eurogamer.net

ChaoticEntropy, do games w Cancelled loot shooter Hyenas allegedly "Sega's biggest budget game ever", new report claims
@ChaoticEntropy@feddit.uk avatar

SEGA spent the most money ever… on a game that was years late to an old sub-genre, while mimicking games that had already failed like Lawbreakers. Great job.

clearleaf,

There are so many parallels to Lawbreakers that it’s kind of freaky. History has completely repeated itself.

Pxtl, do games w Cancelled loot shooter Hyenas allegedly "Sega's biggest budget game ever", new report claims
@Pxtl@lemmy.ca avatar

I don’t get it. The game looked completely unremarkable. Even its big hook of having some microgravity stuff was barely present in the trailers. This was their big play? Really?

a “total lack of direction” around the game, with one contributor stating many members of the leadership team were “asleep at the wheel but they never seemed to lose their jobs”. The same source noted an engine change and “not committing to doing anything adventurous with the game” were all part of Hyenas’ ultimate demise.

Yeah, we can tell.

funkless_eck,

and gravity was done in a bunch of games - notably Borderlands Presequel but it was present in the original Quake.

Pxtl,
@Pxtl@lemmy.ca avatar

Well yeah, but there’s lots of ways to make that more interesting than just “set gravity really low in this zone”.

UndercoverUlrikHD, do games w Cancelled loot shooter Hyenas allegedly "Sega's biggest budget game ever", new report claims

Total War Warhammer 3 “died” for this, talk about terrible management.

HuntressHimbo, do games w Cancelled loot shooter Hyenas allegedly "Sega's biggest budget game ever", new report claims

As a fan of total war warhammer this is so sad but also so cathartic. Its sad that this is how CA and Sega executives treated their employees and their IPs, but cathartic because it proves that the community was right and we were being gaslit. Pour one out for the community managers who the execs used as disposable flak vests for all their shitty decisions.

GhostMatter, (edited ) do gaming w Fall Guys developer hit hard by Epic Games layoffs, but studio to remain open

So many studios sold to massive companies to “ensure their future” in the last few years, but now that the zero interest era* is over, they’re being cut.

TheChancePants, do games w Cuphead receives Xbox exclusive anniversary update

Is it also not on Steam then? Hate this exclusivity stuff

Zetta,

Yea, big L on cuphead

freebread,

Yeah- tbh I can understand why they’d want to do something appreciative for the Day Ones but the Day Ones also could’ve bought it on Steam at the time.

Fjaeger, do games w Unity bosses sold stock days before development fees announcement, raising eyebrows

This isn’t insider trading?

ShadowCat, (edited )
@ShadowCat@lemmy.world avatar

My friend told me about this earlier and that’s exactly what I thought. They knew this wouldn’t be popular and would drop the value so they sold before the announcement, that’s got to be insider trading

Aux,

Now the share price will drop and he will buy his share back at a discount. Then they will revert the policy and share prices will rise. Boom! Free monies!

Daisyifyoudo,

And when it’s all said and done, we just have to wait, on our knees, for the trickle down Yay! Unfettered Capitalism working just as intended.

WYLD_STALLYNS,
@WYLD_STALLYNS@lemmy.dbzer0.com avatar

When you think about it, trickle down economics is essentially getting a golden shower from the rich.

Daisyifyoudo,

Oh, if we’re lucky its just a golden shower…

NewNewAccount,

Trickle on me, daddy.

Bartsbigbugbag,

He’s actually sold over 50,000 shares and not bought any. It’s just unloading.

Aux,

It’s too early to buy back.

Whirlybird,

Read even the text posted in the OP. They’ve been selling all year, likely due to being paid in stock.

TimLovesTech,
@TimLovesTech@badatbeing.social avatar

I think the part where they had a trend of selling over the course of a year makes this not insider trading (or harder to prove if they were playing the long game).

mean_bean279,

They probably have automated sell of dates or automated sell of prices.

