eurogamer.net

4am, do gaming w Take-Two is reportedly set to close Roll7 and Intercept and sell off Private Division

Welp, I’m reportedly set to never purchase GTA7 or any of their other products ever again. Take Two and shove em up yer ass

swab148, do gaming w Baldur's Gate 3 developer opens Poland studio as work on new projects "ramps up"

Lmao, that thumbnail

Urist,
@Urist@lemmy.ml avatar

Halsin is not going to wait around for you to actually want to see him nude!

secret300, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

What idiots gave this game a good review? It’s not like no man’s sky that had a small team and dozens of legal trolls as well as a flood.

Zorque,

It is like No Man's Sky in that most people who weren't fanatical about saying it had a huge turn around stopped caring about it after a year or so.

scops,

(First off, the last gen versions were a shit show and I fully believe CDPR should have bit the bullet and cancelled those preorders. That was a failure at the high levels, not with the devs. This is about the PC version:)

Hey yo, I’m one of those idiots that gave it a good review, and that was day one. Yeah, it had a bad launch, but I’d argue it was no worse than No Man’s Sky, or Vampire The Masquerade: Bloodlines, or The Witcher 3. All of the above are some of my favorite games of all time.

If you don’t like the core game, cool. Agree to disagree. But the things that people love about the game now have been in there since 1.0. Sure, there are genuine criticisms to be made, but most of the hate this game got has either been patched out or was pure bandwagon hate to begin with.

secret300,

The point I’m making is that they had no excuse to release it in that state in the first place unlike hello games with no man’s sky which was also a horrible launch.

scops,

On old gen consoles, yes. On PC, it was merely a rough launch, not the industry shattering event it was made out to be.

DahGangalang, do games w Manor Lords is off to a flying start on Steam, just hours after its early access release

Is this just a Mount and Blade: Banner Lord ripoff? Kinda sounds that way?

theRealBassist,

Literally not at all. It’s a completely different genre.

DahGangalang,

Good to know!

originalfrozenbanana,

Not really. More of a city builder board game than RTS battler

DahGangalang,

Good to know, thanks for the feedback!

Summzashi,

Honestly curious why it sounds that way to you?

DahGangalang,

Medieval setting plus the similar sounds of “Bannerlord” and “Manor Lord”.

I realize that was a total mistake to assumed that now.

Summzashi,

Ah I can see that!

Phegan, do games w Activision Blizzard boss Bobby Kotick departs in just a few days

RIP bozo

quams69, do games w Activision Blizzard boss Bobby Kotick departs in just a few days

I hope he departs life next

saigot, do gaming w Xbox spends "over a billion dollars a year" on Xbox Game Pass

What a wonderful multinational corporation, spending all this money out of the goodness of their heart! It’s moves like this that let me know I can trust Microsoft™

bec,
@bec@lemmy.ml avatar

I agree that they’re getting something from this (no way they just bleed money on it without a sound investment plan), but what do you reckon they actually get? Money directly from subscriptions can’t be enough to cover everything… is it just to build a walled garden ecosystem so they can “lock” people in and pick the fruits in a year or two? Although if something like a huge price hike happens, they will lose many customers

saigot,

I think the goal is to eat market share away from Steam, once users are too invested in the platform to switch (and/or steam is no longer relevant) then they start hiking the prices. It has the added effect of reducing the switch to linux momentum that the steamdeck started, but perhaps that is still too small to get MS’s attention

bec,
@bec@lemmy.ml avatar

I have no cars in this race, but if that’s their aim I think it will be impossible to achieve it. Steam already did that years ago, making people too invested in their platform I mean, MS is late. No way enough people will leave Steam to move permanently to Game Pass. They might get some users, but I don’t think they’ll ever get enough to make a difference for Steam or MS themselves. Buy we’ll see. I don’t really care either way

Katana314,

Things like buying the console, buying add-on content for games, etc. People have a membership, and want to make more use of it- though MS likely doesn’t mind people keeping it to the basics, since they don’t make huge bank off of singleplayer gamers anyway. I won’t even deny, I’ve bought small microtransaction items in a few games I only access through Game Pass - but I’m sure other people do far more often than me.

Carighan, do games w Activision wants to recommend games to you based on the livestreams you watch
@Carighan@lemmy.world avatar

Damn, I’d get not a single recommendation. That’d be wild. 🤣

ryathal, do gaming w Cities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards"

X Doubt.

They are going to be released on the same schedule they always were.

AngryMob,

They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.

Venicon, do gaming w Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought
@Venicon@sopuli.xyz avatar

I sunk about 50 hours in but have decided to wait for mods to make the game more as it should have been like I did with Cyberpunk though CDPR at least fixed it themselves without relying on the modders.

ampersandrew,
@ampersandrew@kbin.social avatar

3 years later. Starfield's been out for two months.

claycle,
@claycle@lemm.ee avatar

I waited until CP 2.0 to play it. I can wait for SF 2.0 to play it. I am not a unicorn in this regard.

ampersandrew,
@ampersandrew@kbin.social avatar

That's all well and good. I just think it's silly to say that "at least CDPR fixed Cyberpunk, but Bethesda won't fix Starfield" when these things take time, and Starfield hasn't had much of that yet. And then we have people here calling mod tools an afterthought as though this company hasn't always prioritized making mod tools for their games because they know how important they are, just because (like their past several games) mod tools are going to take several more months before they come out.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Yeah but Bethesda has the reputation of leaving it up to the modders, even long-term. Look at the 20 releases of Skyrim; some of them have the same bugs that they did on launch, classic Bethesda weirdness resulting from using the same busted-ass engine for 5 generations of games. Those bugs have only been addressed and mitigated by the modding community, despite there being a re-release and remaster on every single console for the last three generations.

