Bitch please. We’ve put up with your crap for so long and we still play it…
Get out of here with that horse shit. Get fucked. Fuck you, and the horse you rode in on. At best, I’ll wait for a sale, at worst, I’m never playing your goddamned franchise again because you’ve run it into the ground with enshittification.
I’m absolutely ready to pay 80$ for a game. But then I don’t want to see scummy shit like lootboxes or advanced access in it. If I pay 80$ I expect to see a game release that isn’t half-baked and has to get fixed with hotfixes and patches over the next two months but that just works out of the box and that doesn’t try to get me to spend even more money on it. That also includes no content that they’ve already produced being held back for DLCs.
This has always been my counterpoint for the Nintendo haters when they complain about price. (Although they are a shit company in several other ways) Because when my daughter wants a new switch game if its a top tier Nintendo title its going to be a finished game with zero bugs and zero concern about problematic content for me.
It’s possible to be dismayed at price raises that don’t affect you, because it will affect others. I was never in the market for a console and do not anticipate buying new electronics anytime soon, but I am sure that this will sadden others who find themselves priced out. Besides, I don’t know what the future holds. Maybe an existing electronic of mine breaks and I find I need a replacement, so the price hikes will touch me.
This is what got me about the RTX 50 series cards from Nvidia. People with 4090’s getting upset at the prices and lack of supply as if they must purchase one.
I simply cannot bring myself to care that giant corporations won’t make as much money as they used to by doing a thing I already don’t really like. If this is what the industry’s death entails, why should anyone grieve?
I’m guessing AAA game publishers are like the major movie studios, and are risk averse, so they will just make sequels to existing IPs or make something unexciting with fancy graphics. What they don’t understand is that AA and indie devs have the tools to make games that look good or good enough, and are also very interesting and creative. So if a AAA publisher dies off, then good riddance. AAA gaming dying don’t mean the gaming industry is dying. 🤷♂️
As a diehard(man) Death Stranding fan, I gotta say the boss fights were easily the worst part of the game. I always turn the difficulty up to maximum when I’m doing a new playthrough because the game just feels more impactful and fun when there’s an actual sense of danger, but it goes straight down to easy mode whenever a boss comes out cause I am not dealing with that lol
While I’ll definitely be doing the bossfights the first time around in DS2 this feature will probably save my future playthroughs. It’s just always nice to see more options for letting players engage with the game in the ways they want to.
Didn’t play the first one yet, but your insight is very interesting. Honestly, I cannot understand why any game wouldn’t offer the “storytelling” mode. It’s a solo game, just let people play how they want to. It’s like selling a toy car and saying “You can only drive it on a carpet with four wheels touching the ground at any time”. Nope, my (hypothetical) toy cars will be goddamn submarines if I want them to.
I 100% agree. Games are about what’s fun, and that differs for everybody. Difficulty selection exists for a reason. My mom LOVES the playstation first party games (god of war, horizon, etc) but she always plays them on story mode. It’s not because she can’t handle any higher difficulties (she’s been gaming since before I was born), she simply doesn’t care about the challenge and just wants to experience the story.
Games are for us to enjoy, and short of cheating in a multiplayer game I don’t really think there’s a wrong eay to enjoy them. Opening up more avenues for more people to enjoy them is just a net positive in my opinion.
Death Standing is a single player game, but I’m not sure I would call it a “solo” game.
I don’t want to spoil it for you, but the “asynchronous multiplayer” stuff, and how the delivery process evolving over time through cooperation with real people you will never see or meet, parallels the story, was my favorite part of the game. And why I will be 100% playing the sequel.
I’ve been literally at the end of the game (right before the end segment, which is very long from what I understand) for like 2 years.
I really enjoyed the game, but wasn’t a huge fan of the times where they took you out of the main gameplay loop for some story shit that, let’s be honest, is barely coherent. Which is why I haven’t started the final segment.
I’ll have to do it before the sequel comes out I guess… How long should I expect that final segment to be? Movie-length?
Definitely set some time aside to do the final segment. I’m not sure exactly where you are before the end segment, but assuming you’re right before edge knot city you’ve probably got about 4-5 hours left for the main story, if you take your time with it. There’s probably like an hour or two of cutscenes there though and you can absolutely rush the gameplay sections so if you really don’t care about the story you can probably shave that down to under 2 hours. It’s still a commitment though that’s for sure.
