Aside from microtransactions, releasing an unfinished product that broke on day one, and being overall low quality compared to the Team Silent games, they are essentially making fun of trauma and PTSD as a concept. Compare that to Silent Hill 2, which was very respectful in how it handled the concept of trauma and PTSD, and it becomes quite obvious.
The fact that this sticker exists: v2sdwgsi9lxb1Should tell you enough.
I've been expecting this to be a trainwreck for a while now, but I was really expecting that to be from the Twitch Plays style of gameplay, not the fact that the game had pay-to-win mechanics. It's impressive how they managed to stumble right out of the gate.
Remember when Amazon, Apple, ARM, Cisco, Facebook, Google, Huawei, Intel, Microsoft, Mozilla, Netflix, Nvidia, Samsung Electronics and Tencent all had to come together and form a super group to develop a royalty free video codec because something as simple as compressing and decompressing video was so god damn patent encumbered by people who just existed to suck money out of everyone.
Literally, every time software is patented, it ends up being used to screw with everyone, then eventually the patent expires ten years after the software was useful, or we have to waste huge amounts of effort to sideline it.
You sound like you need a history refresher on patents in the software industry and the disastrous effect that it has had in hurting innovation and consumers and how it is dominated by trolls and squatters.
I don't know how to convey to you how important it is to incentivize innovation without worrying someone else will simply steal your ideas to make millions from your hard work you did inventing something while they literally did nothing.
If I make something and someone else can simply take it and dominate the market with it and pay me nothing for the work i did, why the fuck should I even bother making anything?
Again, look at the history of software patents. Tell me a single time it incentivied innovation and wasn’t just used by patent trolls and wasn’t just a huge waste of time and money for the industry to spend time on.
I think you are wholey unfamiliar with software patents in general and are just going on some basic guiding principal and I can tell you right now, history has not played out in your idilic description at all and you are just coming off as ignorant on the topic.
This is literally just whataboutism. You must be degenerate if you think that there’s a correlation between the research performance of the listed countries and their patent laws. There are dozens of more useful and much more relevant indicators for why these nations are disadvantaged in this regard. But just stick to your belief that North Korea is what it is because it doesn’t have patent laws lol.
Also, for you to better understand the harm that software patents caused and are causing, consider reading Free Software, Free Society by Richard Stallman.
There is literally a 1:1 correlation between protecting IP and R&D and innovation. Start ups that patent their ideas are genuinely more successful. You’re naive if you think IP only helps protect large companies.
My mistake, you're right. We should completely remove the incentive to innovate novel ideas and no longer protect them if they are created to allow theft.
I am a hypocrite thief that uses free software in my daily life.
I don’t know how to convey to you how important it is to incentivize innovation without worrying someone else will simply steal your ideas to make millions from your hard work you did inventing something while they literally did nothing.
If I make something and someone else can simply take it and dominate the market with it and pay me nothing for the work i did, why the fuck should I even bother making anything?
Oh sorry, I was under the impression that you had at least a basic knowledge about software and software development.
I now see that that’s not the case.
Open source is an area where software patents don’t generally protect the product, and yet it’s the most innovative space out there. And in cases where patents are brought in (see the rust trademark incident) they are rejected by the community. And yet open source is still around, and powering most of the internet and present in most devices.
If what you said about patents were the case, that would not be so.
As someone who is in the field of intellectual property, Lemmy’s views on IP boil down to “I attended Marxism 101 and want to pirate games”. Most here don’t have a clue how much time, effort and money is spent on innovation. They couldn’t even begin to fathom why protecting intellectual property helps people actually helps people get paid for their work, which is ironic as they are all for people being rewarded for their actual labour.
Patents genuinely are wonderful. The rockstar devs are going to be rewarded for their innovation. They will hire out licenses so that other games can use the tech they developed.
I wish people who base their entire knowledge of intellectual property on video games would just stop attempting to have opinions on things they don’t really understand.
