Microsoft and Sony don’t brick your console if you hacked it; they’ll ban you from online services and possibly deny any warranty claims if you bricked it yourself by mistake, but they don’t make your device a paper weight.
Sony may not do it, the same way Nintendo might not do it either, but both reserve the right to do so
Edit: If you take a look at the PLAYSTATION®5 SYSTEM SOFTWARE LICENSE AGREEMENT under “6. VIOLATION OF AGREEMENT; TERMINATION OF RIGHTS AND SIE INC REMEDIES”, one of the possible actions they may take states:
disabling use of this PS5 system online or offline
Hilarious that this comment is so far down, Lemmy can be such a circlejerk.
Sony and Xbox absolutely reserve the right to brick your console. IIRC Sony bricks stolen Playstation consoles if they ever connect to the internet. This is nothing new.
Yeah the Nintendo vitriol for the past month has been funny. I get it, companies are not our friends, and Nintendo has done a lot of shit to be mad at. The game keycards are dogwater, but this concept of buy cartridge and download the rest is not new. Sony and Xbox have literally done the same shit for years, and Nintendo did this with some large games on Switch 1.
Another comment showed Sony will brick hacked consoles that get on the internet. Switch 1 also does this.
The price sucks, but it’s definitely tariffs, since the console is like a whole hundred dollars cheaper in Japan.
If you wanna pirate/emulate, pirate/emulate. I just don’t like pirating current gen consoles, and it’s a hassle to do so on Switch 1 if you got a newer one. Plus switch emulation on steam deck seems to be iffy for some games… I pirate/emulate old consoles cause they’re dead and they’re not making money on them anyway. Sometimes you just want to buy a game and enjoy them, especially for online ones like Splatoon.
I’ll just wait for the price to be reasonable one day.
Growing costs of hardware components and relatively mild gen-on-gen improvements in visual quality are making the classical console business model (subsidized hardware used to drive game sales via exclusiveles) obsolete.
One major argument for consoles is still that there is a single unified platform that gives better bang-for-buck than PC of the same price, and that studios can dev and optimize their games on more easily.
That’s definitely true. But I would argue every additional “unit” of graphical improvement is becoming more and more expensive to the point where the relative benefits associated with a single unified platform are not as impactful as they once were.
You would not win in that case. Nintendo lost because their trademark does not apply to supermarkets. But if you made a game called super Mario, you would definitely lose.
No other game was more interesting and exciting when you found something new. Or solved a puzzle.
While on the surface it’s a simple Metroid style game, once you start noticing things it becomes so intriguing. I have a document on my iPad full of handwritten notes and maps. It felt so novel to return to a feeling of the late 80s where paper maps and notes were king.
While there were a lot of great games last year, I put so much more brainpower into Animal Well, and it felt so good to do so.
I heard one video essayist identify it as a “metroidbrainia” - a game where progression is gated not simply by items/keys, but by knowledge of systems, many of them hidden.
Chinese translations aren’t always the best in my experience, so hard to tell what’s serious vs what’s said in a joking manner.
My partner has been playing BMWK, and from what I’ve seen it’s an excellent effort for a studio known for mobile games. That being said, there’s noticeably rough edges, so I’m not surprised it didn’t get game of the year (whatever the decision criteria is).
IGN’s hitpiece was very iffy in the first place, with mistranslated “tweets” from one of the devs weibo and all, but by doing these guidelines they gave ammunition to these people, I’m glad the game is doing well at least so hopefully china keeps making good, AAA games that aren’t also gacha for once.
First off I didnt know Braid was remastered until now and secondly Jonathan is an anti vaxxer which means I’m not gonna give you any money.
And I thought Braid wasn’t very engaging when I first played it ages ago so I’m not really interested now. Apparently Jonathan has been spending his free time working on a programming language that isn’t public yet (for a while now) and just talking a lot of shit on X/Twitter.
I don’t know if this recaps the situation accurately, to be honest.
Sounds like the publisher is complaining about some article that’s trying to use the game as a reference on why early access can be a bad thing.
I don’t see how the gamers are an issue though. They will expect what you tell them to expect, this is something for the publisher to manage, and I don’t even think this is a problem for Manor Lords.
All of it just seems like news sites trying to come up with their clicks.
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)
But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.
Good thing I double-checked to see if someone else made this point yet.
Yeah. Not only that, but the splash screen when you launch the game makes it incredibly clear that it’s one guy called Greg (very humanizing) and he’s working on it, but he’s not some superhero.
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