forget.

youtu.be/omyoJ7onNrg

Chozo,
@Chozo@fedia.io avatar

I don't think anybody's forgotten, it's just that CDPR actually fixed almost all of the issues players had with the game, from performance bugs to totally revamped features and game mechanics. The game is in a much better state now than 3 years ago when that video was made; it's almost unrecognizable from its original release form now.

PP_BOY_, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam
@PP_BOY_@lemmy.world avatar

Man, I’m glad that people are enjoying the game as much as they say they are but I tried my first play through earlier this year and it was terrible. I saw almost no difference in the amount/type of glitches between what I experienced back in January and what I saw online when the game first released a few years ago.

mynamesnotrick,

I played on launch month and only encountered one bug that was game breaking and it was only a loading point glitch where I had to load to a previous save point. Played just a month ago and the whole game was super smooth.

Repelle,

One game breaking bug on a playthrough is still pretty bad.

psycho_driver,

At least three people have been successfully gaslit by game publishers.

Hegar,

I have 50+ hours and only minor graphic glitches. A couple dead bodies standing up, the odd piece of floating loot. Nothing that seriously detracts from the experience.

Dariusmiles2123,

Played it two times on ps5. Once on 1.50 and once on 2.0. I haven’t experienced crazy glitches…

antithetical, (edited ) do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

I got this game finally last year, after waiting for the bugfixes, and have been playing since then. I’ve got over 170 hours now, did all the sidemissions and now finishing Phantom Liberty, and loved every minute of it. This was my first dive into the cyberpunk-genre and it is impressive, especially the dystopian future that also seeps through in modern times.

The way Cyberpunk 2077 tells its story and does world building is beautiful. The immense city with twirling roads, mountains of trash and dysfunctional society is really immersive. I understand that it is not possible to give every citizen a full back story with limited resources but the amount of detail and love that they were still able to put in is commendable. Even after all this time spent in the gameworld it still manages to surprise me with random encounters while exploring.

I’m glad I waited for the bugfixes and had only a few crashes and minor glitchy physics. I hope they learn that delivering a good product is more important then deadlines, since players like me will wait anyway.

Fun fact: in no other open-world-game I got run-over by cars as much as in this game. Hmm I wonder, maybe all cars evolved from Tesla’s in this universe? (j/k)

mox,

I just started it and am having a similar experience, right down to getting hit by cars. At least, I assume they were all cars. Last time I was suddenly knocked off my feet was on the sidewalk, and when I finally regained control of my character, there was no vehicle driving away from me. It could have been a goat fitted with optical camo for all I know.

antithetical,

Haha those damn goats in octocamo… They should put beepers on 'em!

psycho_driver,

Goat Simulator 2077

blahsay, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

Well deserved. It’s a masterpiece though it took a while to be polished properly

GeneralEmergency, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

Ten years of Stockholm syndrome would cause that.

Muffi, do games w Hades 2 early access launch on Steam reaches over 100k concurrent players 24 hours after launch

It’s really, really good! Tougher than the first game, but that’s a welcome change. After about ~10 hours of gameplay, I already feel like it’s the best sequel I’ve played.

BleatingZombie,

I’ve been playing video games my whole life and I loved the first one, but I’m never able to “git gud”

I play these games as long as I can before my skill ROI becomes basically 0, so I’m one of those people who would really like an easy mode

H_Interlinked,

That’s pretty much what God Mode is. The option that gives you a small permanent defense % boost after every single death. I’m too old to git gud so I’ve used it to boost my progression in Hades. The feature seems to still be present in Hades 2.

BleatingZombie,

Oh! I thought it was like most games’ god mode (unlimited health, one hit kill, etc.) I didn’t know that’s what that was! Time to pick it back up!

RightHandOfIkaros, do games w What is the point of Xbox?

Gaming journalists sure want a Sony monopoly of gaming consoles, don’t they?

If Xbox didn’t exist, consumers could only choose PlayStation. Nintendo has shown they have no interest in making real console hardware to compete with Sony or Microsoft anymore, so consumers will get literally only one console choice. That’s bad. Especially since they could set prices at whatever they want and nobody could challenge it.

I get journalists hate Xbox, but Xbox needs to exist as a consumer option.

callouscomic,

steam deck exists: “am I a joke to you?”

