eurogamer.net

Sinfaen, do gaming w Activision Blizzard settles sex discrimination lawsuit for £44m

This is nothing for a company like them

robotopera, do games w Spooky fishing sim Dredge is making a surprise visit to Dave the Diver next week

Dredge is so good. Played on the steamdeck and would highly recommend.

Katana314, do games w Baldur's Gate 3 out now on Xbox

It’s definitely a black mark on Xbox that they couldn’t get splitscreen on Series S; but it does seem like that specific feature needs a lot in the way of CPU power. Hopefully that doesn’t spell trouble for future releases like GTAVI.

Trainguyrom, do gaming w Are there too many video game remakes and remasters?

I’d argue that video games need remakes and remasters far more than movies do. Video game technologies change a lot in 10-15 years, so a remake/remaster is an opportunity to improve controls and fix issues with running the game on hardware that hadn’t been concieved at the time of the game’s release. Plenty of old games have severe bugs, outdated controls or general issues with newer hardware (can’t handle widescreen monitors, buttons don’t scale for high resolutions, etc.) which can make replaying them a pain.

You sit down to watch a 25 year old movie and it’s pretty easy to watch, but you sit down to play a 25 year old game and it’s going to vary wildly if you can even get it to run in the first place, let alone if it’ll run well

sub_, do gaming w Are there too many video game remakes and remasters?

I don’t like remasters, especially those which are usually just re-release with hi-res textures. They are charging like $30 and above for hi-res texture, and some of them has unstable framerates. At certain point of time, using emulator yields better graphics & performance than some of those remasters, especially for PS1/PS2 games.


On the other hand, I actually like remakes way more.

First of all FF7Rshouldn’t be considered as remake, it should be considered as its own spinoff / sequel

Remake not only exploits that nostalgia, but also tend to make game plays better with added QoL functions, sometimes with new gameplay mechanics. Some of the remakes that I really like:

  • Yakuza 1+2 Kiwami
  • Crisis Core
  • Tony Hawk’s Pro Skater
  • Resident Evil 1+2 (have not played 3+4 remakes yet)
  • Live a Live
  • Mass Effect Trilogy (thankfully it’s not just a hi-res port)

Remake is great when there’s a significant technology and time gaps between the games, which is why TLOU remakes drew some ires.

xerazal,

First of all FF7R shouldn’t be considered as remake, it should be considered as its own spinoff / sequel

Fucking finally someone gets it!

AlexWIWA, do gaming w Are there too many video game remakes and remasters?

Yes but I’ll still take a Tiberian Sun and Red Alert 2 remake.

I hope remasters continue for games that are from the era where they relied on specific OS library hacks to get the game running. Those games are hard to run on modern OSs.

DmMacniel,

Had high hopes after the smashing success of red alert and command and conquer remastered :(

AlexWIWA,

Same. I will be depressed until I get the Tiberian Sun announcement.

Katana314, do games w Former Mass Effect lead writer says new narrative-focused studio will "avoid painting ourselves in a corner"

This is exactly what I’ve wanted. Anytime we get a plot point that fits in the following lists, I feel like it severely handicaps the writing potential of any other stories you could tell.

  • Humanity was created for the sole purpose of ???
  • Everything you’ve experienced is part of a simulation.
  • Our entire lives are lived for the fight against the ???. But it turns out that whole war was a conspiracy by the patriarchy.
  • There are many enemies around us. But we may as well throw our swords and guns in the trash, because the only ones who can fight them are the chosen ???, born with special powers.
  • Not much of humanity is left, so we need to preserve what we can and never ever get into any major conflicts.
LordXenu, do games w Former Mass Effect lead writer says new narrative-focused studio will "avoid painting ourselves in a corner"

At the same, does “painting our selfs into a corner” loose having true ending to stories?

Constraints and limitations drive creativity, but you have accept a final product at some point and move to another universe/story.

Carighan,
@Carighan@lemmy.world avatar

Yeah this sounds like modern serials, end everything on a cliffhanger and never commit to anything. Which was basically their problem already.

