I had a lot of good times and even more bad times with DotA over the years, until I finally freed myself from it years ago.
IceFrog being behind this backed by Valve bodes well, and I think the premise of an FPS/MOBA hybrid has promise, despite the market being insanely oversaturated already.
I’m not really interested in competitive games these days, but I hope it’ll be good to watch at least. Following The International was fun even after I quit DotA.
Was gonna say. How is the hero shooter market over-saturated? There’s like 3 games that people actually know about, and like 2 of those are good/decent.
I could be mistaken, as I don’t really play competitive games anymore. I thought between Overwatch, Valorant, Apex, The Finals and what have you there was lots of stiff competition.
Maybe they’ll actually upgrade the hardware to be half decent on this thing, if they want to discourage piracy, make better shit. If I want to play any switch games currently, I’ll just pirate them and play it on the steam deck.
What’s the point of paying for early access if need to pay again when it’s stable?
Early access users took a gamble of paying a low price for a likely buggy game, that might evolve over time through user’s feedback and that has a possibility of failing and never come out of early access.
Asking for the early access users to buy the game at full price is a slap on the face.
And we thought identity theft was shitty before. I hope that we’ll have better tools to identify AI voices in the future. In some cases right now I have a hard time telling between an actual person and a faked voice.
The only way to limit the damage is the tedious old-fashioned way: An honest debate, thorough public education, followed by laws and regulations, which are backed up by international treaties. This takes a long time however, the tech is evolving very quickly, too quickly, self-regulation isn’t working and there are lots of bad actors, from pervy individuals to certain nation states (the likes of Russia, Iran and China have used generative AI to manipulate public opinion) which need to be contained.
I’d honestly go one step further and say that the problem cannot be fully solved period.
There are limited uses for voice cloning: commercial (voice acting), malicious (impersonation), accessibility (TTS readers), and entertainment (porn, non-commercial voice acting, etc.).
Out of all of these only commercial uses can really be regulated away as corporations tend to be risk averse. Accessibility use is mostly not an issue since it usually doesn’t matter whose voice is being used as long as it’s clear and understandable. Then there’s entertainment. This one is both the most visible and arguably the least likely to disappear. Long story short, convincing enough voice cloning is easy - there are cutting-edge projects for it on github, written by a single person and trained on a single PC, capable of being run locally on average hardware. People are going to keep using it just like they were using photoshop to swap faces and manual audio editing software to mimic voices in the past. We’re probably better off just accepting that this usage is here to stay.
And lastly, malicious usage - in courts, in scam calls, in defamation campaigns, etc. There’s strong incentive for malicious actors to develop and improve these technologies. We should absolutely try to find a way to limit its usage, but this will be eternal cat and mouse game. Our best bet is to minimize how much we trust voice recordings as a society and, for legal stuff, developing some kind of cryptographic signature that would confirm whether or not the recording was taken using a certified device - these are bound to be tampered with, especially in high profile cases, but should hopefully somewhat limit the damage.
Geforce now is amazing. Much better image quality(video stream), on top of running on pc(so better graphics and fps). It is obviously more expensive(and doesnt come with any free games) but you do get what you pay for.
The microsoft cloud is “almost kinda working”/“this is neat” while geforce now “wow, i guess cloud gaming is the future”. Now if only nvidia could persuade sony and japanese devs to release their games on geforce now(though dragons dogma 2 was, which was surprising).
I have to note that sometimes, the loading times on geforce now can be long, this is not normal and varies. Sometimes load times are normal, sometimes are fucky. I think geforce now has become more popular lately and this has caused some issues. Also if a game is really cpu dependent(like dragons dogma 2), the geforce now cpus arent that great.
Another issue is that since games often use weird launchers and drm, this can cause issues. But eventually these issues are resolved.
Generally, “dip” carries the connotation that there will be a rebound, or a return to the original position. A “drop” however would mean that this would hurt the company in the long run.
Basically, stock markets are based on predictions. If it is likely a stock will continue to fall, it is called a drop. You can not know if it’s a dip or a drop in advance because rising and falling stocks are always relative to the rest of the environment. So calling it a drop would be not wrong, but an unlikely prediction.
I did that too!
But it’s always weird when that happens; it seems like Adam Jensen is voice acting for a live person. I did enjoy watching him play the game though.
I hope everyone who plays Call of Duty next year on Game Pass takes a moment of silence for the ~2000 people that had to lose their jobs to make it possible.
Just when I was hoping to see some fan games start popping up, we’re gonna get Spyro 4: It’s about Slime or whatever. And they’ll probably lock it behind their stupid blizzard launcher and it will be console exclusive before it makes it to pc etc. etc.
I’m done. I loved Spyro, but it’s time to let a dead franchise rest in peace.
eurogamer.net
Ważne