I partially agree, but I assume these people get a decent amount of donations. There’s a reason they keep coming back for each game. That said, Bethesda should be the ones paying them.
Lol, I love how they can’t mention it in the article, but freeing the main bugfixing patch from Arthmoor’s grasp is probably a bigger accomplishment than the patch itself.
This was my thought. Bethesda games are considered great because of the modability. Until the tools are released it seems like a hassle to do anything more than simple. Especially knowing that it will just be replaced when the tools come out.
I sunk about 50 hours in but have decided to wait for mods to make the game more as it should have been like I did with Cyberpunk though CDPR at least fixed it themselves without relying on the modders.
That's all well and good. I just think it's silly to say that "at least CDPR fixed Cyberpunk, but Bethesda won't fix Starfield" when these things take time, and Starfield hasn't had much of that yet. And then we have people here calling mod tools an afterthought as though this company hasn't always prioritized making mod tools for their games because they know how important they are, just because (like their past several games) mod tools are going to take several more months before they come out.
Yeah but Bethesda has the reputation of leaving it up to the modders, even long-term. Look at the 20 releases of Skyrim; some of them have the same bugs that they did on launch, classic Bethesda weirdness resulting from using the same busted-ass engine for 5 generations of games. Those bugs have only been addressed and mitigated by the modding community, despite there being a re-release and remaster on every single console for the last three generations.
It’s not that Bethesda can’t given the opportunity, but they tend to only do so when they are unable to rely on modders, like FO76.
You won't hear me defending them using that old engine, except that development time is also a resource. They should have spent it a long time ago migrating to a more modern tech stack, and maybe they will for ES6 now that there's a new boss in town; Microsoft did, after all, delay the game by a year and a half to make what is by all accounts their least buggy launch of one of their RPGs in decades. I also don't know how much we can claim they're leaving it up to modders when plenty of console versions are completely unmoddable.
I’m sure I could boot up the 360 version of Skyrim and see some great classic Bethesda bugs.
I agree that Starfield was the least buggy release in ages. I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.
To whit I played a few dozen hours of Starfield and generally by that point with any other Bethesda game, I’d have found some stupid bug that causes me to get annoyed and quit, but I just got bored of the game because of the repetitive nature and the confinement to fast travel for everything.
I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.
They must have had trouble, because Arkane moved from Unreal to Void (which is built on idTech) for Dishonored 2 and Deathloop and such, and then back to Unreal again. Everyone got in a hurry in the 2010s to have their own in-house engine to avoid paying out fees to Epic, and then after running into trouble trying to adapt those engines to genres they weren't built for, they're back to Unreal again.
In 10 years people have good enough graphic cards to run that mess. It's 2 month after they sold the game. They shouldn't have to fix their game, they should just finish the game and release it in 2 years.
My past experience has been bugs that ruined my experience at launch and then got fixed shortly after. I'm sure there are plenty more bugs that I didn't notice, but they certainly fixed the ones that I did.
A valid point but I played about the same amount of CP then waited til it was all done three years later before doing another, much more thorough and patient playthrough. Have done a similar thing here and will wait a fair amount of time before diving back in.
The game came out in 2021. There are far older games from other publishers still up and getting updates. Stop giving these pump-and-dump games your money.
When did it become the expected norm to receive endless updates for a one time purchase? How is that a “pump-and-dump”? Unless the game is a buggy, broken mess (and maybe it is, I’m not familiar with FC6), once the purchase is made, any additional content or service should be considered a bonus, not a mandate.
If the game requires online features by design, then the company does have the responsibility to keep that online.
If you don’t want to support a game for 5-10 years with online services, don’t make a game that relies on online services. It ilreally is that simple.
Don’t put always online DRM (if hitman servers go down, nobody can play the fully single-player game. Absolutely 0 reason to connect to the internet).
Don’t put online DLC verification. Use a damn code/binary file that steam can distribute theough the store.
if you have a multiplayer game, put an option for self-hosted game servers and LAN. Battefront 2 original is literally still going for 18 years because they were not dumbasses and made a good game with good features and custom server capability
It really is extremely simple to not be a corrupt, money-grubbing piece of shit corpo.
Except this isn’t about DRM, or even online game servers. They literally said all of that will continue. They’re just not making DLC anymore and people are calling it a “pump-and-dump”.
Seriously. I realize people have Feelings about DRM and always-online stuff, but this is an article about a game that was never especially popular or active entering maintenance mode after a couple of years.
They aren’t shutting it down, they aren’t making it unplayable (though of course either of those things could happen at any time etc etc) - they just are no longer producing content for a game almost no one is playing anymore anyway.
Well of course, but is there anyone actually disappointed in that? After release it went completely silent around the game as if Ubisoft was ashamed of it. I think most of the people who were ever going to play it did so once in the weeks after its release and that was it then.
I loved factions in tlou 1. The microtransactions definitely sucked, but it has a special place in my heart. I would play it with my college roommate for hours. Been really looking forward to it. This gives me a glimmer of hope that it hasn’t been cancelled, but all the other news about it has me worried
I’m… very cautiously optimistic for the sh2 remake. I really do not like bloober teams portfolio (and I’ve played most of it). However, I feel like since it’s not their own original thing, and it’s being supervised by some members of team silent, it could be good…
If it’s not good I won’t be too upset as the PC enhanced edition is so damn good. But I’ve got my eye on it.
Overall though, yeah townfall and f are more exciting to me
Fun tip for iPhone users: the Photos app lifts this neatly out of the background so you can turn it into a sticker. Just save the image and hold your finger on it to get the menu. For extra jazziness, you can add a glittery effect.
Can't wait to get more Losomn content! Remnant 2 is an fun experience and a great follow-up to the first game, if you liked that one you definitely need to give R2 a try too
Aside from the point that SH:A is just another over-monetized scam, I am quite interested in how much money that first stream garnered them. Because the more I read about it it seems like everyone and their grandmother bought into it to try it out.
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