It’s not that Bethesda can’t given the opportunity, but they tend to only do so when they are unable to rely on modders, like FO76.

ampersandrew,
@ampersandrew@kbin.social avatar

You won't hear me defending them using that old engine, except that development time is also a resource. They should have spent it a long time ago migrating to a more modern tech stack, and maybe they will for ES6 now that there's a new boss in town; Microsoft did, after all, delay the game by a year and a half to make what is by all accounts their least buggy launch of one of their RPGs in decades. I also don't know how much we can claim they're leaving it up to modders when plenty of console versions are completely unmoddable.

canis_majoris,
@canis_majoris@lemmy.ca avatar

I’m sure I could boot up the 360 version of Skyrim and see some great classic Bethesda bugs.

I agree that Starfield was the least buggy release in ages. I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.

To whit I played a few dozen hours of Starfield and generally by that point with any other Bethesda game, I’d have found some stupid bug that causes me to get annoyed and quit, but I just got bored of the game because of the repetitive nature and the confinement to fast travel for everything.

ampersandrew,
@ampersandrew@kbin.social avatar

I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.

They must have had trouble, because Arkane moved from Unreal to Void (which is built on idTech) for Dishonored 2 and Deathloop and such, and then back to Unreal again. Everyone got in a hurry in the 2010s to have their own in-house engine to avoid paying out fees to Epic, and then after running into trouble trying to adapt those engines to genres they weren't built for, they're back to Unreal again.

BruceTwarzen,

In 10 years people have good enough graphic cards to run that mess. It's 2 month after they sold the game. They shouldn't have to fix their game, they should just finish the game and release it in 2 years.

Kbin_space_program,

Past experience has shown that Bethesda absolutely won't fix Starfield.

It has shown that modders will.

ampersandrew,
@ampersandrew@kbin.social avatar

My past experience has been bugs that ruined my experience at launch and then got fixed shortly after. I'm sure there are plenty more bugs that I didn't notice, but they certainly fixed the ones that I did.

Venicon,
@Venicon@sopuli.xyz avatar

A valid point but I played about the same amount of CP then waited til it was all done three years later before doing another, much more thorough and patient playthrough. Have done a similar thing here and will wait a fair amount of time before diving back in.

Fiivemacs, do games w Unity's controversial Runtime Fee policy was "rushed out", says report

Money aside, who trusts a company that rushes things. Article intended to save face makes em look shit to me.

wccrawford,

Yeah, just like the original rate change, I can’t imagine who would think this was a good excuse, or that it makes them look better at all. Now, not only was it a really bad idea, it was done on a whim as well.

HidingCat, do gaming w Meta Quest 3 review impressions - one of VR gaming's best options

Realised it's not that cheap, US$500? Feels like it's at a price point where I could spend a couple of hundred more and not get Meta involved. Made more sense when it was US$300.

Goronmon,

You have the PSVR2 which is comparably priced but requires a PS5 console. You have the Valve Index which is $1k.

So, it may not be "cheap" but it's definitely cheaper than some of the alternatives.

HidingCat,

Yea, but the cost of having FB acquire your data doesn't feel so... worth it? I'm not completely privacy-focused like many on the fediverse but I do view it as a trade-off, and at US$500 the trade-off no longer feels warranted.

Was thinking about the HP Reverb G2, it's a little more expensive than the Quest 3, last I checked.

Lowbird,

Privacy isn’t normally my primary concern but with VR I find it to be a bigger deal than I usually would, particularly because the headsets can hypothetically gather data about what you’re looking at exactly (especially once eye tracking becomes more of a thing - then it’ll be exact, and that’s kinda terrifying at that point).

And this is Meta/facebook, so. They’ll 100% do it and say they aren’t.

upstream,

And they probably scan your surroundings and upload it to the cloud. Only thing creepier would be Amazon making the same thing and then sending you ads for stuff that goes with whatever they saw you had or replacements for old stuff you have.

tal, (edited ) do games w CD Projekt Red devs unionise after its third round of layoffs in three months
@tal@lemmy.today avatar

If their main concern is layoffs – which it sounds like, at least from the article text, though I don’t know if that’s just the author’s take or not – I doubt that the union is going to have much leverage. CDPR isn’t laying people off for fun; the whole industry is seeing a major decline in investment at the moment.

bloomberg.com/…/video-games-post-covid-hangover-t…

archive.ph/oMrpq

Video Game VC Funding Slumps as Publishers Battle Covid Hangover

  • Funding opportunities dry up with game companies cutting jobs
  • Total peaked when people were still indoors because of Covid

VC groups invested $700.3 million in gaming in the third quarter, the lowest total since the second quarter of 2020, according to data from PitchBook. The industry attracted more than $2 billion in every quarter for two years ending in mid-2022.

