Gonna read this later, but already thanking you for posting this! Random super interesting gaming deep dives is one of my favorite things to stubble upon in my feeds. So thank you so much!!!
It’s worth mentioning that for folks who VR socially, the proliferation of the Meta hardware is a privacy concern regardless of whether one personally uses the device. There’s a fucking reason Meta subsidizes the damn things.
A fake meta profile for your games attached to it. Meta also has asked for ID confirmations, so you better either be okay with risking it or losing access to your account and your investment.
Also since it’s meta PCVR is a complete second class citizen and won’t work as well due to technical limitations.
I’d still recommend a Reverb G2 to anyone who wants standalone PCVR with minimal setup needed. It’s far from perfect and the tracking is worse than the quest (tried both side by side), but it’s a great headset.
I have a PSVR 2 and I’m happy with it even being locked into Sony’s platform. I’d like to try out the Reverb for sure so I’ll put it on my list. I’m hoping software updates can get the tracking dialed in.
I cannot trust any publication that “reviews” a product like this without taking at least a little time to go over the legitimately harmful business practices against the customer.
Realised it's not that cheap, US$500? Feels like it's at a price point where I could spend a couple of hundred more and not get Meta involved. Made more sense when it was US$300.
Yea, but the cost of having FB acquire your data doesn't feel so... worth it? I'm not completely privacy-focused like many on the fediverse but I do view it as a trade-off, and at US$500 the trade-off no longer feels warranted.
Was thinking about the HP Reverb G2, it's a little more expensive than the Quest 3, last I checked.
Privacy isn’t normally my primary concern but with VR I find it to be a bigger deal than I usually would, particularly because the headsets can hypothetically gather data about what you’re looking at exactly (especially once eye tracking becomes more of a thing - then it’ll be exact, and that’s kinda terrifying at that point).
And this is Meta/facebook, so. They’ll 100% do it and say they aren’t.
And they probably scan your surroundings and upload it to the cloud. Only thing creepier would be Amazon making the same thing and then sending you ads for stuff that goes with whatever they saw you had or replacements for old stuff you have.
I don’t care how cheap it is or how amazing it allegedly is. I clawed my identity back from Zuckerberg, and I don’t intend to go back to that abusive relationship.
500 not even on sale. It often goes for $350 these days.
Honestly, it’s a steal. The reverb G2 is really good, easily used with Valve Index controllers.
In the long run though, anyone currently interested should probably wait for Valves next release. Then you can decide if MS-lock is worth it, it can certainly be frustrating at times being locked to Windows.
yeah i only put 500 as its the MSRP, its actually lower than that. more of the point is, if someones claiming that 500$ is expensive because its a meta product, they weren’t even intending to go into VR, as the HP Reverb, and what it sort of replaced before that, the Samsung Oddessey+, were sub 500 for a long time.
They could add they Aether. I’m not going to lie though, the beauty of minecraft is not the content. Its the emergent systems from redstone and the like. Unless I am mistaken and Notch intended for people to make functioning RAM and computers inside minecraft.
Fsr frame gen was just released. Dlss frame gen wasn’t perfect either at release (even now it still has ui issues).
Fsr frame gen for me looks pretty impressive for a rushed release. I’ll need to see how it evolves and if amd can solve the antilag+ latency with frame gen and enhance smoothness.
I also want to see how amd can enhance fsr upscaling image quality, as currently the worse image quality compared to dlss frame gen is because of fsr beeing less good than dlss upscaling.
For consoles, well it’s another reason for devs to create unoptimised games, while giving the 60 fps console players could “finally” experience, and want with the curent gen.
However on another side it’s also a way to get better smoothness (well see), at at negligible (for console players) image quality loss. Most console players play on a TV, pretty far from it. So quality won’t affect them much.
Guarantee you the FSR-DLSS gap will be filled shortly after AMD has competitive AI coprocessors on their cards. People say a lot about all the training DLSS does on NVIDIAs cloud blah blah but the real reason it’s better is because it runs on hardware that is otherwise idle and so can just do more without eating into latency or performance. It’s the same reason XeSS on Intel GPUs is better than FSR.
What would really be impressive is if AMD can get FSR to leverage the AI cores on all three cards. If the goal of being “open” is trying to nullify NVIDIAs advantage then that would go a long way to killing DLSS as a point of distinction.
That has got to be one of the most miserable jobs you can do with a white collar. Imagine trying to asspull Watsonian explanations for questions that only have Doylist answers to people who will mail you anthrax if you just tell them the truth, which is that Nintendo doesn’t give a shit about lore.
Yup. I’m a fan of lore in a lot of series, but that’s not why I play Zelda.
I play Zelda because it’s fun. I like the creative puzzles that aren’t super hard, but hard enough to require a little bit of thinking. I like that there’s progression, but no leveling system, so a lot of the progression is learning to use new tools. I like the silly side quests.
I’ve never really been interested in Zelda lore, so I’m honestly okay with things not quite lining up. I guess I see each entry as a separate universe where Link saves Zelda in a different way each time. Zelda games rarely have direct sequels, and I think that was the real mistake this time around. Just let me fight Ganon or whatever in a new cycle every time, I don’t need any kind of story coherency.
Lore has always been on the back burner when it comes to the Zelda franchise, and I imagine is a major part of why Nintendo so rarely makes any direct sequels to Zelda games in the first place, because they really don't seem to like continuity when it comes to Zelda. The only reason Nintendo even wrote Hyrule Historia and established an "official" timeline for the series (which didn't even make sense at the time, and makes even less sense with the games released after) is because fans wouldn't shut up about it.
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