What the holy monopoly is this. Basically the three worst major game developing companies have now joined forces. Activision, Blizzard, and now Ubisoft. Holy shit. Yea guess who isn’t playing any more titles put out by them, big yikes.
I’m confused. Why would this be the thing that stops you playing games by these companies? Especially considering Activision Blizzard might stop being so shitty when the people at the top leave after the acquisition. I’m not saying you shouldn’t avoid games based on ethics, I just think this deal is a weird one to be the deal-breaker for you.
Never really liked titles from Activision or ubisoft to begin with and thats just my opinion, just enjoyed the odd blizzard game and that’s been a rocky road as of late. I’m just not a fan of monopolies really, and if I can avoid shoveling money into the beast then I will. But as time goes on it will be harder and harder to navigate this because I’m sure there I’ll be some games put out by companies owned by Microsoft because their reach is so big I’m starting to get more into indie games as well party because of this in part.
Fair enough. I do agree with you on the indie front. Hades and Hollow Knight are two of my favourite games of all time. Remnant 2 has knocked it out of the park. And there are so many interesting smaller games coming from indie studios these days.
One QoL improvement I’ve not seen here is a better journal system. When I can’t further a quest line even something vague like ‘Continue your journey so learn more’ would be great. I have spent time on some quests hunting down a person to discover the quest can only be completed in the next act multiple times now.
This was an issue I had with DOS2 as well. It was at the point I literally wrote stuff down in a notebook so that I could keep track of the side quests and what the last step was. Eventually they did overhaul the journal in that game to be a lot more useful though.
It probably will be just like every big bethesda launch title and you bet it’s going to be buggy too, but guess what, I don’t mind because I’m going to mod that sucker until it’s good enough for me.
They are reworking their tooling and engine constantly.
If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process.
It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.
It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away.
And it still going to sell like crazy because there is no other "average" bethesda-like game on the market, especially not spaceship/SF-flavored. I wish there was cuz I know I'll be annoyed by usual bethesda issues and I don't have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim), but its still going to be without competition so ¯*(ツ)*/¯
I don’t have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim)
Sounds like you need to learn how to make your own. The toolset isn’t very difficult to learn and can do practically everything you’d want to do mechanically to the game. Most of the mods I use are self made, because stuff I can download generally isn’t perfect. They do too much or not enough and it’s very rare that I find something that is perfectly what I want. So I make it myself.
I have dabbled in modding actually but only enough to know that I don't have the time or patience to make the big mods that I'd like to see, or that people with thousands of more hours of experience modding these games haven't managed to complete.
For example, no matter how much modding effort you put into combat, it's still only ever going to be classic floaty bethesda combat. No matter how much you try to improve magic, it's never going to become Dragons Dogma or Kingdoms of Amalur, ya know. No matter how many settlement overhaul or custom NPCs I add to fallout, it's still going to feel soulless and pointless to me, and no matter how many tents or frostbite effects you add to skyrim, it won't become as immersive as Outward.
Mods can improve what is already there but in my experience, they can never replace or rework core foundations of games, either because the modders don't have enough time and experience to do it (resulting in janky or unbalanced messes), or because the engine/API doesn't support it.
Fair points but I do have issue with the combat stuff; I can’t remember the name of it, but the last time I was playing I had found a mod that made combat exactly like Dark Souls. It was a serious game changer.
If you could remember the name I'd like to give it a try but I am veeerryyy skeptical its any good since the environment, gear progression, player abilities and enemy movesets haven't been designed to fit the dark souls style combat. Just having some form of stagger would be a nice improvement though.
That’s not for me. Not gonna pay AAA prices for a game I have to spend hours of my own time fixing their mistakes. He’ll I’d have to learn a whole new skill.
Even if it isn’t that good, I got it for free with my new graphics card so I won’t be that disappointed anyway. But I’m still really excited to try it out.
If workers only made unfinished parts and products and complained that consumers don’t appreciate it enough, then that would be a serious problem. This dev is complaining that people badger him on how to improve and finish his game while still selling it as Early Access on Steam.
A lot of gamers use the term “devs” colloquially when a lot of the blame for many of the evils of modern gaming should actually go to management and publishers.
I haven’t played in the last year or so but the game did age very well. I played it like everyone else when it first came out and the novelty quickly wore off and the game had very little depth. I revisited it many years later on a whim and was surprised with how much content had been added. I ended up playing regularly for a few years after that with my wife. The game is definitely dependent on where you live and now that I’m in a more rural area I don’t play very much but even in a medium population city it’s was very enjoyable. I joined a local discord and we attended many community days and it was a great deal of fun and very social. Fond memories, and I hope to revisit the game again
That’s a whole separate can of worms. I don’t have any respect for studios, that actually force people to work hours like this, just to hit some arbitrary deadline, that they imposed on themselves
Larian really knocked it out of the park having 3 studios around the globe so they can still have a 24hr workflow without pushing everyone to do overtime. I really want to know what their handover procedures are.
It’s a shame. The GamesCom in Europe seems to be doing quite well so it’s not really a matter of “conferences are dead”.
I know conferences are no longer a place for big announcements. There’s no more need to gather all the press in one place, they can just do it online now, at a dedicated time when they’re not competing with other announcements in the industry. But as a visitor I really enjoyed going to GamesCom. Never been to the US so the E3 is not a thing for me but I’m sure this will have knock-on effects globally.
I can't speak for Gamescom, but PAX East has been shrinking, too. Exhibitors don't want to show up. They've been doing that thing you did in high school to pad your essays by increasing the margins on the side to make it look you wrote more than you did. Except instead of an essay, it's a show floor.
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