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GreenAlex

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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

GreenAlex,
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It's a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.

Boss blinds that hard counter you late in the game feel pretty dang bad, but that's my only big complaint thus far.

GreenAlex,
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If I had to pick one it would be Terraria. But there are many good options.

GreenAlex,
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This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.

GreenAlex,
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The Crash remake is definitely an improvement for the first game as it lacked analogue support. The others, at least as a lifelong fan, bit of a mixed bag. Good and well done, but I prefer the PS1 version of the second two games. The physics are less precise in the remakes and the graphical and musical changes give it a worse atmosphere for me. But for a newbie, they're still great.

GreenAlex,
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Hopefully this is a net positive. I'm guessing with the partnership they still want to work on Crash and Spyro, and I hope they do. They've been held in limbo for way too long. Would be pretty crazy for Crash to have an indie dev.

GreenAlex,
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I'll add Chronicon to the list! Its approach to endgame is quite similar to D3, but more entertaining imo. It was also made by a solo dev, which is very impressive.

GreenAlex,
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I don't understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it's not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).

At the very least, people should be made aware of a game's sale period, though I'm sure that's kept under NDA.

GreenAlex,
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I'll admit I'm not super knowledgeable on the space outside of the Deck, but it really feels like most of these things are pushing power without any consideration to usability. You're a PC, you need convenient methods of handling PC input and plenty of input options to handle the number of inputs. Without that or a handheld-friendly mode in Windows, you're probably dead in the water. Props where they're due to the Legion Go on that front for trying something new with its joycon mouse.

GreenAlex,
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This one hurts deep. But to each their own ofc.

GreenAlex,
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The conversation around the two really wears me out. IMO, there's no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that's fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don't think roguelite a good name for the latter.

GreenAlex,
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Nothing against you specifically! It would be more accurate to say that the people who will die on the hill of roguelike being something very specific wear me out. I certainly didn't intent to make a dig at you, so sorry about that!

GreenAlex,
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ProtonDB claims that it works with proton-ge. I may have to give it a try sometime soon. It was my 2nd game on Steam (after Terraria).

GreenAlex,
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It's a fair point. I completely forgot fast travel was a thing when I played Spider-man because I enjoyed swinging around. I think teleportation is often used as a crutch to get around the fact that travel does tend to be boring (hello Bethesda).

GreenAlex,
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I wonder how it'll stack up next to Grim Dawn and if it'll get spruced up for Steam Deck.

GreenAlex,
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Step 2, part 1: Release OLED.
Step 2, part 2: Release roadmap.

GreenAlex,
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Monster Hunter Rise. Just got into Sunbreak a few days ago. This is the first one I've really been branching out on weapons since I started in 3U. Gunlance and hammer are proving to be super fun, on top of my original love: SNS.

GreenAlex,
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Humble Choice isn't unknown, or at least hasn't been for a long time. I'm subscribed but they also give the option to skip as many months as you want, which I unfortunately take advantage of like 75% of the time.

GreenAlex,
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Hoping the design for this one is a bit. . . tighter? As much as I liked the original, runs usually turned into hopping around trying to not get hit while you hope for enough space to actually use your abilities; or if you had busted items you just about instakill everything. I never found much of an in-between and felt that the sequel handled playing from behind situations much better.

GreenAlex,
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It originally was a dlc. They decided the scope surpassed that, though, and they also felt constrained by the class and upgrade system of the base game.

GreenAlex,
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I randomly got hit with the urge to play the ps2 mascot games. I've started picking them up for cheap to rip and load onto my Steam Deck. I've finished the first Ratchet and Clank and Sly Cooper games. Now started on Going Commando, with plans for the rest of both of their ps2 games and the Jak and Daxter trilogy. I've played all of Ratchet and Jak before but Sly is new to me, minus maybe half of his 4th game.

And still chugging through BG3 with my wife. It's been hard getting time for the longer play sessions it requires lately but we'll get through it eventually.

GreenAlex,
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Now I wonder how long it stays online before all the money the asked people to throw at it literally turns into nothing. Kinda surprised a mobile Mario Kart didn't have more legs on it.

GreenAlex,
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Finished up Banjo Kazooie last night. Always good for a quick playthrough. Still BG3 with my wife as time allows. Not quite sure what solo game to pick up next.

GreenAlex,
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Who needs Diablo IV or maybe even PoE when we have Grim Dawn and Chronicon.

GreenAlex,
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I do feel Halls of Torment does a good job of separating itself from Vampire Survivors. There is actual aiming and an attack button if you want and there's Diablo style gear you can equip before and during runs.

What it is not good at is visual clarity. I very frequently take damage or even die because I couldn't see something over all the stuff my character was throwing out. VS also has this problem but it's lessened by the fact that by that point everything's probably dead in 2 seconds anyways.

GreenAlex,
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I feel like I'm in some crazy minority here, thinking that none of these competitors are even worth considering without trackpads and back buttons. Handheld PCs just don't work without them.

GreenAlex,
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Really unfortunate. There was such missed potential in Awesomenauts, imo. Despite them being an indie team I really think they could have taken the game so far. They had the passion but just made too many mistakes along the way.

GreenAlex,
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It'll be super interesting to see how shapeshifting fits into the dual class setup.

GreenAlex,
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My hope is that the more pro-consumer storefronts like Steam and GOG will help stave that off. At least to the extent of ensuring both approaches remain as options (especially now that one of them makes handhelds). Time will tell, though.

GreenAlex,
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BG3 with my wife. As great as it was I'm already enjoying this a lot more than DoS2, I just enjoy DnD mechanics more and those shields felt suffocating on build options. When she doesn't feel like gaming, I've also been working on Disco Elysium, which has also been great. I'm not really sure how I wound up in this double whammy of games about WORDS. MANY WORDS.

GreenAlex,
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I personally am not one for nudity in my games but BG3 is literally the dumbest hill to die on. If anyone actually is, I didn't see any examples. Reason being, the first thing that happens when you start the game is that it asks if you want to turn it off.

GreenAlex,
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Some of the best devs out there and a win-win business model. The new content pays for itself since it just keeps bringing people in, and they feel that's plenty of income to not feel like moving to dlc.

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