eurogamer.net

Blackmist, do games w Game prices are too low, says Capcom exec

Not surprising for the man who thinks an iPhone port of an 18 year old GameCube game should cost $60.

520, (edited )

Are you talking about RE4? Because they were actually talking about an Apple port (iPhone, iPad and Mac, with people being able to play on all platforms with one purchase) of the recent remake, which is a 2023 game that only really borrows the story and some layouts from the 2005 game.

Lesrid,

And even then it only borrows the bullet points of the story. I prefer the approach they took with this game compared to say FF7’s where the story definitely feels like it’s improved if you are more familiar with the original.

MrScottyTay,

Are you referring to FF7 remake’s? Because you definitely get more out of it if you’ve played the previous games and watched the movie since it’s quite literally a sequel to them. I really enjoy their approach to it.

I’m not saying RE4’s isn’t the case either. I just don’t think it’s a one or the other kind of scenario and they’re a little different as to why as well.

mindbleach,

I mean… if it looks and plays like a touchscreen- and battery-limited version of the $60 PS5 / Xbox Whatever game… fine?

Of course if he also expects one cent of optional or recurring fees on top of that, he can get fucked.

conciselyverbose, do games w Unity reportedly considering cap on hugely controversial per-install fees

Is the cap $0?

remus989, do games w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

Ah, so THIS was they wanted to get in there.

wahming, do games w Unity reveals plans to charge per game install, drawing criticism from development community

I guess Unity had a good run while it lasted. Time to see Godot splashscreens everywhere now

CaptDust, (edited )

Godot doesn’t charge a subscription fee to remove the splash screen :)

sp6, do games w Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings

More info from the article: quality mode is 1440p 30fps, and performance mode is 960p (upscaled to 1440p using FSR2) 60fps. Although late-game, specifically the big cities in act 3, can dip into mid-20fps range

Voyajer,
@Voyajer@lemmy.world avatar

So not exactly

notannpc, do games w Baldur's Gate 3's companions were overly horny due to a bug

My wife, a player since the early betas, was shocked that in the first 10 hours of playing after release I had already banged laezel despite my lack of interest in the romance aspect of the game.

This makes that make way more sense.

gaael, do gaming w SAG-AFTRA votes unanimously to expand its strike to include the games industry

I never wondered about the conditions of videogames workers, but I’m really happy that they get better thanks to this movement !

Bipta,

No guarantee anything gets better yet.

gregorum,

And there’s no reason to think it will

theangriestbird,

It’s 10x worse than whatever you’re imagining.

MJBrune,

It all depends on where you work and what lines you personally draw in the sand. Some novice game developers will not draw a line in the sand near release and management will work them to death. Stress causality is the term for when people don’t quit, don’t say anything, and just stop showing up for work. If you work at a studio where crunch is normalized then usually there is a stress causality normalization too.

CurlyWurlies4All,
@CurlyWurlies4All@slrpnk.net avatar

Oh I can provide context with an entertaining and informative video!

youtu.be/DN-Hv3pnVz0?si=y11gki97RBZ5paQa

Shout out to Matt McMuscles who makes these. What a champ.

gaael,

Thanks for sharing ! Looks like the usual “small white male feeling powerful because he’s the boss” bullshit more than a problem specific to the gaming industry.

Anyway, unionizing should protect them better from these kind of abuse, which is good :)

Kinglink, do games w Microsoft will sell Activision Blizzard streaming rights to Ubisoft

I wonder if this is just a Hail Mary to try to stop the fear that the merger will make Microsoft the most dominant face in streaming.

Even if it’s agreed upon, it just means in two generations once internet speeds reach where they need to be for streaming to be feasible, Microsoft will get those rights back. Streaming means next to nothing today, but the fear is in a couple generations, that’s going to be the future of gaming, especially seeing how much publishers want to stop gamers from owning anything.

Edgelord_Of_Tomorrow,

If streaming is the future of gaming I think I’ll just stop gaming.

Xianshi,

Thats it. I’m sure we all have a huge backlog or old games to get through.

GreenMario,

I keep GOG backlog and rom archive as a just in case everyone shits the bed.

Oh but Steam is great has DRM free blah blah

Sure and steam is great because it’s a proprietorship with Gabe as owner. What happens when he dies hmmm? Will his successor keep the company private or will he immediately sell to the highest bidder?

Chariotwheel,

That's what it is. They need approvement from the UK and will play nice 5-10 years and then they reconsider.

Maestro,
@Maestro@kbin.social avatar

Internet speeds are already fast enough. The problem is latency and it's impossible to fix. You can't beat the speed of light. You just can't have a 200ms delay between your controller and something happening in the screen.

TigrisMorte,

"can't beat the speed of light", according to Terry Pratchett the speed of dark does so quite handily.

“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”
― Terry Pratchett, Reaper Man

echo64,

You can beat the speed of flight, by moving the data centers closer to people. Edge routing did this for content delivery networks and likely if this is ever to work it’ll need to happen for streaming. But that means data centers that can stream in every built up area in a market which is pretty tricky.

