nottheengineer

@nottheengineer@feddit.de

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

nottheengineer,

It was already discovered that that was a big and game devs need to fix it manually for now.

nottheengineer,

It’s already back to working for me (frankfurt data center) and I was able to order my new deck.

nottheengineer,

What a shame, I wish they had some spare money to pour into elite. It’s a great game that deserves some love.

nottheengineer,

It’s an MMO, you can’t just go out and mod that. You could mod it visually, but that would eat into their profits from the store so it makes sense to not allow that as long as the game gets updates.

ROCKSMITH 2014 LEAVING STORES - Ubisoft (www.ubisoft.com) angielski

You may want to know that Ubisoft’s Rocksmith® 2014 Edition will be de-listed from Steam and other online stores after October 23rd, 2023 which is one week from this post date. This is a game that makes learning to play the guitar like Guitar Hero/Rockband, which can score you or let you slowly practice a part with scrolling...

nottheengineer,

And that’s what makes this bad. A game that’s perfectly playable and even has a community is taken away by greedy Ubisoft. This should be illegal.

nottheengineer,

No, it’s morally obligatory.

nottheengineer,

They shouldn’t be required to keep selling it, but they should be required to strip it of any DRM when they do stop selling it.

That way everyone wins. They can get out of the market at minimal effort and players can still enjoy their games.

nottheengineer,

Why would union members ever vote against authorizing a strike?

nottheengineer,

Thanks for the genuine reply. I thought union members trust their union to manage the strike fund well and decide when an actual strike is necessary, but that’s apparently not the case.

nottheengineer,

I never noticed, ublock origin seems to be doing its job.

nottheengineer,

They had three days of load testing and the infrastructure still failed on launch.

Sounds like the devs knew it wouldn’t work but management insisted on launching anyways.

What do you think is a good required completion time for video games? What examples come to mind of games that felt just right? angielski

I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through....

nottheengineer,

Some games like Ultrakill are short and sweet, but others like Factorio can keep you busy for weeks. Both of them felt right for me, but then again I have quite a bit of free time.

If you like shooters, check out anything from New Blood, Turbo Overkill and Postal brain danaged. Those games are segmented into individual levels, which is great for when you just have half an hour.

nottheengineer,

It’s sad that this is necessary. And given that it took less than a week for modders to get actual performance gains means that bethesda could’ve easily done it themselves.

nottheengineer,

They are sabotaging their own sales by not doing it. Starfield is such a hyped game that many people who don’t usually game much will want to play it and those people tend to not have the most up-to-date hardware. The PC I built in 2018 for about 1100€ is pretty much exactly the minimum spec for starfield. And given that minimum specs usually target 30fps for some reason, I’d need this mod if I wanted to play it at a reasonable framerate.

nottheengineer,

They probably optimized the minimum settings for that and spent zero time considering low-spec PCs.

I’d guess that this is a management issue and not a development one.

nottheengineer,

Good to hear, maybe the minimum specs are just a very conservative pick for this game.

nottheengineer,

From a money perspective, probably. But there’s also the PR perspective to consider, and they threw away an easy win there. Starfield can run decently on the steam deck and if they cared to optimize it for that, it would have been a big win.

nottheengineer,

If you live in a place where you can buy anonymous SIM cards and USB modems, that’s a safe way to make sure no IP information can be traced back to you.

It’s probably a bit overkill for this but if you’re not Edward Snowden, you can use that setup for a long time and don’t have to discard it.

nottheengineer,

Implementation probably. Checkpoints are easy because you don’t have to save the entire game state, just the progression.

nottheengineer,

That’s already a thing on the steam deck and it works with almost any game.

Microsoft could implement it for Windows too, but people will want still use their computer when pausing a game so it’s a lot harder to do.

What are your favorite video games that force you to pull out the pen and paper? angielski

Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things...

nottheengineer,

Elite Dangerous. People have guides on how to do things like earning money fast, but those methods usually require a lot of thinking and planning with a notebook.

nottheengineer,

Not really, changing out the battery takes 2 hours because you need to take out everything else first and it’s anything but foolproof.

Anyone else remember those giant scale maps that used to be in shooters? e.g. bathroom, kitchen, office, backyard, that made you feel so tiny? angielski

I miss those so much. Any modern games still playing with this concept? I remember Half Life had the bathroom, kitchen, and office, and I remember a backyard one in Quake 3 that was really cool.

nottheengineer,

Ah yes, good old ttt_teenroom.

Those maps make callouts very easy because pretty much everything has a name already, so you don’t need to argue about what’s what.

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