If you think it’s fine to have a world in which people aren’t protected for their fruits of their labour, then by all means advocate against IP. I would rather live in a world in which people are actually paid for the ideas they come up with and don’t have to excessively keep corporate secrets.
Open source software is different due to informed consent. When working on an OS project you are doing it out of altruism and/or fun, fully realising that you will never be compensated for this work. That doesn’t mean software devs should never be paid and work for free indefinitely on anything they do. Its still a skill that should be compensated for.
I cannot see how they can reasonably copyright the idea of having characters remember you which is basically all the nemesis system is. There are many ways to implement it that wouldn’t violate patent, of course it’s in WBs interest to not nose that one around too much
You can try, but WB will troll you in court for years and drown you out on legal fees to prove it isn’t a violation of a patent. So, most consider it not worth it.
You think that patent abuse is right, and that’s why everyone in this thread hates your comments. You think the system is fine. The fact that you are inside but can’t understand how corporations abuse the system and think others are wrong or misinformed when they oppose this abuse, is troubling. You think we are ignorant or misinformed, but no, we do know how intellectual property works. We disagree and find it disgusting for moral reasons that it works that way. That’s very different.
Everyone in this thread is downvoting me because they are trying to out Marxist each other. I have never once claimed the patent system is perfect, but the people in this thread clearly don’t actually understand what is required to even receive a patent.
It’s typical, people know what systems they are against but never know what they are actually for. People say patents are unfair but never propose viable alternatives. The political analysis on Lemmy is frankly juvenile and utopic. People base their opinions on what team they support rather than any sort of analysis of the problem. Populism is rife here and people gravitate toards populist narratives in lieu of thinking. I’m very glad the demography of Lemmy is not representative of society at large.
Patents genuinely are wonderful. The rockstar devs are going to be rewarded for their innovation. They will hire out licenses so that other games can use the tech they developed.
I said they’re wonderful, not that they’re perfect. Clearly you need to work on your reading comprehension. The alternative is giant corporations stealing everybody’s ideas without anybody trying to stop them in any way.
Fuck off corpo.
Cringe. One day you’ll have to grow up and get a real job. Then you’ll look back at how embarrassingly assured you were of having the answers to everything after real life smacks you in the face and makes you realise you don’t know shit.
Go on then. How do we replace the patent system whilst still acknowledging mental effort and research as being valued forms of work? Tell me all about it mate, I’m interested in your ideas as you’re so convinced it’s all a big con.
Now you’re all riled up and acting stupid. You are the oh so claimed expert who works at patents offices. No, you tell me what does your majestic and awesome field of expertise do to prevent corporate abuse and patent trolling? Tell me, evangelize to me, convince me that the patent system has safeguards to prevent theft of intellectual work, how does patent enforcing works? what do you do, that you work there, to make it a more ethical field? what are the practices and procedures in place to avoid a corporation from using patents to monopolize, bully industries and stifle creativity and innovation?
I’ve protected people who have been attempted to be bullied by a larger company into ceasing production of a product. That’s literally my job.
Patent attorneys are a highly regulated profession which have to adhere to strict ethical standards and rigorous training in the law. I serve the interests of my clients. It doesn’t matter if you’re a large or small enterprise, the law is interpreted exactly the same throughout the process.
I would suggest reducing official fees to make it easier to purchase a patent, but that just reduces the quality of examination. In reality there is a balance to be struck between affordable patents and quality of patents which isn’t always struck correctly. I would advocate for government funded organisations that provide pro bono legal support for small enterprises as a way to make the system a little fairer. In the US they have a tiered system which makes patents cheaper for smaller companies, which is also something I think that should be adopted as standard.
Overall there is no simple solution. Life is complicated and messy and anybody who claims it isn’t is and that there are simple solutions to very layered societal problems are snake oil salesmen with an agenda.
They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. … Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally.
