One QoL improvement I’ve not seen here is a better journal system. When I can’t further a quest line even something vague like ‘Continue your journey so learn more’ would be great. I have spent time on some quests hunting down a person to discover the quest can only be completed in the next act multiple times now.
This was an issue I had with DOS2 as well. It was at the point I literally wrote stuff down in a notebook so that I could keep track of the side quests and what the last step was. Eventually they did overhaul the journal in that game to be a lot more useful though.
It probably will be just like every big bethesda launch title and you bet it’s going to be buggy too, but guess what, I don’t mind because I’m going to mod that sucker until it’s good enough for me.
They are reworking their tooling and engine constantly.
If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process.
It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.
It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away.
And it still going to sell like crazy because there is no other "average" bethesda-like game on the market, especially not spaceship/SF-flavored. I wish there was cuz I know I'll be annoyed by usual bethesda issues and I don't have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim), but its still going to be without competition so ¯*(ツ)*/¯
I don’t have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim)
Sounds like you need to learn how to make your own. The toolset isn’t very difficult to learn and can do practically everything you’d want to do mechanically to the game. Most of the mods I use are self made, because stuff I can download generally isn’t perfect. They do too much or not enough and it’s very rare that I find something that is perfectly what I want. So I make it myself.
I have dabbled in modding actually but only enough to know that I don't have the time or patience to make the big mods that I'd like to see, or that people with thousands of more hours of experience modding these games haven't managed to complete.
For example, no matter how much modding effort you put into combat, it's still only ever going to be classic floaty bethesda combat. No matter how much you try to improve magic, it's never going to become Dragons Dogma or Kingdoms of Amalur, ya know. No matter how many settlement overhaul or custom NPCs I add to fallout, it's still going to feel soulless and pointless to me, and no matter how many tents or frostbite effects you add to skyrim, it won't become as immersive as Outward.
Mods can improve what is already there but in my experience, they can never replace or rework core foundations of games, either because the modders don't have enough time and experience to do it (resulting in janky or unbalanced messes), or because the engine/API doesn't support it.
Fair points but I do have issue with the combat stuff; I can’t remember the name of it, but the last time I was playing I had found a mod that made combat exactly like Dark Souls. It was a serious game changer.
If you could remember the name I'd like to give it a try but I am veeerryyy skeptical its any good since the environment, gear progression, player abilities and enemy movesets haven't been designed to fit the dark souls style combat. Just having some form of stagger would be a nice improvement though.
That’s not for me. Not gonna pay AAA prices for a game I have to spend hours of my own time fixing their mistakes. He’ll I’d have to learn a whole new skill.
Even if it isn’t that good, I got it for free with my new graphics card so I won’t be that disappointed anyway. But I’m still really excited to try it out.
This accusation and evidence is so flimsy and immaterial. These don’t look like ai generated images. They don’t have closed composition, they are off center, and the text looks good. They look like distant lod 3d models or maybe some concept art.
yeah i edited the headline because even that was kinda clickbaity for what essentially amounts to Nintendo saying “no”. But at least good to know Nintendo isn’t buying into the AI hypetrain?
Nah, people are reaching on this one. There’s a lot of reasons to be mad at Nintendo. Cartoony proportions being a low key hint at GenAI is not one of them
I don’t know if you and I looked at the same images. Other than the text, all of the images have a lot of hallmarks of AI. The car is asymmetrical in almost every aspect, the bridge has a lot of random artifacts where support cables would be, the skyscrapers are just nonsensical all over the place. To me, they look like a ton of AI slop. They might just be placeholder art, but still shitty to use AI generated images
I just looked at the images in the article and I agree. I would hope they were placeholder, but that bridge especially has so many weird artifacts it almost looks like they used an older model to generate it
I’m getting ready for work, so only have time to do one image, but this is pretty clearly AI generated. The other image is not quite as egregious, but if you take more than a passing glance at the car in the billboard ad, it is pretty obviously AI as well.
