Feels like I’ve been hearing back and forth forever about whether it’s going to happen. I never tried the multiplayer personally, but I know this is sad news for many
Is it really? I thought the entire point of this game series was delivering a tightly scripted singleplayer narrative. That’s what attracts people to it. I think the overlap with people looking for some kind of multiplayer shooter is fairly small.
Used to be our favorite single player games came with multiplayer modes attached to them. You didn't expect them to get years of content. You just enjoyed them for a little while with some friends and then moved on. Not only is that totally fine, I'd argue it's preferable.
Absolutely, but that’s not how this works anymore and today, the expectation with every multiplayer game and even multiplayer mode is that it’s live-service. The industry has replaced the “natural” skill progression of players with dangling the carrot of permanent (and in my opinion mostly pointless) unlockables in front of their faces at all times.
I think some of it is the audience’s fault. I have heard many friends complaining about multiplayer games being “dead” or “abandoned” because there’s no new content and I’m like “I’m pretty satisfied, it doesn’t need anything else”. If there’s enough people playing for matchmaking, I’m good.
Let's change that expectation. Baldur's Gate 3 won best multiplayer at the Game Awards, and it's not a live service. In a talk with some friends, I realized how antagonistic the relationship between players and developers always ended up as well when the developers make more money with more "engagement". Diablo IV will get fun builds nerfed into the ground; Baldur's Gate 3 will let them rock, but only in the pre-existing difficulty levels before they add in extra challenge modes for fun. That's the difference.
Meanwhile, Agent Under Fire multiplayer for the Gamecube is more fun than any live service FPS I've ever played. It certainly didn't require years of support to be that fun, and you only need one other person to play it with, but preferably 3. Very easily doable regardless of how many people are in matchmaking.
It's a really good, well done stealth game that rewards very deliberate action and awareness of your surroundings. The multiplayer in the original was unique and really fun.
It had some pretty good aspects to it, but their reasoning behind cancelling (would need to “shift to a live service model”) it is pretty unfortunate and telling of the industry.
The game solely exists as a multiplayer team death match with the gameplay mechanics of The Last of Us. It was like Max Payne 3 meets Gears of War.
It was fun for PS3, I could see it faring well enough today but if their plan was to monetize it then it’s better off dead. Especially considering the state of the PC release, it just wasn’t the type of game to feasibly monetize. What can you do, skins? So any fun free unlocks are now paid or locked behind a battle pass, nice. What else is there, game enhancements? There were consumables so, we could have been paying for packs of those! Truly, we’re missing out.
I've been hoping people on the inside would start speaking out now that the studio has shut down, or rebranded, or whatever they've done. It definitely feels more like a scam if they knew from the start that it was never going to be an MMO. I do feel bad for the developers working on the game. It really sounds like they had no control over the project and were basically catering to the whims of the founders.
I was about to say, this sounds like a classic tax dodge. Start developing a ton of games, drop 8 of them come next year to make the charts look nicer for the shareholders, maybe release 1 game 3 years down the line.
I downloaded Forza on PC on Game Pass. It looks great, but GT definitely looks better in most situations. I have a gray Mustang in real life, and I couldn’t quite get the paint to match. I feel like GT does a better job in that regard as well.
What's wrong with Keighley's events? I've been enjoying them, myself. This year's Game Awards was kind of a snoozefest, admittedly, but I feel like his shows have a pretty good vibe for the most part.
I mean, that's exactly what E3 had always been in the first place, too. Developers/publishers only showed up to advertise upcoming releases. Only instead of 3 hours of ads a year, it was 3 days of ads. Yeah, we got a lot of cool insider interviews from E3, but even those are just ads.
If advertising is the issue, E3 was a far worse offender than any of Keighley's productions, imo.
Of course its ads, but the main focus was the convention and not the streams. The crowds were fans and lots of developers got to show off their games. The game awards is just the worse part of e3 amplified, the awards themselves mean absolutely nothing, they are skipped over anyway, but imo gaming doesnt need an awards show, it's silly. The rest is just publishers paying for segments and a bunch of devs and random celebrities sit and watch in the crowd. I don't know how anyone sits and watches it. E3 was fun cause you could watch anyones perspective as they walked around and did interviews, met people etc, or even better if you could make it there yourself.
It was like computex of the gaming world, where any journalist could come and take part, which is not like geoff's bs at all.
That's fair. I guess you and I got different things out of E3, then. I mostly only followed the news on the game announcements, and not so much on the experiences on the show floor.
For me, I only really tuned in for the ads, because that's how I would keep up to date with the gaming scene before I had the internet in my pocket.
I kinda have the same takeaway for Keighley's shows. I don't even really care too much about most of the awards (Like, who cares about Best eSports Coach? Why is that even a category?) except for GOTY and maybe a few others like Best Performance. I'm mostly just watching for the trailers, myself.
Yeah if you just watch the big players' streams from E3 then I can see the similarities.
Games don't need awards, it's just all subjective anyway and just gives the cringe oscars vibe of 'patting ourselves on the back'. You know if a game is good by it's player reviews and how many friends have told you to play it etc, we don't need a random set of judges deciding for us behind the scenes what the best games are.
No, the players choose the player's choice winner and contribute only 10% towards the actual winners.
The games are nominated by a committee, the committee of 'game news organisations' is chosen by the 'advisory board' of the game awards, the board consists of Activision Blizzard, Ubisoft, EA, Sony, Microsoft, Valve, Nintendo, Tencent, AMD, Riot Games, Rockstar Games, Epic Games and for some reason Kojima Productions. So they have the choice to pick their favourable 'news' outlets, which in turn will pick the nominees and the winners of the awards. There's a lot of room for bullshittery to happen and with some past winners/nominees, I wouldn't doubt there has been.
All of these award ceremonies and cons are just advertising for the latest games or games that are releasing soon. Companies aren’t building games out of charity, but because they make money for their shareholders and occasionally, a private company.
Yes... but E3 allowed smaller devs to get an audience and allow people to try their games for early feedback, it was a place for gamers to go and experience new games, meet people in the industry etc. The game awards is literally just a 3 hour long advert for the highest bidders. The game awards doesn't give a shit about anything but the money they are rolling in, they get more and more shameless with it each year, a lot of developers complained this year as they were quickly ushered off stage to make way for the next big advert.
If you think E3 was a more welcoming venue for indie studios, you'd be mistaken. Getting a booth or presentation slot at E3 was insanely expensive. If Nintendo, Sony, and Microsoft didn't think it was worth their money to have even a booth presence on the show floor, you can probably imagine how prohibitive it was for smaller studios.
People like Xbox would show off more games, from smaller devs, you can do a lot more in 3 days than you can in 3 hours. It was sad when they pulled out, that was the writing on the wall for E3, but its not even comparable to the game awards lmao, which is literally just a 3 hour ad break.
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