Sanctus,
@Sanctus@lemmy.world avatar

They couldn’t accept that 3 games in, some people would be locked out due to their choices in 1 or 2. Who cares? We have our lives to play them. Lock 'em out. Thats why 1 & 2 were cool, your choices came with you.

murmelade, do games w Redfall gets a new gun and performance improvements in third major patch | Eurogamer

Who cares

Modva, do games w Starfield's new PC patch delivers the game we should have had at launch - Eurogamer

Think I’ll keep waiting a bit more. Give great mods time to get in.

RizzRustbolt, do gaming w Valve says "technology doesn't exist" yet for full Steam Deck 2.0

Powerglove style controllers with a holographic screen.

disheveledWallaby,
MrScottyTay, do gaming w Valve says "technology doesn't exist" yet for full Steam Deck 2.0

I wonder if the technology they’re waiting for is a more powerful arm processor?

datendefekt,
@datendefekt@lemmy.ml avatar

Highly doubt it, because pretty much all games are compiled for x86, and would require dynamic recompilation, which I’m turn costs performance.

Or… they could perform the recompilation beforehand just like the precompiled shaders. Hmmm… that would make it pretty viable!

MrScottyTay,

I think it’s well in valves wheelhouse after proton to do something similar and revolutionise x86 to ARM translation. But at the moment better chips still need to arrive for that too be good enough for a product to built around. Which is why it’s the first thing i think of when they say they need technology to advance more before they make a new steam deck.

Chobbes,

x86 to ARM translation is a fairly different problem than what proton solves, so I don’t think it’s clearly in their wheelhouse. Proton / wine is mostly just an implementation of windows libraries on Linux, but doing efficient x86 emulation on arm is a compiler problem. I would guess that Valve could do it or at least hire people to do it, but it’s a bit of a different skill set. Doing x86 efficiently on ARM (particularly with concurrency) also likely involves some extensions to ARM like Apple does with their chips. I haven’t heard if the snapdragon elite chips have anything for x86 compatibility baked in at all. Frankly, I’m treating the snapdragon elite with a fair degree of scepticism until you can actually buy the thing, but I hope it’s good!

MrScottyTay,

Then maybe those chips that would help with that process is what they’re waiting for then.

Chobbes,

I don’t think they’re waiting for ARM specifically. If that ends up working out, sure, but if they can get x86 with the right power to performance ratio I doubt they would complain.

uis,
@uis@lemmy.world avatar

No

MrScottyTay,

Did your uncle at valve spill the beans?

antihumanitarian,

Architecture emulation for current gen games is exceptionally unlikely right now. At a fundamental level, wine/proton doesn’t change the instructions the code describes, rather it translates the input and output. It’s a reimplementation of the same instructions in Windows. For architecture crossing you’d either have to create virtual hardware, which adds tremendous overhead, or recompile the binary. Recompilation is theoretically possible, but for x86_64 to ARM64, for games no less, it’s beyond the realm of mortals. It’s like how some jokes can’t be translated between languages; the structure and vocabulary is just too different.

MrScottyTay,

Microsoft and Apple have some form of x86 to Arm translation at the moment. Also I know it’s not something that’s really done now. I’m not arguing it can be done right this second cause valve are talking about that there’s something they want to do but can’t yet and need technology to get a bit better before they move on with their plan. I’m saying this feels like the most logical thing that they’re waiting for.

lloram239, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

Anybody remember Euphoria? Also seen in that canceled Indiana Jones game.

adrian783,

ues, euphoria was used in gta4 and Jedi unleashed

Toneswirly, do games w Dead Space 3 producer "would redo it almost completely"

Played through coop recently with a friend who’s also a series fan. The game is a bloated disaster. Too many reused assets, useless mechanics and a real icky feeling that all EA games have that they were designed by committee.

Tronn4, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

We need a video game “taco bell” to take on this stupid “taco John patented taco Tuesday slogan”

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