RightHandOfIkaros, (edited )

The Steam Deck is not a console, it is a handheld Linux PC with “console gaming” TV output as an afterthought, just like the Nintendo Switch is a handheld android tablet with console gaming as an afterthought.

mortalic,

K… This is just not true. Plenty of AAA games run well on the steam deck. Currently installed on mine, RDR2, cyberpunk 2077, horizon zero dawn, Forza horizon, uncharted legacy of thieves, the last of us, and for funsies I just started another fallout 4 playthrough. I’m sure others have lots of other AAA games they play on their deck.

If it’s the exclusives you’re missing, like Gran Turismo or something, I think that’s a different argument.

RightHandOfIkaros,

Being able to play AAA games is not a qualifier for a console. My PC can also play AAA games, but it is not a console.

The Steam Deck, and Switch, are both handhelds. It is a subcategory of game console, but it is not considered a game console just the same as a Game Boy is not considered a console, but it is a handheld. Both the Steam Deck and Switch have a screen and internal battery, along with a controller that is built onto the device, like a Game Boy.

A Steam Machine is a Linux PC, but is more similar to a console than the Steam Deck.

mortalic,

I mean, the nuance you describe is notable. But I sit on the couch, using controllers and play the same games you would on ps or Xbox. Both of which run variants of Linux/windows.

It appears the nuance is no longer important.

applepie,

I think that's the point bro above is making tho... sure you an use it like one. But it does not compete directly with PS5 and Xbox. Different audience and primary use case is different.

If Xbox dies, steam deck is not a proper substitute for people who buy TV consoles. I guess steam could make steam console tho tbh

mortalic,

Why do you say it isn’t a proper substitute? What features is it missing?

applepie,
  1. it aint ready for mainstream, it still has issues and translation layer aint perfect at all. my gaming rig is on linux. I guess this will be resolved at some point and valve will release a TV console version.
  2. The hardware is not in the same class, in fact it literally under powered because it is a handheld. Guy who wants headshot noobs 4 loolz wants that 4k60 fps experience.
acosmichippo,
@acosmichippo@lemmy.world avatar

not “features” per se, but consoles have a better performance-to-price ratio compared to handhelds. In the bill of materials for a handheld you’re paying for a screen and battery that are unnecessary expenses if you just need a console. in a console, that money will go towards higher powered hardware to run games, and maybe some other ancillary things. Also in a console you can have a better cooling system since you’re not constrained to a mobile form factor. Also in a console you can use higher power since performance is not being balanced with batter life.

tan00k,

Reading through the above comments it seems like goalposts keep moving on what counts as a console. Does the wii u not count as a console because the controller had a screen and the price to performance is poor?

I’m not sure any of you have a concrete definition for a console, and maybe there isn’t one. It might be more of a spectrum with open and configurable devices on one end and the more focused devices with walled garden software on the other.

Then you can say that ps5 is more like a console than steam deck is, and steam deck is more like a console than a pc.

RightHandOfIkaros,

Does the wii u not count as a console because the controller had a screen and the price to performance is poor?

The WiiU Gamepad did not function on its own, it had to be connected to the actual console in order to function. It was literally a controller with a screen. It did not have any functionality without the console.

tan00k,

The person I was responding to was citing costs accrued for screen and battery as a reasoning for why steam deck is not a console, so I was giving an example (wii u) that contradicts that reasoning.

I don’t actually care if you consider the steam deck or wii u or anything is a console or not. My point was that I don’t see a concrete definition anywhere in this thread and that maybe a more nuanced view would be appropriate.

RightHandOfIkaros,

I see. I will try to provide as detailed of a concrete definition as possible for you.

A video game console is an electronic device that is built with the specific purpose of playing video games. It can do other things as well, but its primary function that it is designed around is playing video games. A console does not have a built in screen or control device, but instead those devices are separate and connect to the console in order to give it inputs and for it to output its signal to the user. A video game console does not run a standard computer operating system that one might find on a workstation, but it can run a modified version of a standard operating system that is specifically optimized for the console hardware to play video games more efficiently The console device is to be placed in a permanent location while in operation, and must be plugged into an electrical socket or similar power supply, as it is not powered by an internal battery.