The past few weeks have been marked by layoffs and studio closures by game companies. Epic cut 830 jobs, while Sony Group Corp.’s Naughty Dog and Worms maker Team17 have also let go dozens of workers.

The Swedish video-game holding company Embracer Group AB, which bought up dozens of gaming companies starting in 2020, is now canceling games, eliminating jobs and closing studios. The company is looking to sell Borderlands developer Gearbox Entertainment.

cgmagonline.com/…/cd-projekt-red-layoffs-will-amo…

Since the beginning of 2023, there has been an abundance of layoffs that have hit the tech and gaming industry like a storm. Disney, Take Two, Unity, Twitter (now ‘X’) and even Microsoft have faced massive layoffs since January, and CD PROJEKT RED is the latest to follow this unfortunate and growing trend.

sadreality,

Or they just worked people like horses to fix cyberpunk and they don't need these slaves now...

So fuck 'em. Useful life expired. Time to click in the profits.

aSingularFemboyHooter,

That’s how employment works. Calling them slaves is ignoring the fact that they have agency and compensation, unlike actual slaves.

No job is permemnent, it would be ridiculous to expect otherwise, but it varies between industries. Gaming is a low-frequency project-based industry, you know there will be lots of work while in development, and once that’s over, there’s not going to be as much work to do.

How else should this work?

PlatinumSf,

I believe this sentiment is taken not because of the actuals of the situation, such as waning work and ended employment, but because at the end of the day when everything is done and packed up it seems like the “boots on the ground” made just enough to scrape by, while the ceos/x suites fly away in private jets to jump out and golden parachute to their mansion.

sadreality,

Single employee doesn't have much negotiating power and shit flows down hill.

Shit industry practices are management's poor planning and workers have to take it.

If they got royalty share for their work like pre streaming TV shows staff did, this system would make some sense. Currently worker is getting a shit deal for the "privilege"

wildginger,

If they (the boss) knew the job was temporary, then they (the workers) should have known that going in and had been given proper compensation to make up for the looming layoff with plenty of heads up time to prep for the next job hunt.

The formation of a union tells you that the boss did not share that tidbit with the worker. Thus the problem, as the money keeps rolling in for the fatcat for the next decade, the workers who actually did anything of value are starting from scratch at a new job after losing insurance, healthcare, rent and food money, any chance at a raise, etc etc etc.

How else should it work? Almost any other way, is how. With honesty and respect for the people who actually did anything of value, is how.

aSingularFemboyHooter,

I mean, what are their salaries? I genuinely don’t know, one would assume that a specialised job like that would command a pretty solid salary, and the assumption would be that working on a project like this would get them to the top of the list for applications to other companies.

I don’t know how the job was advertised, but seeing how the industry works from the outside, I would never assume a job for life at a game studio, but you could still count on security after working on a project like this.

I work a steady job, it’s hard, and the pay is okay for me, I suspect a game dev will earn several times what I do, part of which is due to the short term, or at least risky nature of the roles, the rest would be down to the specialist skills.

I don’t really think that forming a union signifies that at all, I’d say it’s more likely down to the ongoing working conditions.

Because you can always go and get a warehousing job or similar, it’s steady, but kinda boring and lower pay.

The money may keep rolling in for those who invested the most and took the largest risks. But that’s irrelevant IMO. You take a job for the pay that’s offered, and it lasts as long as it does, how long that is depends on the kind of role.

I’m making assumptions, but I think everyone here is too. But I do particularly resent the ‘slaves’ comment as it is disrespectful of the employees, and diminishes actual slavery which is bigger than ever.

wildginger,

Your first paragraph is so wrong its funny, then hurts, then wraps back around to being funny again.

Game development is pretty infamous for being paid like shit, where management gets you to do it as a passion project or dream job. They likely did not make much more than you do, with almost guaranteed worse hours given how normal crunch time is in the gaming industry.

A lot of game developers abandon game design, even after making massively successful titles that are beloved for decades, because they literally cannot afford to keep the job.

Shialac, do games w Cyberpunk's storytelling makes Starfield seem ancient

well, yeah. It’s a Bethesda game, of course their storytelling is bland af

Xanthrax,
@Xanthrax@lemmy.world avatar

I know everyone says it, but FUCK they should let Obsidian do the writing, and they need to drop that ancient game engine. Microsoft has probably killed this company.

Fallout: New Vegas had some of their best story telling. The Outer Worlds had awesome lore too. I’m really surprised they didn’t bring them along.

Whirlybird, do games w Xbox Series X/S players feel forgotten by Rockstar after Red Dead Redemption 60fps PS5 port

Not sure why some people are blaming Microsoft for this, they’ve got nothing to do with it. Their amazing backwards compatibility allowed people to play RDR on their consoles for years at 4K already, but rockstar are the ones that chose to not release the port on Xbox.

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