The guidelines are also likely in place to avoid mention of previous reports of misogyny at the studio. Posts from Game Science CEO Féng Jì including sexualised and misogynistic language were reported on in 2020, while IGN also reported on the studio’s history with sexism.
SH2 is my partner’s favorite game, and I’ll be interested to hear their assessment of this. I tried SH2 on PC a few years ago, and the tank controls were just so outdated it took me out of the game.
While it’s not ideal there is something actively played out there, with plenty of custom maps and kind of recent…
I’ll copy-paste a previous comment about it here:
Though development is long dead, the servers were taken offline recently and it was delisted by Epic, people are still playing the Unreal Tournament pre-alpha (commonly called UT4) which you can get here: www.ut4ever.org/downloads
The download should come with the unofficial update which gives access to the private servers, I play on the Unreal Carnage servers regularly which often gets 8-15 players at a time, more than enough for some deathmatch. Would love to see some more people around!
(Mind I’m in New Zealand, which is why my ping is so high, the netcode handles it well somehow)
The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.
My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.
Nope it’s not… Another live service with a never ending treadmill of rinse repeat and spend on micro transactions…oh and be sure to play as long as possible for engagement metrics.
Their trailer with esports people had me going who even are these people and why would I believe anything coming out of their mouths when they are the equivalent of infomercial sales people with them being paid to be in it. Is it really the best way to market a game?
The biggest problem to me is, that they will shutdown the previous game. I think its different enough to keep it, but probably not many people play it. What is the current Don’t kill videogames campaign called again?
I guess they don’t want to a) split the user base of similar games, b) force people into buying new stuff from new game, c) can’t or don’t want to maintain multiple live service games at the same time. These are guesses by me, not saying its the case here or always the case, just giving a few ideas why this could happen.
It does, however, become very finite solution in the scenario that the new game flops. It’s having two baskets, putting all your eggs in one and burning the other. So now their entire income is dependent on that one metaphorical basket carrying the weight.
4v4, objective based gameplay with a slight hero-shooter twist
This sounds awesome to me! Add the portal mechanic to the mix and its a unique hero shooter with objectives. I played the first game back when it was new, but stopped playing because lack of content, playing the same thing over and over again. It got boring. Hopefully they learned their lesson this time.
I appreciate your enthusiasm! I think a lot of folks are a bit burnt out on hero shooters at this point, given the market saturation. On the other hand, you are correct that Splitgate 1 was a bit thin, and they needed to do more with it. To me, it feels like they looked at that problem, and just went “what if we made it more like every other multiplayer shooter on the market right now?”, which strikes me as…lazy? Uninspired?
DO ISAAC YOU PUSSIES. MAKE AN ELEVEN MINUTE ANIMATION ABOUT A RELIGIOUS WACKJOB HEARING GOD TELL HER TO KILL HER SON, WHO FLEES TO THE BASEMENT AND FIGHTS AN ABORTION WITH HIS TEARS
Speaking of Spelunky, does anyone know where you can download the original open-source version? The link on the official website times out, and the discussion forums seem dead too.
Sadly the studio had a lot of people leaving from what i gathered, tango studio may not be the same as before microsoft betrayal… But it’s a good thing for the artists tho !
I didn’t know that, but it would make sense. I imagine many had already been looking for new jobs before they knew this would happen. Hopefully though something good will come from this.
It’s the classic thing that happens to all these movies and TV shows that are written by people who purposely avoid the source material and brag about “we didn’t play the game or read the books” like that somehow is going to make the content better?
Offhand I can only think of one movie (and sequels) where “didn’t read the book” made the movie significantly better: The Bourne Identity. Those books really were awful!
Not only that, they probably would have been better off not using the original 4 playable characters since every game comes with a new set. Just make sure the side characters are done well and you keep the same feel as the games and it should have been an easy win
eurogamer.net
Aktywne