A handheld is a subcategory of video game console that differs by having a screen and controller built into the device. It is not in a permanent location while in operation, rather it is operated while held in the users hands. These have a battery to provide power to the unit.

tan00k,

Ah, that does clarify a lot. You’re wanting a term to refer to the Xbox and Playstation class devices since they’re in this closely competing realm, but people already have a preconceived notion of what a “console” is (I would consider handheld to be consoles, for example).

It does seem like it would be useful to have a term for those.

RightHandOfIkaros,

Well this is the traditional definition of a video game console, it includes all video game consoles before the current generation. For example, the SNES, SEGA Genesis, and PC Engine/TurboGrafx16 were all competing consoles, but the SEGA GameGear and Nintendo Gameboy were not competing with those consoles.

As I said, handhelds are a subcategory of console. Like how a laptop is a subcategory of personal computer.

tan00k,

If it’s a subcategory of console then it is a console. Otherwise it’s like saying a square is not a rectangle because it is a square, or a cat is not a mammal because it is a cat.

That’s why I say you are searching for a term for things like the Xbox and Playstation - because it would be useful to have a term for that. Simply “console” is not a good fit imo, but you may disagree.

RightHandOfIkaros,

A handheld is a kind of console. It is not in competition or in the same class as a regular console.

A square is a kind of rectangle, nobody that says “draw a rectangle” expects you to draw a square, they expect a box with two sides longer than the other two but equal in length to each other adjoined at 90° angles. A square is a subcategory of rectangle. Its definition includes some features of a rectangle, but it also has other features that define it as clearly different from a rectangle.

Likewise a laptop is a subcategory of personal computer. A tablet such as a Microsoft Surface could also be a subcategory of personal computer. But if someone talks about their PC, you don’t think of a laptop or Surface.

Its the same with consoles and handhelds. By technicality one could call a handheld a console in the same way a person could call a Surface a personal computer, but that would be the same as calling a hot dog a sandwich, or calling a submarine a boat.

Perhaps “home console” would be more descriptive, but since video game consoles were always understood to not be handheld devices, there is no need to subdivide the parent category. Just “consoles” and “handhelds” works fine.

acosmichippo,
@acosmichippo@lemmy.world avatar

The person I was responding to was citing costs accrued for screen and battery as a reasoning for why steam deck is not a console

No, i was answering your question “what features is steam deck missing compared to consoles”.

acosmichippo,
@acosmichippo@lemmy.world avatar

i would say the wiiu is a special case console. they tried adding a screen to a typical console design and it didn’t really work. that’s why they pivoted to the switch which is much more like a portable than a console.

the vast, vast majority of consoles don’t have screens built into their controllers.

callouscomic,

Most of Nintendo’s pre-Switch “consoles” arguably had poor performance-to-price ratios in terms of hardware.

Also, a PC doesn’t have the constraints of a mobile form factor and better cooling and can have better performance without the built in battery and screen. You just argued to me that a PC can be a console.

This all seems arbitrary to argue the differences.

acosmichippo, (edited )
@acosmichippo@lemmy.world avatar

if those nintendos had to build in a screen or battery they’d have even worse performance for the price.

yes, PC has some commonalities with consoles, but there are other aspects that make a PC a PC rather than a console.

This is not an arbitrary discussion, it’s a semantic discussion. these terms have non-arbitrary meanings.

RightHandOfIkaros,

While you can do that with a Steam Deck or Nintendo Switch, that was not their primary design. Its no different than plugging in a laptop to a TV with a wireless controller and gaming on that. That is not a console, it was not designed as such.

Additionally, the quality of gaming experience you get from a Switch is worse than on Steam Deck for intensive games, even for native Switch games sometimes. But the quality of games on the Steam Deck is worse than a purpose built game console like the Xbox Series X or PS5. Keep in mind the Steam Deck is 2 years newer than the Xbox Series X or PS5. While the experience may be comparable on some less intensive games, the console experience is objectively better.

Steam Deck and Nintendo Switch are not competition to Xbox or PlayStation. Valve and Nintendo don’t view them as such, and neither do consumers.

Blackmist,

I don’t think anybody wants a monopoly, because it means the leader can stagnate, and honestly that’s already happened. Sony are getting complacent, the big releases are few and far between. We’re all getting less for our money, no matter what team you’re on.