That is probably why they are all differnt sizes and the flag part is different (or non existent) in each one.
The images might be based off in game assets, but if those are not AI then the artist certainly has a style that mimics AI art. I don’t think that is the case, though
none of these are particularly strong indicators that the art is ai… they feel more like stylistic choices. nintendo just like, uses a cartoonish & unrealistic styling?? i could 100% see this being generated or drawn. that’s like, the point of generative image tech…
regardless, why do you care? we’re sitting here debating whether or not the art is generated ffs; it is clearly good enough to pass as human art regardless of your subjective opinions
are you guys scared the spoopy ai is gonna jump out and get you or something?? i like, seriously don’t get the hysterics here beyond weird moral posturing.
AI art looks terrible, is almost always trained on stolen art, and is typically environmentally unsound. There are genuinely good uses for AI, art is not one of them.
We are talking about this specifically because there is reason enough to doubt Nintendo saying they didn’t use it. Nintendo may have used their own assets to train any alleged AI, buy them shutting down the conversation means we will never know.
“We tried to extract the sort of romantic aspects we found interesting from concepts such as vampires and ‘blood’ and reinterpreted them as the Bloodsworn.”
I love how they keep getting close to saying “Bloodborne”. It has to be intentional.
Didn’t even know this existed lol, crazy how decentralised the game industry has become now that e3 is gone. There’s no official “time to announce your games” part of the year anymore.
None taken, I still get embarrassed when I remember they banned GTA V cuz it had weed in it, got brought back quickly with an R18+ rating games couldn’t get up until then coincidentally.
Steam Deck seems pretty amazing. Unfortunately, in my case, it’s too big to travel with and I doubt my small hands will find much comfort.
Really hope they come out with a Steam Deck Lite. I know you can buy smaller handheld PCs but last I checked they were quite pricey (tbf I haven’t checked recently)
The Switch OLED is already a bit big to travel with for me but I make do and I’d prefer it to be smaller in hand. I had the lite and much preferred its form factor. OLED does have a much, much better screen. Different strokes for different folks. The Deck doesn’t meet my use case, nad that’s fine.
I love the thing and use it extensively whenever I can, but it is bulky and hard to fit into bags with other stuff. If there was a way to separate the palm rest bits and have most other things be flat, and thin enough, that’d make a huge difference. But the bulky palm rests attached to the thin body, it just unavoidably wastes some space, and even more if one wants to be safe and use the case.
But it’s not that bad, easily lived with. Doesn’t remove the fact that it could be much better in that regard though.
Still easily more portable than a laptop though! And much more comfortable to use for gaming, if that’s going to be the most common use case for a computer while you travel.
I play my Switch docked 99.9% of the time. One thing holding me back with Steam Deck is I keep hearing about complications with trying to play it docked on TV.
I was hoping for this after the Resident Evil bundle from a few months ago.
The way Dino Crisis 2 managed to turn the tankiness of the RE/Dino Crisis gameplay into an action-packed shooter is stunning to me and I love that game dearly. Replayed it last year and it holds up surprisingly well!
Now let’s hope for a Pararisite Eve GOG release! :D
Parasite Eve is a Square Enix IP, so it’s possible it could get a PC port, but I wouldn’t count on it going to GOG. They’re almost as bad as Nintendo when it comes to hoarding their IPs.
I enjoyed the original Dino Crisis, despite the clunky controls, but I never played the second one because I wasn’t in the mood to deal with the same interface.
You’re saying the controls are better? I might have to give this a shot after 25 years!
Anyone know how it runs on the Steamdeck? I’m aware that Heroic launcher exists, but I haven’t looked into it yet.
Look at the nominee in all categories, they had Astro bot, Elden Ring DLC, FF7, Metaphor Refantazio, Like a Dragon Infinite Wealth, Zelda Echoes of Wisdom, they had a lot of games this year and they are all competing in different categories.
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