I suppose they wrote battlefield in the headline since it’s an EA franchise, but I totally see where you’re coming from. At least they mention halo directly after.
Good, they’ve been on a tear of classic remakes here lately, and I hope the new engine System Shock was built from can be used to remake System Shock 2.
I second this. If you already have one (or even a ps5 controller) then they are a perfect choice. I imagine a switch pro controller would work too, and you get the bonus of having a nice controller for your switch.
If you don’t have one then 8bitdo is a safe choice
I suppose this just means that piracy of the Pizza Emulators themselves is going to pick up, unless there are better GB/GBA emulators for android out currently.
As someone currently working in QA, they might have a bunch of high priority tasks related to monetization or partnerships with legal obligations. QA for things the consumer sees only needs to be prioritized enough to keep the profits vs. outrage ratio in the green
Exactly what Nintendo was hoping for. I can’t blame the developers, though. But this sucks.
Old ass game systems where it’s practically impossible or expensive to get the physical games anymore, let alone the console, with some titles locked to those systems, never to be enjoyed again except through emulation.
Old ass game systems where it’s practically impossible or expensive to get the physical games anymore, let alone the console, with some titles locked to those systems
And if you do manage to acquire a physical copy Nintendo isn’t go to see any of the money you spent on it anyway
Software updates can take quite a bit of bandwidth though. Call of Duty updates are significant events on the network, at the scale of streaming major sporting events.
Still not a big deal. Literally why CDNs and bitorrent tech exist. Ads, spam, and crawlers totally eclipse this traffic. This is just the ISPs posturing to raise rates.
Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter
This is just the ISPs posturing to raise rates.
Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.
I literally have 5-10gb of updates queued up the first time I open steam nowadays
That’s still not that much data. Advertisements and crawlers constantly use up far more bandwidth. Fight the real problems instead of blaming the users.
Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.
Advertisements and crawlers constantly use up far more bandwidth.
Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs
Fight the real problems instead of blaming the users.
Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.
It really sucks for the hard-working employees with so many layoffs happening in the industry, but I guess it shouldn’t be a surprise since they haven’t released a game yet.
Deviation Games was formed by ex-Treyarch and Call of Duty developers in 2020, led by Jason Blundell and Dave Anthony. Eighteen months later, however, Blundell departed Deviation. It then laid off around 90 employees back in May 2023, citing a “difficult situation” that “forced” the layoffs.
eurogamer.net
Aktywne