It is kinda sad given the legacy of the show, it almost made it to 30 and was the place of so many big industry moments (good and bad). Things have become more spread out now across GamesCom, PAXs, TGS, GDC, Develop and the many I’m forgetting.
I can get the argument that we really don’t need much of an in-person event given that stuff can be streamed instantly around the world now, we don’t need to rely on people setting up cameras in front of TVs to show off noisy gameplay footage, but the fact that so many others shows still exist proves that there is a want for in-person events.
E3’s death kinda came about because it got chipped away from all sides. There were better places for industry deal making to be done (GDC), Big publishers peeled off to do their own thing, and the expensive mark up that hit the other companies no longer appealed as they could get what they needed from PAX and GamesCom.
Ironic. If he could stay away from interviews and just let someone else PR for him he’d be remembered as a legend of the gaming industry. Bullfrog and Lionhead put out quite a lot of bangers for their time.
The guy has been a con artist for decades, and he hasn't made a playable game since the 1990s. He also hasn't "over-promised his games", as the title of the article so cutely claims. Rather, he has lied through his fucking teeth to steal money from people, over and over and over again, and lied some more to steal more money, and lied some more, and lied some more. I'm sick to death of these pathetic redemption pieces for this no-talent loser. He's a thief and a liar, nothing more. He's not a genius. He's not a creative maelstrom that needs to be reined in. He's just a fucking liar and a thief, same as Elon Musk, same as everyone else who has tried to sell this particular brand of con artistry over the years.
I mean, you can blame him for a lot of stuff but he designed quite a few iconic games. Most game designers will spend a lifetime and not achieve just what molineux achieved in the 90s.
I wonder how long this takes people. Couple of hours? All day? Customizing characters in game for me is a tedious task. I usually just pick a preset most of the time so I can start playing.
Most games you don’t even see the character model (Diablo 3)
My problem right now is I created my character and am very happy with them in character creator, but when I look at him in game I’m unhappy. I’ve even paid to tweak him a bit and it’s better but I’m still not happy.
I’m like 90% sure that the character creator has lighting features enabled that are normally disabled for performance reasons, which is why it’s much easier to look good in the character creator than it is in the game.
If I’m right, maybe modders can “fix” it (although it will probably tank performance).
Doesn’t need to tank performance. Instead of turning on the lighting elsewhere, they could turn it off in character creation so you can see what it’ll actually look like.
The extra shaders are also applied to NPCs when you talk to them. But there’s never really a way to see the player’s face with these features outside the character creator.
So the game is done and could be released earlier. But just let people give some FOMO and pay extra so they can play “sooner”.
Sometimes I just wish games were like in the past. They released a full game, get some patches to improve. Throw in some extras for free if you’re lucky. And DLC were actual expansion packs that could practically be a whole new game.
I wish the series well, but when we’ve just been told another game isn’t coming out for 10+ years you cant expect too much hype from fans. The best I can do is mild interest.
It's worse, he's smashing his face with it and yet refuses to acknowledge the parking sign while complaining about some other imaginary obstacle instead.
If it were true that Americans & social media wanted such simplified plot, it would have been more successful than it was.
Of the original Dark Souls? Vaati’s series is very illuminating but the story itself is mostly told through the item descriptions and NPC interactions.
This summary on the wiki covers the overarching story!
Ready when its ready sort of thing. Right now it looks like everything build, buy, and character design related are mostly finished.
So now they are working on gameplay and simulation which wont be easy for an indie team considering how much developing power it always took to develop the sims. As it stands there are basic things like sitting and hugging but with clipping and weird animation glitches. Not to mention they promised an open world yet to be seen in a functional state besides lots.
I wouldnt expect Paralives to be ready until mid 2024 at the earliest. Join their discord cause they post monthly updates on what they are developing with gifs and screenshots.
Nightdive have said something along the lines of “just because we made a remaster doesn’t mean we won’t also make a remake”. I’m still holding out hope they will.
I’m not optimistic though. SS1, even in the EE, was ROUGH. SS2 is not that far off from Deus Ex and immersive sims… really haven’t evolved much past that. That combined with the endless funding faucet shutting off makes me pretty sure they’ll be sticking to more popular franchises and the like (allegedly the next big Nightdive announcement is at Quakecon).
I would 100% love a Nightdive (or similar) remaster of Deus Ex. But my point is more that it really doesn’t need it, mechanically. If you were to go boot up DX after having played nu-Prey or Shadows of Doubt or whatever, it would be familiar. Some rough edges but no more than going back to DOOM after… DOOM 2016. And SS2 (and Thief) is maybe one notch further than that.
Contrast that with SS1 where it honestly had more in common with what would become the mechwarrior games than DOOM (see also: CyClones).
As for funding: Plenty of indie devs have talked about it. Xalavier Nelson Jr is always a good listen (he did a few episodes of Remap Radio). Late 2010s/early 2020s, getting funding for a video game was, if not easy, very doable. That is more or less what let Nightdive establish themselves as the weirdos who go REALLY REALLY hard on loving remasters of older games.
But between economic uncertainty and the realization that COVID was probably a localized peak for the gaming market, it has gotten a lot harder for basically every studio to get funding. Which is likely why Nightdive seem to be doing every single iD/MS game they can or games that are part of multimedia franchises (e.g. Dark Forces).
So Quake 4 is a no brainer (would love 3 but that is multiplayer first which gets risky). And while Nightdive CLEARLY love System Shock (it is more or less what the company was founded on), getting the funding for a full “game” a la 2023’s SS1 is a much bigger challenge than a ridonkulous source port/patch. There isn’t a company that is really going to be eager to fund that because it isn’t part of a major monetizable franchise (although Dommy Bug Mommy SHODAN as a Disney Princess would be peak dystopic hellscape) and there would be a hard sell in terms of it significantly increasing market share over the remaster.
I feel like I’m way more critical of Deus Ex than some, but I’m not sure I agree that it doesn’t need mechanical refinements. From gunplay to AI to stealth there is a ton of jank there and I’d hesitate to call any of it modern feeling. Even Warren Spector was aware of this at the time, with that quote about how it’s basically a 7.5/10 FPS, a 7.5/10 stealth game and a 7.5/10 RPG, but its unique selling point is that it’s all those things at once. Personally I think the story, world, atmosphere and concept still hold up incredibly well. The rest could do with modernizing. Not least the voice acting. But I guess with the Mankind Divided sequel being canned I should have limited hopes about a Deus Ex remake getting funding.
The funding bit makes sense, I thought you were referring to something Nightdive-specific, but the post-COVID slump is something we’ve been reading about for some time now. I had hoped SS1 Remake sold enough to merit funding for a full SS2 remake as well, but maybe I need to temper my expectations.
What are you talking about bad voice acting? DX:MD was all serious and professional but it lacked the comic charm of lines like “A bomb’s a bad choice for close range combat”.
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