That will be nice. The last time I tried to play a group of people came up and sank my ship while I was in a port town selling stuff. I just turned the game off and never went back.
Ya… That’s how it goes lol. It’s definitely enough to put you off the game for a long time.
Personally, the sailing and fishing brings me back from time to time. When you’re on a chill server, it’s really nice and peaceful to just sail along the open ocean.
Haha I’m the same way. So many of the vocal players say “it’s a PVP game, there’s not supposed to be anywhere safe!” But yeah, I just really like the sailing mechanics, the exploration of diving to sunken ships, sailing in storms and hunting megaladons. Getting stomped by some hardcore players while in the middle of an adventure was never fun to me.
It wouldn’t be such a problem if PVP weren’t so insanely janky. It feels like there’s no feedback and most of the skill in combat is rushing the other crew before they know what’s going on and getting used to how laggy the blunderbuss is.
The two GTAs I actually lived and finished are from before Rockstar era: GTA and GTA2 - the 2D ones. I played all the big open world Rockstar titles (except for Bully) and I think I’m just not the right audience for what they are making.
Maybe it’s because I was playing on PC but none of the games prior to 5 held my attention because of the awful controls. Then 5 lost me in under 4 hours or so because it just felt like a lot of nothing going on. For a game called Grand Theft Auto, there wasn’t a lot of Grand Theft Auto action in those few hours.
GTA5 was the most profitable entertainment product of all time when it was single player only. It turned a profit in one day. It’s definitely going to have an online mode, but there’s no reason to expect it to forgo single player, especially after rdr2.
I looked into it and yeah, the only thing that made more has been Minecraft. And Minecraft made twice as much. GTAV made twice as much as the one below it.
That’s pretty crazy.
Don’t get me wrong, I completely understand why they focused on multiplayer. Im just a fan since GTA 1. They have a completely different set of values since then, and it’s too bad to see them degrade into Corporate Company No 1. So to speak.
I mean, we got RDR2 5 years ago and that game is a masterpiece. Yes, there is potential for the next thing to suck, but it hasn’t happened yet, so why be pessimistic?
I tried some online stuff (no friends and just casual play) with V and it wasn’t interesting at all to me. Mean the story wasn’t stellar in V but I had enough fun through single player. Hopefully they put at least the same effort in VI’s single player. Though with all the companies wanting more money I bet there’ll be more focus for online from the start this time.
It’s not a terrible game. I still inexplicably have hundreds of hours put into it. (according to Xbox achievements I’m one of only 6% to bother reaching level 50)
Their comment about being a different experience each time is disingenuous, though. The only major questline that “feels” any different is The crimson Fleet storyline, which I loved and legitimately had a tough decision about which way to go.
But Vanguard, Rangers, etc… are all variations on the same missions with a different faction slapped on them. It’s all pretty generic stuff with the occasional cool mission tossed in. (Ryujin, for example was far to easy and uncreative until the very last mission, which was legitimately fun)
Settlements and outposts are entirely pointless. You can ignore them completely. And you never have to visit a random mining/civilian/science outpost if you don’t want to. Which to me seems like a negative. If a major feature of your game can safely be ignored, you haven’t integrated it properly into the larger narrative.
But yet somehow I still have just about 250 hours into it. I don’t know why. Probably the ship building, which is fun as hell.
(according to Xbox achievements I’m one of only 6% to bother reaching level 50)
When everyone gets to try it for free via Gamepass, you’re going to get very different statistics than when everyone has to shell out the money for the game and fight through the shit gameplay thanks to sunk cost fallacy.
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