Especially when we know it runs without any major issues apart from audio desync at higher frame rates in Xenia.
There’s some really minor details with animation that would require some patching to get best results but nothing too difficult and even if you left them in only wonks like me would really notice.
And audio desync is probably only because of the emulation accuracy but even if it’s an inherent problem with the code it can be fixed relatively trivially.
How are they going to structure this? Castlevania felt easier since there was so little story baked-in. But Miyazaki specifically made Dark Souls games hard to parse because he was trying to recreate the effect of reading english fantasy novels when he wasn't fully fluent in english.
The story in Fromsoft games are specifically sparse, spread out and require interpretation to grasp more than the bare surface. Most of the NPCs that give you meaningful dialogue are somewhat hidden. If they play is straight like a normal show, it might not feel like Dark Souls. If they make it obtuse, it'll be hard for viewers to parse in a 6-12 hour series compared to the dozens of hours players get to think on it.
They could make it like a prequel to one of the games so there’s a slightly more concrete story. Using non linear storytelling could make it feel confusing but that might be annoying. Season 1 of The Witcher I didn’t full understand until my second viewing.
That would be cool. There's a vast amount of time between when the Lords rose up and defeated the dragons and the decline we see in DS1. We don't even see the rise of the Dark Sign and start of undead plague, but the end of it when the world has mostly dealt with it and is slowly falling apart. The rise of the Dark Sign, fall of Artorias in Oolacile could all be really cool.
Their track record isn’t that bad, is it? Castlevania and Edgerunners were pretty good adaptations. Dragon Age was all right. And Arcane was amazing, though Netflix wasn’t involved in that one early on. So there’s reason to be at least cautiously optimistic, IMO.
DO ISAAC YOU PUSSIES. MAKE AN ELEVEN MINUTE ANIMATION ABOUT A RELIGIOUS WACKJOB HEARING GOD TELL HER TO KILL HER SON, WHO FLEES TO THE BASEMENT AND FIGHTS AN ABORTION WITH HIS TEARS
Don’t take early access money if you don’t plan to be giving frequent updates. It’s the nature of the beast.
People don’t expect constant updates from pokemon because when you buy it, it’s “a complete game”. They may drop patches and add content but it’s not expected the way it is from a game supposedly in active development like an early access game is.
Why are those your expectations, then? Seems kind of illogical to look at a system with a history of not that, expect it, then be mad.
You can say it’s not right for it to happen, but to be expecting it just makes no sense at all. Again, I’ll reiterate, you can argue that the system is fucked and needs to change, but, again, expecting an outcome with evidence that it won’t happen, then get mad, is asinine
No need to make things up. My expectation is what we get most of the time. You’re the weirdo acting like it’s not. This article is just a developer trying to move the goal posts of expectations yet again.
Like how much of a cuck for these businesses do you want to be?
It’s not illogical to expect a developer to follow the basic standards of the industry they opted into. It would be illogical to declare them the exception.
Small teams drop regular media and content updates all the time without people dying at their desks. The conversation of their working conditions is between them and their bosses (maybe the state), and not their customers.
I did write my expectations. So why was that your response? You called expecting the norm illogical. I take it back. You’re just unrealistic and assume everyone else should be too.
I wrote them out and you made up something different. Fuck man. How many times do I gotta break it down? You not reading didn’t make my words not exist. This is like… common stuff. This whole argument is making sense now…
Naw screw that. Don’t label it early access if you don’t plan to update it from its current state at a rate that the majority of your fan base expects.
That said the dev in this article has provided 3 updates in 3 months. They’re totally fine by the expectations of all but the most unreasonable people.
Obviously not, otherwise this discussion wouldn’t be happening. You get that right? This thread wouldn’t exist and there would be no point to talk about this at all.
So much entitlement with you lol, yeah and the article is calling you out for being whiney children and demanding things from devs at an unnecessary pace.
The article is attempting to move the established goal posts for expectations. Stop shilling for these guys. You don’t need to carry their water. The devs know this, which is why they’ve kept pace. They’re just bitching about having to.
If you want to release your game in Early Access, you should expect to update the game and community frequently.
If you want to buy a game (early access or not), take a look if it’s what you want to play right now, never buy any game, software, service or device that is promising the functionality you want will be coming later. If it does come later, buy it then, never buy on promises.
Gamers are not asking devs to work until burnout on social media or forums, that’s management and usually in person or department/company policy and procedure.
Edit: more specifically to the article for solo devs they are talking about critics complaining they should have made something bigger which is not a bad problem to have for securing funding for future games if people like your art enough to request more and doesn’t require working burnout hours.
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