The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.
My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.
Nope it’s not… Another live service with a never ending treadmill of rinse repeat and spend on micro transactions…oh and be sure to play as long as possible for engagement metrics.
Their trailer with esports people had me going who even are these people and why would I believe anything coming out of their mouths when they are the equivalent of infomercial sales people with them being paid to be in it. Is it really the best way to market a game?
DO ISAAC YOU PUSSIES. MAKE AN ELEVEN MINUTE ANIMATION ABOUT A RELIGIOUS WACKJOB HEARING GOD TELL HER TO KILL HER SON, WHO FLEES TO THE BASEMENT AND FIGHTS AN ABORTION WITH HIS TEARS
Speaking of Spelunky, does anyone know where you can download the original open-source version? The link on the official website times out, and the discussion forums seem dead too.
To be fair he didn’t know Samus was a woman, Kid Icarus’ name was actually Pit, or that Metroid was the name of the alien not the planet, so yes… he was definitely a joke to me.
Sadly the studio had a lot of people leaving from what i gathered, tango studio may not be the same as before microsoft betrayal… But it’s a good thing for the artists tho !
I didn’t know that, but it would make sense. I imagine many had already been looking for new jobs before they knew this would happen. Hopefully though something good will come from this.
can they just please make a lower budget game for the sake of branching out instead of pushing millions into a game expecting it to explode in sales? no? too much to ask? ok…
I’m sorry but the cast alone is proof they didn’t give a fuck about the fans. It’s also dumb as fuck how they’re “telling their own story” and aren’t ballsy enough to go the route fallout did (telling a good story within established canon).
I’m not going to see a movie about borderlands if the established, existing core character cast isn’t literally from the game actors. Big celebs can be cool if they’re their own unique characters, but core, pre-existing characters should be played from the games.
Should clarify: if you’re going to use the main characters in the series, they should be using the actual actors. If you want to make some new characters, then that’s fine. If these guys were brand new vault hunters, I’d be far more forgiving.
Joltzdude thought the movie was pretty bad, with few good moments. He’s one of the most wholesome people I’ve ever run across, and a massive Borderlands nerd. So while I normally try to make my own decisions on these things, I am willing to bet it was pretty bad.
The movie feels like it was made after they picked the cast then curated it to the actors instead of the source material. I know everyone seems to like the cast choices but I genuinely think it’s the worst line up they could have done. The closet to acceptable would be jack black. I honestly don’t get why they wouldn’t just do the voice actor for him or find someone who is close to a perfect match.
I’ve got a home copy to watch tonight for free and I only have that because a friend sent it to me. I don’t even wanna pay the electricity to watch it.
Good. I hope that sleaze Pitchford loses a mountainload of money on this. I absolutely hate the guy, he’s a liar and a thief. And arguably, depending how you look at it, a pedophile.
As a short reminder: Borderlands was originally meant to look like this. Then, at the MTV Asia Awards 2006, an artist by the name of Ben Hibon premiered a neat-looking animated short by the name of Codehunters. You can see it here. Witchford saw this and wanted to use the artstlye for his new game. He and Ben had a back-and-forth for a while and then, radio silence.
2009 comes around and Pitchfork’s new game Borderlands is released. And to say that it looked familiar to Codehunters would be an understatement. Kitschford, being an upstanding and virtuous citizen that he is, straight-up aped Codehunter’s style. No discussions or agreements were made with Ben and as such, despite Borderlands becoming hugely profitable, Ben didn’t see a cent. And that is why I will always hope for the Borderlands IP to crash and burn. Or, at the very least, for someone to actually pay Ben Hibon for (unknowingly) creating the game’s artstyle. Anyway, rant over, thanks for coming to my TED talk.
I agree that Pitchford is a dick, but I sincerely disagree about the art style comments: I don’t think it’s morally correct to “copyright” (or, reworded: claim exclusivity of) art styles, especially in this context.
I think the two works are completely independent, and Gearbox being inspired by the short film is completely appropriate.
Anything else would be no different (in my opinion) than cases like Roger Dean (the cover artist for Yes’ early albums) suing James Cameron for the floating islands in Avatar.
I remember just a couple months ago before that game Mouse (the one that’s all black and white, rubberhose animation style, where you play as a detective mouse) was supposed to come out, and everyone and their mother was freaking out over the use of the rubberhose style, as if Disney had a copyright on the entire art style itself.
I just thought people were fucking stupid for voicing those thoughts in the first place.
Nah, I didn’t forget. It’s just that Pitchford’s list of screw-ups is so extensive that if I wanted to list of each and every one, we’d be here all day.
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