This is part of a consistent pattern over the last year.

He probably hasn’t bought any stocks due to receiving stock as part of his employment contract.

It could be insider trading, but considering how companies have been doing pricing structures and rapid shifts from free to subscription based and then seeing sales/profit increase I imagine it’s worth it for them to simply keep the stock long term, but an initial sell off was put in place at a certain price. Sometimes there’s smoke and there’s fire, and sometimes it’s just simply the fumes of capitalism creating a system that’s uniquely imbalanced for everyone else, but isn’t really insider trading.

IWantToFuckSpez,

Not if it is an automated scheduled sell and reported to the SEC.

Ajen,

Still insider trading, just not the illegal kind.

EnderofGames,

I feel like a scheduled sell shouldn’t mean insider trading investigation is off the table.

Does it really matter if they decided to sell just before they devalue their company, or they devalued their company right after a sell? They knew about both before hand, and they can have the same intent either way.

Bluescluestoothpaste,

I suppose, but that’s a different crime under a different statute Im guessing. (Tanking the company because gou have a scheduled sell, versus selling because you tanked the company.)

Whirlybird,

They’ve been consistently selling off stock for the last year as noted in the article. Many of these execs get paid in a combination of cash and shares. To get their full wage they sell shares.

BlazeDaley,

According to the Form 4 filed with this sale, the trade was planned at least as of May 19 using a 10b5-1.

The sales reported on this Form 4 were effected pursuant to a Rule 10b5-1 trading plan adopted by the Reporting Person on May 19, 2023.

www.sec.gov/…/wf-form4_169420518678431.xml

Anticorp, (edited )

Yes.

Whirlybird,

No, as the article says they’ve been doing it all year. Many execs and important employees often get paid a big chunk of their wage in stock. To get cash they need to sell stock.

Irkam, do gaming w Dev cancels Switch port of Wipeout-style racer blaming controversial Unity fees
@Irkam@jlai.lu avatar

Sucks because we really need a racing game on the switch that’s not MK.

Pxtl,
@Pxtl@lemmy.ca avatar

F zero 99?

Irkam,
@Irkam@jlai.lu avatar

Maybe something less lazy.

Pxtl,
@Pxtl@lemmy.ca avatar

I know it’s lazy as hell, but I’m shocked how much I’m enjoying it in spite of that. Its real flaw is the shortage of courses, one that probably won’t get much better because the OG F-Zero didn’t have much variety either.

Irkam,
@Irkam@jlai.lu avatar

Does it require a subscription and does it support local multiplayer? Because that’s the kind of things we’re missing as well.

SomethingBurger,

Yes, and no. It requires Switch online. I guess for local multiplayer, you can use the SNES or GBA game it is based off of.

SomethingBurger,

CTR Nitro Fueled? It’s way better than MK. MK8 isn’t even the best MK.

Irkam,
@Irkam@jlai.lu avatar

A racing game that’s not about karting and more about cars?

MrMcGasion, do games w Eldritch fishing horror Dredge delays Iron Rig paid expansion into 2024

I recently played through Dredge, and enjoyed it so much I went ahead and spent the time to unlock all the achievements. I saw the news of this delay on Steam, and was really glad that pretty much all the comments there were praising the studio for not pushing something incomplete out just to hit a deadline, and encouraging them to take all the time they need.

Veraxus, do games w Game prices are too low, says Capcom exec
@Veraxus@kbin.social avatar

Everyone: "Games are getting WAY too expensive."

Out of touch executive: "Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!"

hogart,
@hogart@feddit.nu avatar

Games haven’t gotten more expensive since ever. Like I said above, The Original Donkey Kong for the SNES was 66 usd. It releases in 1994.

dandi8,

That's a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.

hogart,
@hogart@feddit.nu avatar

I live in Sweden. But saying it cost 799sek in 1994 might not give you a good idea of its cost.

dandi8,

Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.

hogart,
@hogart@feddit.nu avatar

Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.