This sounds like shape keys, which is a technique already widely used in games and animation today. When you get shot in Battlefield, your character model plays a “getting shot” animation. When your character runs, it plays a “running” animation. When your character gets shot while running, these two animations are combined - it’s not a separate “shot while running” animation.
Would love to know if there’s actually some novel aspect to this “invention” but it seems more likely that this is yet another bullshit patent approved by a clueless clerk who did zero searches for prior art.
Edit: Read the patent. Not only does it describe nothing novel, it doesn’t even document what they did. All it says is basically “we created animation blocks and combine them”. The details are just a bunch of bullshit jargon spew:
attributes can include conditions, properties, events, flags, graphs, values, references, and variants
I think this would make it tough to enforce the patent if it’s actually commonly used. If I were somehow granted a patent on tap dancing, its common usage by others before me would probably cause my patent to be invalidated if I then tried to sue a tap dancer.
Not a patent lawyer, but IIRC, US patent law had some protections for things (including non-patented) that are already common practice.
Software patents get away with stupid shit like this all the time. Patent trolls claim they invented a software pattern and then sue everyone who uses it.
They would only be able to get away with this if it had already been determined that they did indeed invent that thing. Many choose not to fight cease and desists when it would be in their best interest to counter claim.
You can’t grant a patent for something that is already in the public domain at the time of filing, regardless of whether or not that thing is currently patent protected.
Edit: this is such a funny comment to want to downvote. “Fuck you with your legitimate factual information!”
Novelty is assessed against all publicly disclosed prior art, not just the stuff that has been patented.
If I publish content on a webpage that could be used as prior art later on assessing novelty.
If I invent a special lawnmower and only show my friends and family and never sell it or patent it, that could still count as public disclosure and be used against anyone wishing to patent a similar lawnmower.
I work in patents. If it wasn’t novel it wouldn’t be granted, believe me.
My experience with clients has led me to never trust lay people’s judgements on what is or is not novel.
Feel free to actually read the examiner’s comments in this patent application for an actually full understanding of the process
Or better still if you think you are able to assess novelty though a 5 minute cursory read of a patent without any reference to prior art, feel free to do my job for me. You’re clearly much more efficient and unbiased and definitely aren’t cutting any corners in your evaluation. Both in understanding the law and understanding how to assess novelty in a proper way.
I work in patents. If it wasn’t novel it wouldn’t be granted, believe me.
I work in computer graphics software. My former employer preferred that engineers liberally apply for “defensive” patents because of how often people would get a patent for something we already did and then try to sue us for it. Plus we got a small cash bonus when our patents were approved. Through this process, I was granted six patents for my work there. It would be unwise to put something to text that could be used as evidence to invalidate the patents, so I’ll just say that my opinion on how low the bar is to getting software patents approved is definitely well-informed.
understanding the law and understanding how to assess novelty in a proper way
I’ll admit I have little understanding of the legal definition of “novel”, but insofar as the intent of the patent system, the current bar is way too low for software patents. Although remedied recently, the plethora of software patents that still exist for “(Something people have done for decades) but do it on a computer” is ridiculous.
If it was something you already did prior to filing and you could prove it then their case would be extremely flimsy, but I do understand where you come from.
It really depends on jurisdiction, in the UK it’s not possible to even patent software. In Europe it is, but regulations are strict. The US patent law is a little bit wonky in this regard.
You’ve not even referenced the claims of the patent, which is actually what is protected. It’s already extremely likely the examiner has flagged these up as prior art and more and still passed it as allowable after a thorough novelty search and several rounds of amendments. Lots of things are sort of like other inventions but what they actually do lies outside of the claim scope.
The invention is not what is patented, the claims are. There are undoubtedly novel features in the claims or again the examiner wouldn’t allow it.
Barring a performance of a full novelty search where you break down the claims and compare them to the prior art individually, you aren’t convincing me that the claims aren’t novel.
