I don’t envy the space that fighting games are in. They need to make games that run extremely well on hardware to remain competitive but also need great graphics capability while still having a varied move set with plenty of effects.
And RAM is not scaling the same as storage or graphics so that’s why this is happening.
There is no excuse to ANY game, even the biggest open world, to have such a huge size. And we all know why it happens, because of uncompressed music and textures that people don’t want to waste time compressing nowadays.
And having a game take 100gb of size instead improving loading times and jumping from fight to fight on instant is stupidity. Gosh, graphics isn’t all
LODs take up a lot of space. If it were just a matter of compression, everyone would be compressing their assets. In this case though, Tekken is going to have a lot of story mode cutscenes that wouldn't have a prayer of running in real time on modern hardware, much like MK.
I just wish the games that are remade/remastered are basically just graphic updates, with some bug fixes and minor qol additions. That’s it. Not like what they did to ff7.
Hell, diablo 2 Remaster was good. The addition of being able to swap between new and old graphics on the fly is amazing tbh.
I’m reminded of AlphaDream, which died as a company shortly after releasing a remake of a game where the original was still playable on the same console.
Yes. It’s like “let’s not pursue new ideas, it’s too risky. Let’s repeat what worked once” - like in the movie industry as well. It’s boring and uninspired.
This is why I’m not happy with there being so many remakes. Remakes are awesome, if it also means we are getting a totally new game as well. Nintendo seems to do this the best. New Mario’s, remakes of Zelda games, new Zelda games, etc.
I do wish they would make a sequel to Mario RPG or make an actual Paper Mario RPG like the first two were.
Yeah, I definitely agree that it’s kind of a systemic problem, and pretty much how things are right now. I don’t really care for that mindset of focusing so much on older games and not prioritizing new ideas or IPs. At the same time, I’m honestly a total sucker for nostalgia, I grew up playing games from like late 90s to mid 2000s, and I would be so stoked if they remade or remastered all those games I grew up on. I would throw money at whoever remastered the Need For Speed games from '98 to '06, as good as those games were for the time, they could look so amazing with modern technology. I wanna relive my teenage years but in 4k :D
The original got a PS5 update to 60 FPS. I think what we’re actually seeing is the remaster that will hit the PC. Same routine as the first game which saw a remaster for the PS5, then the PC and eventually the TV series. No doubt this will fall in line for season 2.
I believe the original is just PS5 enhanced, similar to running it on a PS4 Pro. But it’s still a PS4 game running on the PS5.
I don’t know the ins and outs. But most games like that have an upgrade that makes them into actual PS5 games (like you can only play it through the SSD for example).
I feel publishers are doing small stabs at originals while doing full milk-yo-wallet efforts with remakes/remasters. Pretty conservative approach, imo.
Yes but I’ll still take a Tiberian Sun and Red Alert 2 remake.
I hope remasters continue for games that are from the era where they relied on specific OS library hacks to get the game running. Those games are hard to run on modern OSs.
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