It’s rather amazing that this one guy keeps churning out fixes for FromSoft’s complete inability to understand multiplayer.
That said, I do plan to try the vanilla setup first (finishing up Shadow of the Erdtree before we change over). I just worry about my wife and I dropping into a session and having some rando who either wants to faff about; or, we run into the type of toxic behavior which seems to inundate online games. We had pretty good luck with Vermintide 2, back in the day. But, with way too many years of playing WoW, we’ve also run into a lot of assholes. And we just don’t have the patience for that sort of thing anymore.
I mean the game doesn’t have any sort of text or voice chat so people can’t be very toxic. At most they’ll run off and get themselves killed or disconnect, which from what I hear isn’t too uncommon.
Hmm… I dunno about adding to the base version of the PS5, wouldn’t a game like Cookie Clicker benefit from the power of the PS5 Pro? They should make it PS5 Pro exclusive.
It was only recently I saw that Blue Prince did not make a PS4 release, which surprised me - quite a lot of games even in the past year have still put that out when there’s nothing in them that’s highly demanding. Usually, it just means it hovers around 25-30fps.
I must’ve heard wrong then. I swear I saw that they got shut down and then a different team came in to do those extra fixes on the shitty trilogy collection
To be fair I don’t think the issue is Grove Street Games. The AI-upscale texture work wasn’t even done by them - that was Technicolor, who Rockstar, as far as I know, still use to this day.
The issue was that Rockstar gave them a tiny budget, not a whole lot of time, and then moved the deadline forward six months when GTA V E&E got delayed. I think the scope for the project was fundamentally wrong as well, the games needed a lot more than a straightforward port onto Unreal Engine.
Microsoft and Sony don’t brick your console if you hacked it; they’ll ban you from online services and possibly deny any warranty claims if you bricked it yourself by mistake, but they don’t make your device a paper weight.
Sony may not do it, the same way Nintendo might not do it either, but both reserve the right to do so
Edit: If you take a look at the PLAYSTATION®5 SYSTEM SOFTWARE LICENSE AGREEMENT under “6. VIOLATION OF AGREEMENT; TERMINATION OF RIGHTS AND SIE INC REMEDIES”, one of the possible actions they may take states:
disabling use of this PS5 system online or offline
Hilarious that this comment is so far down, Lemmy can be such a circlejerk.
Sony and Xbox absolutely reserve the right to brick your console. IIRC Sony bricks stolen Playstation consoles if they ever connect to the internet. This is nothing new.
Yeah the Nintendo vitriol for the past month has been funny. I get it, companies are not our friends, and Nintendo has done a lot of shit to be mad at. The game keycards are dogwater, but this concept of buy cartridge and download the rest is not new. Sony and Xbox have literally done the same shit for years, and Nintendo did this with some large games on Switch 1.
Another comment showed Sony will brick hacked consoles that get on the internet. Switch 1 also does this.
The price sucks, but it’s definitely tariffs, since the console is like a whole hundred dollars cheaper in Japan.
If you wanna pirate/emulate, pirate/emulate. I just don’t like pirating current gen consoles, and it’s a hassle to do so on Switch 1 if you got a newer one. Plus switch emulation on steam deck seems to be iffy for some games… I pirate/emulate old consoles cause they’re dead and they’re not making money on them anyway. Sometimes you just want to buy a game and enjoy them, especially for online ones like Splatoon.
I’ll just wait for the price to be reasonable one day.
Growing costs of hardware components and relatively mild gen-on-gen improvements in visual quality are making the classical console business model (subsidized hardware used to drive game sales via exclusiveles) obsolete.
One major argument for consoles is still that there is a single unified platform that gives better bang-for-buck than PC of the same price, and that studios can dev and optimize their games on more easily.
That’s definitely true. But I would argue every additional “unit” of graphical improvement is becoming more and more expensive to the point where the relative benefits associated with a single unified platform are not as impactful as they once were.
You would not win in that case. Nintendo lost because their trademark does not apply to supermarkets. But if you made a game called super Mario, you would definitely lose.
No other game was more interesting and exciting when you found something new. Or solved a puzzle.
While on the surface it’s a simple Metroid style game, once you start noticing things it becomes so intriguing. I have a document on my iPad full of handwritten notes and maps. It felt so novel to return to a feeling of the late 80s where paper maps and notes were king.
While there were a lot of great games last year, I put so much more brainpower into Animal Well, and it felt so good to do so.
I heard one video essayist identify it as a “metroidbrainia” - a game where progression is gated not simply by items/keys, but by knowledge of systems, many of them hidden.
Chinese translations aren’t always the best in my experience, so hard to tell what’s serious vs what’s said in a joking manner.
My partner has been playing BMWK, and from what I’ve seen it’s an excellent effort for a studio known for mobile games. That being said, there’s noticeably rough edges, so I’m not surprised it didn’t get game of the year (whatever the decision criteria is).
eurogamer.net
Ważne