Hmm. I wonder what the nature of Owlcat’s relationship with GW is? Was the recent Rogue Trader game part of an ongoing licensing deal or just a one-off?
I don’t mean the banner ads for cookies, I’m referring to sites restricting viewable content based on your selection. Which seems to be illegal in the EU.
Who are these “they” that has admitted it’s a bad law?
It’s one of the best recent pieces of privacy legeslation. It’s not the EU’s fault that websites are scumbags insisting on making life difficult for people.
Yes it is. They completely failed to specify what would constitute compliance. They were warned repeatedly about this when the law first came out.
It has good intentions behind it but the law itself doesn’t work. They haven’t reduced privacy violations at all because everyone just clicks yes because it’s so frustrating, And it isn’t against the law to implement these dark patterns so what’s the point?
The Newscast is not the images. It’s an annoying video they embed in all articles and then floats when you scroll. I actually have set an adblock rule to block that shit.
As for the images, for now hotlinking to Twitter images is possible, so:
Nah. TF2 is a shooter with 9 classes. People can double up on “soldier” for instance. A hero shooter has for one, a lot more classes / heroes (which comes from MOBAs), for two activated abilities on each hero which change the games significantly, and usually disables doubling up in competetive modes. You wouldn’t call Enemy Territory a hero shooter for instance.
Overwatch disabled doubling up well after launch, and only because they couldn’t or wouldn’t balance the game such that a 4 tank no DPS comp didn’t utterly cheese the game.
I think you can get there in TF2 when considering subclasses via weapons loadouts. Demoknight for instance is a completely different play style than normal pipe/sticky demoman.
I stand by my assessment that overwatch is essentially team fortress 2 with a limit of one player per class and fewer game modes.
I don’t know the name of the trope, but it’s like when a cover gets more popular than the original. Except the person doing the cover (blizzard) is a huge scumbag.
I mean, okay, people can claim that every fps is just Doom with extra steps, doesn’t make the distinction irrellevant though. Mobas are their own thing, they aren’t called RTS anymore. Same with hero shooters. Tf2 isn’t a hero shooter.
If you set the server config to limit one player per class, and set the max team size to like 8, you basically have a hero shooter. That’s not an unusual config- some servers were just like that for years.
What’s missing ? “Each class has two powers” is an extremely specific metric I don’t think is a requirement for hero shooters, and even if it was you have the unique grenades on top of the more obvious “he can build a sentry, he can turn invisible”.
You could maybe argue there aren’t enough classes, but I don’t buy that. As long as you have enough for everyone on the team to play something different, you’re good. The characters in TF2 certainly have personality.
I knew someone who got really upset when I compared overwatch to TF2, but I think it was because they were emotionally invested in overwatch and felt bad when I was like “it’s kind of like this much older game I like more”. Saying the thing they love is kind of a knockoff made them feel bad.
Anyway. To your point. I wouldn’t call tf2 a hero shooter first. It’s not the best representation of the genre, probably. But to my point, I still stand by overwatch added very little on top of TF2. Most of Blizzard’s changes were changes in minor detail. It’s basically "more classes, fewer game modes, you can’t run your own server, and we’re going to try to sell you micro transactions "
At this point, we have some absolutely impressive Portal 2 mods that, in my opinion, definitely make up for not having Portal 3. We’ve got Tag (the paint gun mod), Thinking With Portals (a short one that gives you the ability to create a clone thing that copies recorded actions), and I’ve been playing through one I just found out about called Revolution that is pretty cool so far.
I personally like to think that the fans have done a good enough job at creating mods and maps that a Portal 3 would be redundant.
Revolution is flat out better then most AAA retail games, both in quality and length.
Portal Stories: Mel is also something to try out. There’s some small references to Mel in Revolution, but playing Mel before Revolution isn’t necessary, but recommended.
It might make Valve unlikely to make another game and a lot of people, including myself, would be hugely disappointed but I don’t think it would have any major negative effects beyond those two.
You also can’t MTX a Half Life 3 game to hell and back. Years ago, I knew the next Half Life game would be VR. They’ve always used the Half Life games to showcase new tech or models(the Episodes). Didn’t realize it would be VR Exclusive or a prequel.
At least the community has given up and is producing their own sequels and spinoffs.
If companies see titles like Overwatch and Fortnite and want to be MORE like that, then I’m just done with anything other than Indie Games and Singleplayer at this point.
I'd like a HL3, but not yet another competitive pvp game. So not sure if that would be the right approach if they can't even hit the same target audience.
Valve hasn’t released nothing but tech demos since Artifact, and that was a huge miss. And excluding Artifact, Valve hasn’t released nothing but tech demos in over a decade. So you could say Valve hasn’t hit the mark in over 10 years.
Alyx came out 4 years ago, and is recognized as one of the best VR titles of all time. It's a full 15 hour game, so not a tech demo. I'd say that's a hit.
Super Hot and Beat Saber don’t cause motion sickness. If you have no idea about how the different kinds of VR movement affect nausea and haven’t developed any VR legs, then that’s absolutely on you. Especially given that Alyx remains accessible to people prone to motion sickness by giving you the option for teleport locomotion and snap turning instead. I know my limits and while I can use smooth locomotion, I still use snap turning. Don’t blame the game if you don’t know your limits and it’s essentially your first VR game in which you don’t stay in a single spot.
They don’t often shoot either. I would agree when they do shoot they tend to hit though. At minimum, it’ll be interesting to see what the studio with such a large stream of revenue finally decides to release. Even if it’s horrible, it’ll be a moment to remember.
Calling things in OverWatch style shooter is a bit like calling every first person shooter a Doom clone. Just call it a hero shooter I know what a hero shooter is. You don’t need to compare it to another game.
It’s bad enough that the term a “roguelike” exists, I can guarantee that hardly anyone who plays them has ever actually played rogue, and fair enough since it’s ancient, so they have no idea if the game they’re playing is like it or not.
“Roguelike” has also become very watered down. I see “roguelite” used less often, though it’s more accurate, but there isn’t a good alternative term right now. Turn-based-dungeon-crawler-with-permadeath is historically accurate but there’s a tendency to lump action games like Rogue Legacy and Enter the Gungeon in that needs to be accounted for.
(And no I haven’t played Rogue but I did play a bunch of NetHack)
This game doesn’t look terrible going off screenshots, but I’ll wait until an actual announcement. I’m hoping this may lead into them making more games in the future though.
eurogamer.net
Aktywne