My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.

Veraxus,
@Veraxus@kbin.social avatar

In 1994 you were buying a physical, manufactured product which you owned.

Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.

Games are dramatically overpriced.

520,

That was as expensive as it was back then because the game released on what is effectively a PCB. Which was expensive to make.

Tenniswaffles,

How expensive? Because accounting for inflation, $66 in 1994 is worth about $136 in 2023.

520, (edited )

The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo's lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That's ignoring any enhancement chips as DKC didn't use any (but many other late generation games did).

And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn't exactly much competition driving prices down. Sure, Nintendo couldn't quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you're dealing with the big N's bullshit.

The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.

There's a reason PS1 and Saturn games were massively cheaper to buy than N64 games.

Gabu,

If you buy a game today, does it come with a free SSD to install it in? Does it have a paper manual and a nice box? Is it even finished? Games aren’t cheaper, you’re just getting scammed.

hogart, do games w Game prices are too low, says Capcom exec
@hogart@feddit.nu avatar

I remember getting Donkey Kong on release for the Super Nintendo and it was more expensive than most games are right now, 66 usd. Name one thing that has the same price in 2023 that it did I 1994. It’s insane.

Kolanaki,
!deleted6508 avatar

My dad still reminds me that when he bought me Dr. Mario for NES on release, it was $90USD. I remember seeing many a game at Toys R Us with price tags of up to $120.

But I can name plenty of games in 2023 that cost more $66. Shittons of console titles are $70 now!

Gabu,

But I can name plenty of games in 2023 that cost more $66.

None of which come with the media used to play, most don’t even have a box. If you think games are cheaper now, you’re being scammed.

Kolanaki, (edited )
!deleted6508 avatar

$66 in the 90’s vs $70 in 2023 isn’t cheaper because games are digitally distributed now? What are you smoking? Can I have some?

Gabu,

You’re illiterate, I see. Show me a digital release which comes with a box, manual, and the media used to play, and I’ll concede.

Kolanaki, (edited )
!deleted6508 avatar

Apparently you’re illiterate because I was asking how that makes them cheaper. None of those things matter in the slightest and would only cost marginally more to produce.

$70 is still more than $66, regardless of that unnecessary shit.

Gabu, (edited )

You’re arguing that media used to play (i.e. a FUCKING SSD in 2023) costs marginally more? Find me an SSD that could fit Sea of Thieves for less than 25 USD (and isn’t trash). If you’re a shill, delete your account.

hogart,
@hogart@feddit.nu avatar

How is this part of the discussion? What did a SNES cost? This doesn’t matter. Consoles and hardware always costs money. We are talking about the games here. Or do you want to take in to account what a decent TV cost in 1994 as well? And the second gamepad? We can’t compare life as a whole. Saleries. Living cost. Everything matters, yes. But then we can just end the discussion right here and right now because we will never arrive at anything but ifs and buts.

Gabu,

Basic fucking inference, ever heard of it?

We aren’t talking about the “console” used to run the motherfucking game, or some peripheral. A game for SNES comes with it’s own fucking storage – the bloody cartridge – while a modern digital game doesn’t. If you can’t get two neurons to fire at the same time, then the discussion really is over.

prole,

Nintendo used cartridges up until pretty recently… as far as I’m aware, the prices never exceeded $60.

hogart,
@hogart@feddit.nu avatar

Digital games and physical games are the same price on the Nintendo Switch. They were the same on the Wii U, the Wii as well. Nintendo never stopped selling physical games. It’s the same on PlayStation as well with the same price. At least it was on my Ps4. The larger piece of plastic didn’t cost more in the 90s compared to the smaller piece of plastic in 2023. The manual/handbook also didn’t cost anything noteworthy to produce back then. I really don’t know where you are pulling these costs from.

Gabu,

Holy fuck, imagine being so completely alienated from the process of creating technology that you believe pressing disks costs the same as soldering circuits.

