I said this at launch, you cannot do early access with an established IP. The agreement is a reduced price because you’re paying to get in on the ground floor before it actually gets good. But for an established IP you’ve already built your audience, so most people are going to buy on day 1 at the reduced price, so the “reduced price” has to basically be full price. Now you’re paying full price for an unfinished game because Take Two pushed them to release an unfinished game that had been delayed by years.
Maybe it was the botched launch. Baldur’s Gate 3 was an early access title made by a known developer (at least in crpg spaces) of an existing IP, though BG 1 and 2 are old as hell and I imagine most of the player base didn’t play them, myself included.
I played KSP and was waiting for performance to get better before buying KSP 2. Oh well.
IMO the user interface/controls/gameplay of BG1 just feels so dated compared to modern games. If you didn’t play it back in the day and have that extra nostalgia bonus when you go to play it now, you may just find yourself thinking the game is super clunky and wondering what all the hype was about.
That being said, the story is second to none, and the story of BG2 is arguably as good or better. So if you don’t mind the somewhat-dated play style and want a good story, they could be right up your alley.
Hmm I used to play old point and click Sierra games, so the interface can’t be worse than those I’m assuming. The question is do I have the patience now to figure it out lol
Some parts of the interface are actually pretty similar to the old Kings Quest/Quest for Glory games lol. For instance you still cycle through the cursor with a right click to look, talk, walk, and left left click to use the action shown by the cursor etc. The combat is substantially different, and sort of like KoTOR you can pause during combat and plan the next moves for all your party members. It also helps to have at least some understanding of AD&D’s combat system, THAC0 in particular, as that is what the combat is based on.
But yeah if you’ve been gaming long enough that you remember the golden age of Sierra games then you will probably be able to appreciate BG1 and 2
I haven’t played BG1 or 2. As I understand it, the only connection between the games is a couple of cameo characters. The main plot and characters of BG3 are completely original and independent.
However, it would be helpful to have some experience playing DnD and/or some vague knowledge of DnD lore.
Given the botched launch, this isn’t much of a surprise. Only thing I can say is that I hope it serves as a lesson to people with the mindset of “this game’ll be great ^in 5 years^”
In which case, I’ll clarify that I meant the people who bought, found it was borked then chose to wait for updates instead of getting an easily deserved refund.
It’s remarkable how well this game looks, plays, and performs. The game was somehow made by a single guy, yet it puts just about every other medieval city builder that’s come before it to shame. Only real issue with the game is a lack of content due to being early access, but everything that’s there is incredible.
Looks really promising but way too much in early access for me to risk that price tag, I'd rather try furthest frontier or the game from the settlers creator since they are further along iirc. I do look forward to trying it out one day tho, seems right up my valley if they manage to add some meaningful late game goals or challenges!
I feel “early access” has this implication that it’s not just a product that is unfinished being sold for money with a pinky promise that it’ll get better in the future. It’s better than a normal release that ends up being unfinished, but only by being somewhat open about it.
That being said, game looks fantastic. If they keep at this, could become something really really cool in the future.
Early access is extremely effective, when used correctly. It lets smaller studios get an income stream a lot earlier, which helps significantly. It also lets them form a tight feedback loop with fans. They can find out what works and what doesn’t. Some examples of it working well would be Rimworld, Kerbal Space Program, and Factorio. All released as amazing games, primarily due to early access.
Unfortunately, a lot of companies seem to be abusing the idea right now. Particularly bigger studios.
Yeah plus from a consumer perspective it’s nothing special.
It’s just a buggy release, only the bugginess and unfinishedness is known and openly announced. Which makes it more earnest, of course. On the other hand just like with any other release you have 0 guarantee or influence over whether missing features get added in the future and/or bugs get fixed. If the content is worth the money asked it’s a buy, if not it’s a wait.
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