EA lost its reputation but objectively they’ve been trying to undo that. Jedi Fallen Order and Survivor, while stuttery, had no micro transactions or online requirements, Dead Space remake was as simple as possible, Dragon Age ditched live service plan and was released in a very polished state, NFS Unbound just got a new update and has been well supported. The games may not be 10/10 or exactly what gamers wanted, but they’ve been trying to put their head down and do the work.
This is to give legitimacy to their other patents which aren’t open source. Most things they try to patent have existed for a long time and will mostly be used as an intimidation tactic. Patents in gaming are a cancer.
The game released but afterwards due to a lawsuit over who owned the rights, development of additional content was halted. Which if you’re going to do the whole GaaS really puts a damper on things.
They never learn, and its easy to see why.
Cause people never do, they hype it to shit, it will release a broken piece of shit, they promise for realsies to do better next time and the cycle repeats.
Or preferably: don’t care about the game at all until it releases. Ignore previews or alpha demos, beta footage, gameplay trailers/teasers, etc. That way you don’t build up hype that has a big chance to disappoint you. Take the game for what it is at release and either like it then or not.
eurogamer.net
Aktywne