Picross games are the Nintendo version of the pen-and-paper puzzles called nonograms. I’m pretty sure you can find this kind of puzzles on steam or websites.
Yep. I’ve played many similar nonogram games where I’ve realised there are multiple solutions - which means it’s not been properly planned or tested. Broken, basically.
I’ve never had that issue with picross, a series I’ve been playing since the GB original in the 90s.
Unless the developer opted out of allowing their iOS app(s) to run in macOS, which, unfortunately, many top games did. And of the games that were made available, there are those that only have touch controls, which are awkward at best and impossible at worst on macOS.
It’s cool to see ARM-based chips running these games, but I’m opposed to Apple’s proprietary Metal API being utilized, requiring developers support another API to reach this new audience.
I imagine this move will translate to their Vision Pro headset, which I think needs a VR game library to prove successful.
Why? They got so badly burned on OpenGL, with the committee dragging their feet & releasing compromised designs while Direct3D became a lot better, that they should’ve stuck with QuickDraw 3D back in the aughts.
Certainly not a hardcore console. Casual Apple Arcade games (current Apple TV majority demographic) and AAA 1 for 1 ports focusing on graphical fidelity are two different markets. The fact that the iOS version of Assassins Creed Mirage is releasing the same day as the console and PC versions makes me think that Apple is looking to potentially throw their hat into the console market (again) and possibly be a competitor for the Big 3…and mobile is the perfect basic platform to check consumer interest with AAA games on iOS before going to the TV / living room.
Although in order for them to penetrate this cemented market it’s inevitable that Apple is going to try (likely timed) exclusive deals with publishers. They already do this for Arcade.
I feel like we’re seeing the culmination of Apple’s efforts to get devs to use Metal.
When they released their toolkit in June, I thought it would be to get gaming just on Macs. I think now it’s a lot more likely that they wanted devs to convert games to work on their phones and tablets.
A lot more people have iPhones than have Macs or even Xboxs or gaming PCs or PS5s. If you can get people buying console games on Apple Silicon and you have devs converting their games to work with this massive, already-extant market, then you’ve just made a ton of money.
Think about how attractive that is if you’re someone who only wants to play a resident evil here or a warframe there. With crossplay you can play with your friends no matter where they are and now you can play it on your phone that probably makes the game look better than your PS4. Definitely better than your switch. Well maybe you don’t think about getting the new PlayStation because you only buy a couple games each generation, good thing your Apple TV can run those games too so you might as well just save the money and play on that with your PS4 or Xbox controller.
Very cool. I’m all for having my games everywhere and getting to play wherever I choose. And this is all very shrewd decisions on Apple’s part
Can’t a phone just be a phone? For the love of god. Do we need to listen to music on everything? - some person 10 years ago
A phone is just a portable computer. Just like people not wanting both a console and a PC in their homes, I can understand wanting to use your phone as a Nintendo Switch alternative for portable gaming. Paired with a decent input device it could solve that craving without the need for both a phone and a separate portable game console in your pocket. I honestly think a decent implementation of this would be amazing (current phone gaming market is too focused on gacha mechanics and timers)
I haven’t played The Sims since the first installment. But having heard the nightmare stories… sure, the game might be free… but everything, 99% of the game content, will be locked behind a paywall.
You want wallpaper? $2 for colors, $5 for designs, $10 for this holiday pack.
That doesn’t match with what I know; they make lots of individual expansion bundles, each with a fair amount of content.
The metric of “How to buy EVERY scrap of content for the game” is generally disingenuous, since most of its expansions are best enjoyed on their own, and you’d likely get tired of them after a few unless you really enjoy The Sims.
Fair play to those who enjoy gaming on their phone, but it’s not for me even if they have AAA titles. I can’t deal with my fingers covering half the screen, getting alerts for apps and messages while trying to game, and burning half my battery for the day on my commute. Not to mention for the price a top whack iPhone goes for, you could get a ROG Ally or Steam Deck which are actually designed to play games on.
I really want to like playing games on my phone, but I absolutely hate it for similar reasons. I guess some people might pair Bluetooth controllers or something which might make it better for these kinds of games, but still… either way I have yet to find a touchscreen based game that I actually want to play. The closest I’ve gotten is chess and go.
There was a brief period when I first got my iPhone 3GS where I got kind of into them, but it was a novelty I think of going from naff java based games on Symbian to proper games. After a year or so, that wore off and I haven’t gone back since.
It’s days like this that remind me I’m not a typical gamer.
When Sims 4 came out, I put Sims 3 away thinking it was time for something bigger and better even though I’d had wishlisted DLC unpurchased. When Sims 4 clearly had basic content locked behind future DLC, I quit and didn’t go back to anything because playing the old version when the new version is out “didn’t make sense”. Went from being a Sims player to not a Sims player, not in protest but because their business model “failed to monetize” me. Obviously, if I were the base case, EA would have backpedaled.
Reminds me of the “mini-outrigger and story collection” thing with fantasy literature. I’ve gone from being a diehard fan to no longer even reading simply because I didn’t have the bandwidth and research hours to take it all in (Dresden and Iron Druid, lookin at you).
With the namedrops in the main stories on things I didn’t recognize and my not being able to keep up with side stories, my interest waned and I moved on. I still haven’t read anything after Peace Talks, and I don’t recall what’s going on in Iron Druid anymore.
I am cautiously hopeful for Life By You. My favorite thing in the Sims was to set up crazy soap opera dramas and see what happens, but Sims 4 sims are so docile and boring, it feels a lot more like just playing with dolls and decorating the house. I'm not judging if that's the part you like, but it's just not for me.
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