What is likely not going to be fixed is users home networking. Home networking in 99% of users homes is going to be using consumer routers, and those consumer routers are all just terrible and lead to endless problems around anything real-time.

red,

Don’t kid yourself: data centers are easier to have closer to many locations, but ones with hardware that works for cloud gaming, less so. And even in a best case scenario, it’s still too big a delay to comfortably play anything apart from casual games.

Even streaming a game from your PC to living room box, such as Nvidia Shield, even wired, makes it nigh impossible to play racing games well, or anything that requires aiming. It’s not far, almost playable when streaming in LAN, but any WAN in the mix and it’s just not feasible.

Networking has a long way to go before streamed reactive games are even close.

Lord_Logjam,

I was playing Hollow Knight on Gamepass streaming the other day. It’s a game that would be just awful to play with any real latency, and it was absolutely fine. There was no perceivable latency.

Sethayy,

Ngl I already stream a ton from buttfuck nowhere Canada. If we got good enough internet, everyone better

GreenAlex,
@GreenAlex@kbin.social avatar

My hope is that the more pro-consumer storefronts like Steam and GOG will help stave that off. At least to the extent of ensuring both approaches remain as options (especially now that one of them makes handhelds). Time will tell, though.

realChem, do gaming w Starfield install size revealed, available to preload now
@realChem@beehaw.org avatar

Exciting stuff. I’ve long since vowed never to pre-order anything from Bethesda ever again though, so I’ll be waiting to hear what the vibe is once other folks start playing it. Right now it very much seems like it could either be great or disappointing. We’ll see in a couple weeks’ time I s’pose

orca,

I’ll be playing it via GamePass and can try to report back once I have some hours under my belt in it.

CMLVI,
@CMLVI@kbin.social avatar

it is on gamepass

I'll just delete the large anti-preorder manifesto I was typing lol. Not that it doesn't remain, just not for this game for me in particular.

ludwig,

I’ve vowed never to pre-order, period.

Or at least until there are solid reviews, which was what I did with ToTK.

Gaming companies have to earn their money from me every single time.

BruceTwarzen,

It's the best selling game on steam facepalm

ludwig,

What is?

monad,

Starfield and it’s not even out yet

ludwig,
ludwig,
ampersandrew,
@ampersandrew@kbin.social avatar

Steam muddies this a bit though, since you have two weeks or two hours of playtime to try it out and get your full money back, so it removes a lot of the risk in the first place; in some cases, it removes all of it.

DarkThoughts,

I've spent like 5 hours tweaking & compiling shaders in TLoU. lol
And it took 1-2 months for it to be in a playable state.

ampersandrew,
@ampersandrew@kbin.social avatar

No other game takes that long to compile shaders, so that could have been a red flag for a refund on its own. And you can pay attention to forums and games press in the meantime to find out when it's in a playable state before you repurchase it. But on launch day, you could have it preloaded and smoke test it with no risk.

DarkThoughts,

The shader compilation time varied greatly between users. Mine were 40 minutes tops and later I think around 20 minutes. But you'd have to redo them on every update, just to try and see whether the latest patch fixed any of the issues you had. For me it basically became worse before it got better. It's particularly sad because the game itself is great. I watched countless of let's plays of both Part 1 and 2. So it's a real shame that their entry onto the PC market started with such a terrible port. It left such a sour taste that I still haven't played through it.

It's certainly not the only one though. Horizon Zero Dawn had similar long shader compilation times for me. Social media is unfortunately useless, because there's just too many fanboys that will tell you everything is great, burying any sort of valid criticism (Cyberpunk 1.5 for example).

ampersandrew,
@ampersandrew@kbin.social avatar

There are also Steam reviews, reddit forums, etc. One person saying it's still a problem is more valuable than two saying it isn't. I've got Mortal Kombat 1 pre-ordered, and that series has a history of shaky PC ports, with enough cause for me to believe it could happen again. If all's well, I'll know before I finish work for the day from reviews, forums, etc., and I'll get Shang Tsung for no additional cost. If not, I get my money back, and they can earn my money from me some other time.

DarkThoughts,

What do you think I was referencing there in my previous comment? /r/Diablo for example literally permabanned me for speaking out against the predatory FOMO tactics in D4, after I was attacked & insulted for it by several users that also downvoted me into oblivion. And now they can eat their own sock, now that post release the hivemind opinion swapped. Everyone on Reddit and the reviews also said how great of a game CP2077 now was after those updates. Well shit, it isn't, it just got rid of a whole bunch of launch issues, while the core issues were still the same and the game still had a massive performance bug until the next major patch. You simply cannot trust those communities anymore because everyone identifies so much with their product that they see any sort of critique as a personal insult.

ampersandrew,
@ampersandrew@kbin.social avatar

But that's why I said one person saying it's still a problem is more valuable than two saying that it isn't. There are more resources beyond those. Quick looks, Digital Foundry, SkillUp, Let's Plays...and as you said, games can still have these issues beyond day 1, so at that point not pre-ordering wouldn't have saved you from it either. But two hours is certainly usually enough to find the obvious deal-breakers if the other resources fail you. Cyberpunk 2077 worked pretty damn well for me even right at launch; I didn't pre-order it, but even if I did, I probably would have been able to tell in two hours if it was horrifically broken like all of the video evidence from other players showed it was, in general. I also really enjoyed it, so that's just a difference in taste between you and I.