Assessing novelty is one of the most difficult parts of being a patent attorney and can’t be done with a cursory search.
A locomotion system for controlling animation of a character in a three-dimensional (3D) virtual environment comprising: a rendering engine; a core system logic communicatively coupled to the rendering engine for executing core game logic of the virtual environment …
This is basically a description of a game engine that supports movement and animation. Descent (1994) would be the earliest production use of such an engine.
The locomotion system of claim 1, wherein a key identifies one or more variables of the blackboard, the key comprising a human readable name associated with the variables to provide the selection criteria.
Congratulations, you just described “variables”, a concept at least as old as ENIAC (1945).
The locomotion system of claim 1, wherein the core game logic defines one or more desired physical movements to sequence the motion type objects blocks.
Yes, that’s one way to describe “animation”
The locomotion system of claim 1, wherein a selected archetype block defines a fallback archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type blocks and motion animation blocks from the selected archetype block.
Variables having a default value is the default behavior of most programming languages and software systems.
The locomotion system of claim 1, wherein a selected archetype block defines the character’s default animation.
Yea, we’re talking about animation here. Default value of animation description = default animation.
The locomotion system of claim 1, wherein a selected archetype block of the character is unique from a second archetype block of a second character and at least one motion type block is common across the character and the second character.
Inheritance, a property of most software designs since the 1980s.
The locomotion system of claim 1, wherein at least one of the motion animation blocks, the motion type blocks, and the archetype blocks is defined by a series of extensible markup language (XML)-based meta files.
Storing configuration in a data file. You’d be hard pressed to find an alternative. Maybe some genius will come along and find some way to represent it in JSON…
The locomotion system of claim 1, wherein a selected attribute of a selected motion animation block includes at least one of a clip set that is used by a selected motion of the character, an overloadable animation blend tree to be used for the selected motion, named additional clips within specific clip sets, parametric blends from sets that can be named, a Boolean that specifies whether play speed of the selected motion can be modified, a minimum speed, and a maximum speed.
This seems to be the main claim of the patent, but seems to have a huge amount of prior art (see links). “Parametric blends” and other terms are just jargon.
The locomotion system of claim 1, wherein the attributes of the motion animation block are custom float values.
Oh my god. Really? Shall we also include “doubles”, “halfs”, or maybe “rationals”?
The locomotion system of claim 1, further comprising one or more transition tables to control a relationship between motion animation blocks.
“Translation table” seems to just be referring to the graph topology of the system. Yes, graphs are the most common way to represent arbitrary N:M relationships.
The locomotion system of claim 1, further comprising an in-game graphical user interface for real-time modification of at least one of the motion animation blocks, the motion type blocks, and the archetype blocks.
Node-based editing; standard practice in all 3D modeling.
A computer-implemented method for controlling animation of a character in a three-dimensional (3D) virtual environment comprising: executing core game logic to render the virtual environment using a core system logic communicatively coupled to a rendering engine …
Yes, you already described what a game engine is and an animation system is. Game engines certainly do have animation systems…
The computer-implemented method of claim 12, wherein said animating the character further comprises identifying a second archetype block, the common set of motion type blocks and the motion animation blocks of the second archetype block altering the animation of the character as a game story defined by the core game logic develops.
Picking animation keys based on game logic. What else would you base it on exactly?
The computer-implemented method of claim 12, wherein said animating the character further comprises identifying a fallback archetype block of the archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type blocks and motion animation blocks from the selected archetype block.
Yes, default values do be defaultin’.
A computer program product for controlling animation of a character in a three-dimensional (3D) virtual environment, the computer program product including a non-transitory computer readable storage medium having program instructions embodied therewith, the program instructions executable by a device to cause the device to perform a method comprising: executing core game logic to render the virtual environment using a core system logic communicatively coupled to a rendering engine …
Yep, software sure does run on computers. Computers are neat. And they have storage.
