It’s felt a lot like that this year - that or companies are seizing the opportunity to get bad stuff done while everyone else is, so they don’t stand out.
This seems to be a common refrain I see since the pandemic. Oh, inflation, they are raising prices so we should too to maintain our profits! Oh, layoffs in the industry, we should too while we can! Oh, live service microtransaction bullshit is making that company money, we should do that too!
Wait, what?! 😂 Okay, so is this gonna be a cloud based thing, because how stadia was so successfull? Or are these going to be downloaded apps? Or just stand alone choose your own adventure like black mirrors bandersnatch?
On its website, Netflix says by the end of the year it'll have 86 games for subscribers to play. This includes the recently announced Grand Theft Auto Trilogy - Definitive Edition off the back of the first trailer for GTA 6.
Or are they gonna mail me a disc for gta again? Lol I'm genuinely so confused what this will eventually look like.
They have games for Android already and you actually download the games; you don’t stream them. Notice that this article doesn’t specify whether these 10 games are for mobile or PC, though…
Stadia was successful. Everyone just hated on it for some reason. Didn’t get the playerbase so it was sold off. Was a fantastic service and I curse google daily
It’s fine if it actually worked perfectly for you, but “just working” isn’t exactly a measure of success.
They still needed the playerbase to actually use it, and devs to actually make games for it. Which they got very little of both. So it wasn’t successful.
It kinda is though. In terms of what others attacked it for. All the attack videos and yet I played it via VPN in a non supported country. Google fucked up by launching in America. A place with plenty cash and a spoiled player base. Where it would win would be poor countries. Just look at down votes ? For saying a device worked as intended. Tells you all you need to know.
Internet infrastructure was a big issue and games were mostly Ubisoft but still. What a game changer. Then I moved to GeForce and haven’t looked back.
I think you’re saying it showed it could work. Where others are saying a success on the sense of a viable product that can make enough money to operate and, ideally, to be profitable.
And unfortunately when it comes to a service that requires servers, bandwidth and staff to maintain and operate it then there has to be a certain threshold of users to make it profitable or else it is doomed to fail.
But it did I work. I used it. Many other used it. It was cloud gaming. What hadn’t been accomplished before.
That was an issue. However many companies aren’t profitable in their first few years. The toll out was a complete mess. Also as stated they chose wrong. I get why they picked murica. Infrastructure was always going to be an issue but that’s not where you get people looking to save money and not buy a console. Third world would have been the sweet spot. A rig they can play red dead for pennies.
They opened it up to phones and with Enough bandwidth you could play games you’d never manage before.
Yes but long run. Nobody thought Google was going to saunter in and beat the big Bois. Takes time to build a playerbase get the product actually working and improve it. None of that happened in first year.
I don’t think 3rd world countries would have the Internet infrastructure for wide spread adoption of cloud gaming. Also it’s not like they were giving the games away, those were full-price titles on stadia.
Even if there was a demand for something like this you want to deploy you product first in countries with as much disposable income as possible. If people can’t afford the prices how are you going to make money? (not just in the first few years, but ever) In the end someone has to pay for the servers and GPUs.
People are not saying it wasn’t functional. Just not financially viable.
They don’t have as good as first but they do obviously have some capacity. Plus you can use data. Obviously very expensive using data but you save not buying the console. It’s still where I think Google should have pushed. America didn’t want or need stadia. Same with Europe.
The games were discounted and you got free games in the paid tier. 10er a month for games. Not the worst deal.
Which is where they went wrong. They didn’t get the numbers as people already had gaming units that were better and faster… the issue
It didn’t have a way to function in the event of system failure.
Steam sometimes goes down. When that happens, people can often still play their singleplayer games. If Steam had totally failed business-wise, it either would have been sold to another publisher who would maintain access, or the games would’ve been unlocked for permanent offline play.
Take a look at Stadia’s failure resolution strategy; they had to fully refund every person who bought a game there, because all purchases became completely unusable. Imagine if they’d gone a decade selling games to people and building off of their revenue, before encountering failure.
Nothing works in a system failure. It’s a system failure.
They can only play their download games if it doesn’t need to access steam for a reason. Yeah you can go get a Nintendo 64 and play a game. Modern games require an internet connection. Yeah it’s a downside to it but it’s like saying you can’t play when it’s a powercut. It’s what board games say to video gamers.
Also true. An issue that has just come up with Ubisoft. They have discontinued a game. No way to access it. That’s probably the most legit point.
Very true. Look at Sony. Look at discovery. They aren’t refunding. Are you calling them failures ?
It’s not a terrible game. I still inexplicably have hundreds of hours put into it. (according to Xbox achievements I’m one of only 6% to bother reaching level 50)
Their comment about being a different experience each time is disingenuous, though. The only major questline that “feels” any different is The crimson Fleet storyline, which I loved and legitimately had a tough decision about which way to go.
But Vanguard, Rangers, etc… are all variations on the same missions with a different faction slapped on them. It’s all pretty generic stuff with the occasional cool mission tossed in. (Ryujin, for example was far to easy and uncreative until the very last mission, which was legitimately fun)
Settlements and outposts are entirely pointless. You can ignore them completely. And you never have to visit a random mining/civilian/science outpost if you don’t want to. Which to me seems like a negative. If a major feature of your game can safely be ignored, you haven’t integrated it properly into the larger narrative.
But yet somehow I still have just about 250 hours into it. I don’t know why. Probably the ship building, which is fun as hell.
(according to Xbox achievements I’m one of only 6% to bother reaching level 50)
When everyone gets to try it for free via Gamepass, you’re going to get very different statistics than when everyone has to shell out the money for the game and fight through the shit gameplay thanks to sunk cost fallacy.
It is absolutely incredible how video games publishers will do anything to not publish new video games. Just doing any hair brained boondoggle that comes to their oxygen deprived brains.
It wouldn’t have changed much. It’s great that they are polishing the game and fixing its performance issues, but the main problem with the game is that it’s just not fun, and no amount of polishing can change that.
A few people can find enjoyment in this game and it’s good for them, but the majority will simply keep ignoring it and play one among the dozens of better received games that released just this year alone.
Yeah definitely no one asked for it, but in concept, it sounds really cool. L4D but with vampires. I was excited when this game was announced, but the more I saw of it, the more my excitement faded.
Well that's good. It's a great game. I've been spared of some of the technical problems, so I'm good - but there are still some bugs lurking around. Could have used couple of more months of polishing before release.
It’s a fun game, but completely missed the tone of the first two games. If you consider it a shooter with Dead Space mechanics and gameplay then it’s just a lot of fun, not a serious Dead Space game.
The badness this game had at launch really can't be overstated, though. At launch, this was a paid early access always online mostly-singleplayer-with-coop game with a premium currency shop and a battle pass. And it was one of those games where the shop was the most fleshed out part.
They've added offline mode and are now reworking the microtransactions to Steam DLC, but I'm still very skeptical of them. That launch was so blatantly over the top bad.
I ignored all the mtx stuff, which was pretty easy, and have had a blast with co-op. I can’t think of anything else that comes close to this in terms of meaningful synergies with friends. And Shiny Shoe has proven they know how to use EA to turn out a good product with Monster Train so I wouldn’t give up on them quite yet.
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