DarkThoughts,

You seem to ignore what I am saying / the point I'm trying to make. People who say it is still a problem aren't getting heard by those who should read it, because the people who say the opposite will do everything they can to bury them. This results in you looking for opinions and just getting positive ones / yay sayers. Content creators suffer from similar issues. For starters, most of them are just clickbait bullshit deliverers and blocked immediately anyway. A lot of them tend to also fall in line with the devs though, because they often are in some sort of sponsored partner program or don't want to risk losing benefits from those game companies by being "too critical". And with how YT algorithms work, most smaller channels don't even have a chance to appear on your search.

ampersandrew,
@ampersandrew@kbin.social avatar

So if those people aren't seeing the information they need, they should not pre-order. I'm confident that if you know these other avenues to find out this information, it's easy to avoid getting burned.

moody,

The only “pre-order” I’ve ever done was Elden Ring, and that was only the day before release because there was a small discount on it. I was definitely going to play it anyway, so I would have been spending the money regrardless. I’m usually pretty patient in terms of gaming.

conciselyverbose,

I might if I didn't just get BG3. I'll still get it pretty close to launch barring serious issues, though. Everything I've seen about the scale and what the game is is what I've been waiting for for a while.

I know Bethesda isn't perfect and I didn't love FO4, but it's in large part because of the reliance on VATS for combat instead of making guns feel OK. Gunplay looks a lot better and more dynamic and just that combined with Bethesda's world building/sense of exploration (which exists in Fallout, too; it's just overshadowed to me by the mechanics) are super promising. There are always bugs with anything as ambitious as Bethesda makes, because it takes dozens of hours of testing per 10 minute encounter to comprehensively test one, and you can't exactly unit test video games (though we might not be super far off from training AI to supplement human testing), but I rarely experience anything near as annoying as the vitriol implies and I just don't care.

I get the don't preorder principle, but it's on steam. I get to have it downloaded ahead of time and ready for launch, and if there actually are issues it's extremely simple to get my cash back. Refunds make as much (or more) impact as waiting to buy it, so if a game is actually broken my voice is theoretically louder anyways.

realChem,
@realChem@beehaw.org avatar

I’m personally not so much worried about it being buggy or broken, that stuff gets patched. I’m more worried that it’ll be fundamentally disappointing in some way, which is something that I probably wouldn’t discover until long past the refund window. To be clear, I’m cautiously optimistic, but that caution leads me to wait until a week or so after release to hear what folks are saying about it.

Kolanaki, do gaming w Like it or not, developers are experimenting with AI for their remasters and remakes - but can they ever be any good? [Eurogamer]
@Kolanaki@pawb.social avatar

AI upscaled textures were already a thing and they are the laziest “upgrades” imaginable, not worth my money over the original I already have.

Megaman_EXE,

I was sad finding out the dead rising remake used Ai textures for background textures in shops and stuff.

Coelacanth, do gaming w Elden Ring live-action film officially in development
@Coelacanth@feddit.nu avatar

Spoiler alert: for an authentic representation of the game the movie will just be two hours straight of:

“I am Malenia, Blade of Miquella and I have never known defeat”

TransplantedSconie,
DibbleDabble,

And the Director’s Cut would have 8 hours of it.

SteevyT,

You don’t thing “OH THE PAIN…THE EXQUISITE PAIN…” needs to be peppered in there?

gradual, do games w Apple blocks Fortnite's return to iPhone in US

Both companies are absolute shitty garbage headed by scumbags deserving of vigilante justice, but it’s especially pathetic seeing how many people are willing to bend over backwards just for apple.

It’s like we’re not even allowed to fight back against them by saying “If you want our product, don’t use apple.”

PeterisBacon, do games w Nintendo reserves the right to brick your console following "unauthorised use", in bid to prevent piracy

Cool! Time to go to the sea for more nintendo stuff! Good think you cant brick a device you dont have control over 😘

surph_ninja, do games w Eternal Darkness' infamous sanity system patent has expired - so can anyone now copy it?

I don’t understand how they successfully patented this without challenge. Call of Cthulhu has a sanity system, and it came out in the 80’s.

Jomega,

Tbf, I think Nintendo might have forgotten they even had this one, seeing as they’ve neither used the mechanic nor enforced the patent since filing it. ¯_(ツ)_/¯

surph_ninja,

Good call. They couldn’t have been enforcing. Amnesia had a sanity meter, and it came out in 2010.

SoupBrick, do games w Moon Studios (Ori, No Rest for the Wicked) goes 'fully independent' in aftermath of Private Division closure

Loved the Ori series!

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