DirectX 11 is sometimes your only choice if you want to play splitscreen couch co-op on the PC.
Vulkan results in many graphical glitches and certain areas are unrenderable (the culprit being the black boxes so many people mention). My partner and I reached a point where we couldn’t move on anymore and graphics drivers were already updated and game was already updated so we were confused as how to move forward.
After searching for a few hours, I found a post specifically about the splitscreen and how this seems to affect lots of people trying to play splitscreen with Vulkan.
I personally prefer Vulkan and think it runs better in single player mode, but if you want to play splitscreen without major issues, I strongly suggest DirectX 11.
Not defending Paradox’s scummy business practices in any way, but by and large Paradox games’ DLC usually came after their games have been out for a while. What’s happening with VtM:B2 is a whole other level of shit.
Paradox DLCs also classically add a ton of content every single time. Sure Stellaris kind of sucks as a new player because there’s $260 of content, but it’s perfectly playable and even good with only the base version and then you pick whatever new content you like as you want more of it. Rimworld has the exact same strategy and I don’t see people complain about that. They release a complete game without any obviously missing parts and then keep bolting on cool new extra parts for the next 10 years.
All that to say, yeah this is kind of out of character for Paradox. Which does have me concerned about this.
I’m usually a normal-difficulty gamer and usually don’t turn down the difficulty from there. However, as the article says, If I started on a higher difficulty, I’m more open to go back down to the default.
For someone owning both devices and actually trying to decide which version to get, both are decent in portable mode with the Switch 2 taking the lead in docked mode (as the Deck doesn’t increase its power limits in docked mode whatsoever). So I’d probably get the Switch 2 version if I didn’t have a desktop PC to go with my Deck, but I do, so my “docked” experience (playing on my PC) is vastly superior anyway, with the Deck getting the portable part done.
For a technical comparison it’s kind of inaccurate I think. Yes, it’s certainly impressive that the Switch 2 can run this game in portable mode likely consuming less than 10 watts for the entire system while producing okay graphics. And it’s clear that DLSS does a lot of heavy lifting here, but:
The 8.9 watts figure is likely somewhat inaccurate because it’s based on approximate battery life while playing the game. Even if the game is played from 100% to 0%, there’s still inaccuracies because the specific battery likely won’t have 19.3 Wh exactly. Instead it’ll likely be a bit higher than that when brand new, and a bit lower with 100s of cycles.
The Switch 2 clearly consumes less power than the Deck needs to achieve “playable” framerates in Cyberpunk 2077, but that doesn’t tell us that much about the efficiency of just the SoC. I’d assume the Deck requires a little bit more juice for its OLED screen and also more for the rest of the system, for example the standard NVMe drive it uses. The “approximately 9 watts consumption” comparison they’re doing makes it look like the Switch 2 is around 3 times as efficient, but that’s not how efficiency curves work. You’re comparing the Deck at a power consumption level that’s probably the peak of Switch 2s efficiency curve.
Game settings are (currently?) impossible to match. Some can be matched, others are either some in-between on Switch or even “lower than low”, for example some models/geometry. I assume these changes have a large enough performance impact that CDPR thought they were worth to implement just for the Switch 2.
Scene-specific pixel counting wasn’t really done, so it’s not possible to say which device renders more “real” pixels (even though DLSS certainly seems to make the most out of these pixels).
I still think the Switch 2 is very impressive in terms of performance in portable mode, certainly more than I expected when hearing about the rumored Ampere architecture and the Samsung manufacturing process.
It also shows that something comparable to DLSS (likely FSR 4) would be hugely beneficial to PC handhelds so I hope that the Deck 2 will properly support that. Sad that AMDs Z2 series don’t, but I hope Valve is cooking another custom chip with AMD soon.
You might want to look into sunshine and moonlight for streaming from your PC to the steamdeck. It means your deck will only sip battery, fans will be whisper quite, and the graphics will be stellar, all for a tiny amount of latency.
They banned Rim World for a little bit as well, although not banned for now as there was some pushback. Be interesting to see if this games gets the same treatment after awhile.
eurogamer.net
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