Kolanaki, (edited )
!deleted6508 avatar

OIC… You’re just an absolute dingus who has no fucking clue what they are on about. Cartridges were only slightly more to produce than a CD, and Nintendo still makes their games on cartridges (fancier ones than the SNES, too) that cost the same as the digital release. The only time this wasn’t true was during the 64 era, when an earthquake shut down the manufacturers of the carts and fucked up production. Do you work for Capcom? I feel like you’d fit in.

prole,

I buy physical copies of ps4 games for under $10 pretty regularly. You can find some absurd sales if you know where to look and how to keep an eye out.

Gabu,

Good fucking luck playing that game without downloading anything…

prole,

I’d rather play the release version of a game than no version.

Blackmist,

They were a lot cheaper to make back then too.

Rare spent 18 months developing Donkey Kong Country from an initial concept to a finished game, and according to product manager Dan Owsen, 20 people worked on it in total. It cost an estimated US$1 million to produce, and Rare said that it had the most man hours ever invested in a video game at the time, 22 years. The team worked 12–16-hours every day of the week.

These days that’s indie game territory.

Gabu,

The Donkey Kong you bought in 1994 had to pay not only for development, but also for the package, for the circuits (think a 1TB SSD in 2023), for distribution, etc. Do you see modern companies having to pay for any of that?

hogart, (edited )
@hogart@feddit.nu avatar

You seem to miss the point it was almost 30 years ago and they spend 18 months developing with a team of 20 people. Read those numbers again. Damn, the electrical bills alone to create Starfield most probably surpasses the entire development cost of a handful of SNES games combined. Yes, old games had manuals and came in physical form but those components where cheap at the time.

I’m not saying game SHOULD cost more. I’m just claiming games haven’t become a lot more expensive.

prole,

As much as I don’t want to see game prices increase, I’ve been shocked to see that they haven’t kept up with inflation at all. Especially since the cost of developing games has skyrocketed.

GrayBackgroundMusic, do gaming w Blizzard veteran Chris Metzen is Warcraft's new executive creative director

I honestly don’t know if this is a good or bad thing. Metzen is charismatic and seems like a nice person, but wasn’t he part of the old guard that oversaw/neglected/enabled the sexual harassment environment?

Nighed, do games w Sega cancels Creative Assembly's Hyenas
@Nighed@sffa.community avatar

I thought creative assembly was independent and only published through Sega - apparently not?

Chariotwheel,

No, they were bought by SEGA in 2005, so a really long time by now.

Chariotwheel, do games w Sega cancels Creative Assembly's Hyenas

I knew that game was DOA, I just didn't expect it at this point to not even make it to the A part.

After what CA did to Warhammer III it's even more infuriating that Hyeanas was thing and was for six years. All for nothing.

Blackmist, do games w Game prices are too low, says Capcom exec

Not surprising for the man who thinks an iPhone port of an 18 year old GameCube game should cost $60.

520, (edited )

Are you talking about RE4? Because they were actually talking about an Apple port (iPhone, iPad and Mac, with people being able to play on all platforms with one purchase) of the recent remake, which is a 2023 game that only really borrows the story and some layouts from the 2005 game.

Lesrid,

And even then it only borrows the bullet points of the story. I prefer the approach they took with this game compared to say FF7’s where the story definitely feels like it’s improved if you are more familiar with the original.

MrScottyTay,

Are you referring to FF7 remake’s? Because you definitely get more out of it if you’ve played the previous games and watched the movie since it’s quite literally a sequel to them. I really enjoy their approach to it.

I’m not saying RE4’s isn’t the case either. I just don’t think it’s a one or the other kind of scenario and they’re a little different as to why as well.

mindbleach,

I mean… if it looks and plays like a touchscreen- and battery-limited version of the $60 PS5 / Xbox Whatever game… fine?

Of course if he also expects one cent of optional or recurring fees on top of that, he can get fucked.

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