I often buy multiple consoles in a generation, but I didn’t get the Xbox One or Xbox Series consoles, because there’s no reason to, and it’s not because I’ve got an expensive PC either, still being on a 1060. Being late to the game is fine, PS3 did that and ended up selling pretty much as many as the Xbox 360 in the end, but where is that spark from MS? They’ve gambled it all on Game Pass and I’m not sure you can run an entire gaming division on that, same as Netflix couldn’t compete with Hollywood without the box office money. The cloud growth just hasn’t happened for them. It doesn’t feel as good as local play, and I suspect it never will. A PS5 has hit pricing that isn’t really that expensive for fairly casual gamers, although the most casual went mobile ages ago and I doubt they’re coming back.

Xbox hardware is fine, there just isn’t any reason to own it. If it ran Windows and I could install my Steam library on it, I’d have got it on day one, but how does that make MS money? There’s even been noises about the next Xbox allowing Steam, although I don’t know how true that it is. I would guess the only way that can happen is if MS get a chunk of Valve’s money every time somebody buys a game through Steam for Xbox. It’s the only real feature that would get me to buy one right now.

NewNewAccount,

Gaming journalists and consumers alike want Xbox to be better. Did you even bother to read the article?

TSG_Asmodeus, (edited )

I get journalists hate Xbox, but Xbox needs to exist as a consumer option.

I don’t understand, is this a thing? “All journalists hate Xbox” I mean. I’ve never heard this before. Like there’s a mandate that journalists have to hate the Xbox?

EDIT: I’ll eat the downvotes, I just want to understand what the fuck they’re talking about

Ephera,

Nah, it’s an obviously false take, because as you say, why would all journalists agree on this?

XBOX has been underwhelming for a while and journalists will report on that, and they will focus on those bad parts and certainly also sometimes make it sound worse than it really is, because it brings in clicks.

That can make it look like journalists dislike XBOX, but causality is simply the other way around.

TSG_Asmodeus,

Yeah the comment felt like bizarre astroturfing – Why would ‘gaming journalists’ specifically not want Xbox to succeed, but want Playstation to? Like somehow a Sony monopoly is great for… journalists? A very strange take.

XBOX has been underwhelming for a while and journalists will report on that, and they will focus on those bad parts and certainly also sometimes make it sound worse than it really is, because it brings in clicks.

I worked at Microsoft and I can assure you, they deserve every bit of hate they get. And it really is that bad. There was a point with the Xbox One where Sony was beating ‘us’ in every single market we were actively tracking except specific parts of the US. Yet we had directive after directive for clearly nonsensical ideas like targeting Japan for console sales.

I also worked (third party) with Sony and they aren’t much better, but they at least understand how to get their consoles bought. Microsoft hasn’t known how to do that since the 360.

cbarrick,

Nintendo has shown they have no interest in making real console hardware

Ah yes, the no true Scotsman argument.

Nintendo doesn’t make hardware to compete with Sony and Microsoft, despite having the best selling console hardware all-time, among the current generation, and among several previous generations.

You don’t have to be a graphical powerhouse to compete with PlayStation and Xbox…

RightHandOfIkaros,

Nintendo is not competing with Microsoft or Sony, and that’s why they can sell more.

People arent choosing between Xbox, PlayStation, or Switch. Theyre choosing between Xbox or PlayStation, and also buying a Switch. That is not competition.

OriginalUsername7,

Gaming journalists sure want a Sony monopoly of gaming consoles, don’t they?

Despite the inflammatory headline, I don’t think that’s really the point of the article. It’s much less “why even bother”, and more “do they even know what they’re doing over there”?

Any hatred the writer has for Xbox seems to be focused on how Microsoft are running things, not letting the studios take chances or even make a bit of a dud game.

As a platform, the point of Xbox is supposed to be to make things people enjoy. But MS seem hyper-focused on insane rates of growth, more users, more subscribers, bigger profits. Anything that doesn’t fit that gets cut, regardless of how well it was received by fans or critics.

I don’t get the impression the writer hates Xbox, but is just frustrated that they’ve been making the same mistake over and over again, which has allowed Sony to dominate the console space.

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