@chloyster good, he's been a plague on the industry. When you see your customers as wallets with legs you are bad for the people and bad for the company.
I thought emulators usually didn’t have access to the motion vectors you need to implement stuff like this or DLSS? I seem to recall hearing about it at some point.
If that’s indeed the case, it’s probably not happening anytime soon because the article mentions FSR3 needs a FSR2 base to work with.
I looked it up properly and I think takes such as this one, by the yuzu dev team, are what I was thinking of. Meaning, sure, some representation of the info is always available somewhere technically but it’s not usually usable information.
That all said, I’m sure better heuristics and techniques will become available so here’s hoping it gets easier in the future!
I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).
However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx
I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)
It’d be nice if they fixed the last one before moving onto the next. At least the balance is restored, these are definitely EA products; the high quality of the first game was just a blip.
Gotta wonder how many people are down voting because they think the title is moralizing, when it’s anything but that.
There’s nothing like going for a nice long walk around the world of The Witcher 3 and meeting some of the locals there. They say the nicest things. “Sod off, you misborn clod,” a guard will tell me. “Got so fucked up once, blood came out me ears,” a chap at the docks will announce. Or if I’m really lucky, “Go fuck your mums tits!” What a world to live in.
The thing is, I love this about the game. Being scolded by the ruddy-faced inhabitants of The Witcher 3 has long been one of my favourite things, ever since I first played it eight years ago.
Square Enix is no longer square enix. They need to take a hard look in the mirror, like capcom, to see who they truly are or will see the collapse of the company. I fully expect either a Sony or Nintendo swooping in to buy them/ bail them out.
They keep fucking up and putting out/ producing garbage. I’m still pissed about how they ruined the remake.
I cannot extract a silver lining out of this announcement no matter how hard I try. This is like Activision announcing that the next Call of Duty will be made by Mojang, they’re just so fucking grossly incompatible with each other that it makes absolutely zero sense.
I wonder if the devs are or rather the folks who set the vision that were skilled at keeping such a complex beast going since 2016.
The end product is wonderful, but the sum of something that long in the making had more than skilled devs. It had a chain of people with faith in them that what was being created in their creative process was worth trusting, for a long time.
GDC is always exciting because it’s a big conference of devs, mostly AAA devs, telling the technical details of their algorithms and systems. It really helps the game industry as a whole.
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