I initially suspected we were just looking at simple TAA on PS5, but the options menu indicates that FSR2 is actually in use here - AMD’s popular temporal upsampling and anti-aliasing solution. The weird thing is that every shot on both PS4 Pro and PS5 seems to resolve to a full 4K resolution, meaning the FSR2 is providing anti-aliasing coverage without a performance benefit, as the game is already running at native resolution. There’s a possibility dynamic res is in place, but I didn’t spot any evidence of it in my testing. It’s unusual for sure, but that seems to be the situation. So, in effect, developer Double Eleven is using FSR2 as a temporal super-sampler - and the benefits are obvious. Xbox consoles retain the 2x MSAA of Xbox 360 and while it’s still impressive on One X and Series X in particular, PlayStation just looks smoother and cleaner.
We're trying to capture a certain feel in every level, from #liminalspace, to late night games, to teeth to the drudgery of the mundane office... our #pixelart has a lot of heavy lifting to do!
So - I’m not sure if this I because you’re posting from a platform outside Lemmy or how any of this works - but the title for your post was just links to gaming communities, then the body of your post doesn’t even mention the name of your game.
Don’t think you’re going to get he kind of attention you want posting that kind of content.
It's official, Microsoft now owns ABK (news.xbox.com)
Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times' (www.bbc.com) angielski
Idris Elba, who stars in Cyberpunk 2077: Phantom Liberty, sees a future where films and games converge.
Nintendo Direct announced for this week (www.eurogamer.net)
Tune in this Thursday, 31st August at 3pm UK time for roughly 15 minutes of action from the game, broadcast via YouTube
Red Dead Redemption on PlayStation has one impressive upgrade (www.eurogamer.net)
The Last Ronin (the Game) Annoucement Trailer (youtu.be)
Love the comic book - hope this game lives up to my expectations.