The computer program product of claim 15, wherein said animating the character further comprises identifying a second archetype block, the common set of motion type objects blocks and the motion animation blocks of the second archetype block altering the animation of the character as a game story defined by the core game logic develops.
Are we really going to enumerate all the permutations of engine + animation + defaults claims?
The computer program product of claim 15, wherein said animating the character further comprises identifying a fallback archetype block of the archetype block, the fallback archetype block defining at least one new motion animation block or motion type block not present in the selected archetype block and inheriting any remaining motion type objects blocks and motion animation blocks from the selected archetype block.
All the claims except 8 are “obvious” IMO. Claim 8 fails novelty because of the huge amount of prior art on the matter.
Note that I’m using “novelty” and “obvious” according to their english definitions, and the intent of patent protection. If they’re different in practice, that’s a failing of current patent law.
If you think you can do better than a patent office examiner get on it because they’re extremely well paid.
Or maybe you could stop and draw a line under what you think is correct. Have you ever considered the possibility that actually you haven’t got the first clue how to properly analyse a patent because it’s a profession that requires extensive training and eye to detail?
I know on the internet it’s fun to pretend you actually know everything because everything is a Google search away but to even properly contextualise and separate good patents and bad patents isn’t a skill you can just pick up in 5 minutes to win an argument.
It sounds more like they’re using more fundamental movements than what you’re describing, not running animation+shot animation but more like:
Both reloading a particular weapon and mantling over a walk require you to lift your arms, so the root movement of lifting your arm to reload an LMG is the same one used to grab a ledge overhead, etc.
Basically they’re just categorizing movements based on use case and direction so they can string those individual movements into different and unique patterns for individual actions.
Pressing an elevator button uses the same arm movement as opening a door, which uses the same wrist rotation movement as turning the key in a car, etc. So they just break down individual movements in the same way an LLM breaks down a voice into phonetics to string new words together.
It’s definitely possible they’re doing something novel internally, but the details that would support that interpretation are missing from the filing. One of the requirements for patents is that it “sufficient disclosure of the invention so that it can be reproduced by others”. I would say I qualify as an expert in the domain covered, and I have no idea what they’re actually doing based on the patent alone.
Not sure I fully belive this. Multiple devs have said they were consulted about the proposed policy, gave negative feedback, and were ignored. Unity knew what they were doing and claiming it was rushed sounds like a weak attempt to dodge accountability.
I don’t know how old you are, but I feel like younger people say this more often than older people.
As someone who saw the transition from 8-bit to 16-bit to 32/64-bit in their childhood, graphics were everything from the 80s until at least the 2000s. Each new generation was leaps and bounds better than the last; I remember the discussions in the playground being centered around nothing but graphics every time a new console was announced. Nobody talked about the games.
Nowadays we have incremental updates at best, so now people care less and less about graphics like they used to. Not me, though. I’m still a graphics slut and an absolute whore for path traced games. I’ll play a game I don’t enjoy if it has the latest in graphics tech.
I’m old and hold the opposite opinion. Those first few generational leaps were amazing. But I feel like we’ve long reached the point that almost any experience can be conveyed with impact.
I enjoy the new bells and whistles. But these incremental upgrades come coupled with skyrocketing costs, longer development times, and fewer risks. Indie gaming is still innovating of course, but I miss when AAA studios were churning out risky, unique titles.
Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.
I understand their reasoning… My point is why patent a locomotion style when no one gives a shit if the game is shit. I don’t think a great looking walking animation is going to move the needle as to a game’s sales.
Who cares? Give me great game mechanics. It will be the dated missions with you being always an inch from failure in an open world. Give me another Zelda pls. Or better yet (since I haven’t played it) Horizon Forbidden West.
Definitely hated their use of universal ammo to cater to their weird weapon system. Maybe I’m not quite into this kind of horror, but I also didn’t care much for the direction the story took right at its ending.
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