"At the end i believe? Spoilers ahead"Where would I be when you lose the baby? The game just always freaked me out and knowing I’m going to face some kind of boss and not have any help from it made me put down the game many years ago and I’ve never been able to get back into it
If you mean chapter 14, post Edge Knot CityWhen you’re taking Lou to the incinerator
You’re right at the end, there’s no more bosses. It’s just a bit of hiking and then a bunch of cutscenes. Then you’re in the epilogue and time rewinds so you can keep playing. Might be a bit of a weird place to start playing again though, as you just boot up the game after so many years just to watch a cutscene or two and then credits roll lol.
If you mean chapter 6, before reaching Edge Knot CityWhen Deadman takes the baby to recalibrate it
As you can probably guess by the chapter numbers, you are nowhere near the end of the game, sorry. There IS a bossfight, but you only have to do the first section alone, then you reunite and do the actual main fight together.
Yeah I hated all the time warp boss fights especially. I gave up on the game on the last trip back to the beginning area. I LOVED the side quests and general gameplay loop but whenever the main quest came up I was bored out of my mind. I think I would have enjoyed the game more if it was just a sandbox.
A truly beautiful collaboration. I’m so glad they were able to work with him in his final years, and that they could all help one another in such a meaningful way.
The experiences people are reporting with this game are so strange to me.
I loaded the game today during a 1hr break at work on my Legion Go. It took ~10 minutes to do the shader compilation, I opted to turn frame generation on, and the game defaulted the settings to high, which felt awful. After turning the settings to low, turning the upscaling quality from “Max Performance” to just “Performance,” adjusting the sharpness up from 0.5 to 0.6, and then disabling other features I don’t care about (cloud textures? I barely look up) or outright hate (why games continue to push aggressive motion blurring is beyond me - it looks horrible), I started playing.
I experienced a stutter whenever I step into a new space, or load a new cutscene, but it smoothed out in a fraction of a second. While the graphics don’t look the best, the game plays smooth. I did the opening sequence with no stutters, got to the not-tetsucabra fight, and maintained 45+ fps throughout the entire fight, with no stutters or issues. At points, the monster ran into a cave, which aided my hand-held PC and kept the game running at a smooth 60fps for those sections. This is directly in-line with my experiences running the benchmark on Legion Go, which averaged ~45 fps on nearly identical settings.
I haven’t yet run the benchmark or played the released game on my home PC, sporting a Ryzen 7 5800 and a 3070 ti, but the demo, which was less optimized and frame generation did not work during, played “fine.” I was unimpressed with the performance relative to the graphical fidelity in that play (though I am of the opinion that the more gritty, realistic aesthetic is ugly relative to the vibrant worlds of Generations, or Rise and unapologetically think they look better than even World).I can’t say I had problems or felt that performance or visual quality would impede my enjoyment of the game.
This article notes specific stuttering and runs the frame health tests to demonstrate it. I suspect they’re onto something that I am not experiencing for some reason or another. That said, I ultimately think the 4k, 144+ fps gamers running expensive GPUs are offended that they can’t play this one on the highest settings, and are review bombing the hell out of this title. I’m not sure what the deal with all the “ThAt’S nOt HoW fRaMe GeNeRaTiOn WoRkS!” screaming relevant to low end systems is about, as I am experiencing notable improvements through it.
I encourage people to test on their own hardware, rather than taking reviews at face value, as I’ve begun to believe that whatever issue is occurring is deeper than “Capcom didn’t optimize!” Use the benchmark, and take advantage of Steam’s refund policy.
You had to make the game look as terrible as possible and use fake frames to have an “enjoyable” experience. How is that acceptable? What about that is worth $70?
You should be getting a stable 60fps @ 1440p on medium settings with a 3070ti at the bare minimum. MH is not visually impressive enough to justify how demanding it is. If you think otherwise look at RDR2 performance.
That said, I ultimately think the 4k, 144+ fps gamers running expensive GPUs are offended that they can’t play this one on the highest settings, and are review bombing the hell out of this title.
I can understand. I haven’t played this game but I do have an expensive rig. If turning on dynamic lighting causes the game to stutter, then the dynamic lighting feature is broken. That’s not my machine’s fault. I don’t know exactly what settings aren’t working, but it seems like there are a few nobody can actually use. Negative reviews for a game with broken features is justified.
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